Author Topic: romullus wips  (Read 111511 times)

2014-02-11, 00:57:46
Reply #15

Ondra

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nice bucket rendering :D
Rendering is magic.
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2014-02-11, 10:33:43
Reply #16

johan belmans

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2014-02-11, 16:28:25
Reply #17

romullus

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nice bucket rendering :D

:-)
+1 :]

Second attempt. This time with the help of bercon maps. To be honest, i hoped to achieve better results with these awesome procedurals, but beeing long time mental ray user, i have no experience with bercons whatsoever :[
Next step will be bitmaps, i guess.
I'm not Corona Team member! Everything i say, is my personal opinion only. Render Legion does not endorse my words nor actions.

2014-02-11, 16:50:47
Reply #18

maru

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2014-02-11, 17:12:42
Reply #19

Utroll

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Cellular Round Variations
Worley Voronoi F1, Euclidean Distance Metric w. Solid
and Worley Voronoi F2-F1 Solid Fill, Manhattan and Chebychev Distance Metrics
http://www.neilblevins.com/cg_education/procedural_noise/procedural_noise.html

With two layers and distortion.... you'll be good to go I guess

2014-02-12, 13:23:58
Reply #20

romullus

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Wow, that is some incredible useful resource. I remember, i saw it ages ago, but i forgoten it completely since. Thank you very much, Utroll! It's a real pity that "solid" feature was removed from bercon maps v3 and i cannot replicate those results :[
Meanwhile, i'm continuing with my galvanized material. This time i used texture instead of procedural map. It's a little better than previous attempts, in my opinion, but not good enough. Besides, i'd really like to get a good material with procedurals only.
I'm not Corona Team member! Everything i say, is my personal opinion only. Render Legion does not endorse my words nor actions.

2014-02-12, 14:01:51
Reply #21

Utroll

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My bad, I've noticed before night that I could not reproduce the result neither because of changed features... actually I could do pretty much everything I wanted quite quickly with berconmaps earlier releases, but new versions are pretty useless, they just makes some cloudy magma or stars.. I tried for one hour without convincing results (that I finally obtain from cells map in chip mode, 5 layers though).

Anyway you're skilled enough to figure out your best way :)

2014-02-12, 15:52:24
Reply #22

romullus

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... actually I could do pretty much everything I wanted quite quickly with berconmaps earlier releases, but new versions are pretty useless, they just makes some cloudy magma or stars..

Funny, i felt the same. Like something changed in bercon noise since i used it last time (many many years ago), and changed not to the better.
Anyway i get back to cellular and after a while i managed to get pretty decent results by combining couple of layers of it, like you suggested. I feel pretty happy with it, so, case closed, i think :]

Thank you once again, for your valuable input, Utroll!
« Last Edit: 2014-02-13, 11:01:07 by romullus »
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2014-02-13, 11:04:31
Reply #23

romullus

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I did quick animation with this bucket, just to see how material works in animation. Have to say, i'm pleased with results. Corona is such addictive thing.

« Last Edit: 2014-06-16, 23:05:00 by romullus »
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2014-02-13, 11:51:37
Reply #24

Ondra

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you have to use http://, not https://
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-02-13, 11:58:00
Reply #25

romullus

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Thank you!
I'm not Corona Team member! Everything i say, is my personal opinion only. Render Legion does not endorse my words nor actions.

2014-02-17, 19:41:43
Reply #26

romullus

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Today i've tried to play with multiscatter for the very first time. Don't know if i'm doing something wrong, but A5 acts very strangely with multiscatter (1.2.0.12) - sometimes it works flawlessly, sometimes it refuses to work at all. I guess i have to wait for A6.
I'm not Corona Team member! Everything i say, is my personal opinion only. Render Legion does not endorse my words nor actions.

2014-02-17, 19:52:04
Reply #27

Ondra

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Today i've tried to play with multiscatter for the very first time. Don't know if i'm doing something wrong, but A5 acts very strangely with multiscatter (1.2.0.12) - sometimes it works flawlessly, sometimes it refuses to work at all. I guess i have to wait for A6.

Just install daily builds and see if it is ok
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-02-17, 19:59:17
Reply #28

romullus

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I'd like to, but whole daily builds installation / activation procedure sounds rather too complicated to me.
I'm not Corona Team member! Everything i say, is my personal opinion only. Render Legion does not endorse my words nor actions.

2014-02-17, 20:11:21
Reply #29

Ondra

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it is actually quite simple, but its your decision ;). Anyways, if you are having any problems, trying it with daily builds would help also me
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)