Author Topic: Vertex connection and merging added!  (Read 21800 times)

2012-11-29, 00:18:52

Ondra

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Ok, this algorithm is probably the best thing you can get to render reflections/refractions of caustics (objects enclosed in glass, water caustics, ...) in an unbiased way



excuse me while I do my victory dance
Rendering is magic.
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2012-11-29, 02:08:55
Reply #1

alieneye

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2012-11-29, 03:53:12
Reply #2

Chakib

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2012-11-29, 05:23:26
Reply #3

Javadevil

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Sweet !!! Just brilliant :)

2012-11-29, 07:33:03
Reply #4

lacilaci

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2012-11-29, 08:07:50
Reply #5

relox

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wow!! really its going to help alot with scenes that require light plus glass and reflections on metals, i´ve never heard of vcm but it is more accurate than metropolis i see it on the link posted. this will come with the new alpha corona version? this release will come in christmas or before christmas? thanks for the hard work to make this posible in cg.

2012-11-29, 08:30:45
Reply #6

andreupuig

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Well done. Can't wait to try the new alpha/beta.
Thank you!

2012-11-29, 12:06:13
Reply #7

petoboso

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it look very helpfull, i have often problem with noise in reflections like this in vray.

2012-11-29, 16:44:26
Reply #8

Sam75

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Faster for caustics only means it can replace PT in term of speed right ?

Perhaps an option to turn off caustics with PT and render caustics only on a different pass with VCM ?

2012-11-29, 18:19:21
Reply #9

Chakib

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This fix will be released in the next alpha or it is available in dropbox ?

because i did test the latest legacy ( 27 nov ) and i did test VCM mode but it gives me weird result.

2012-11-29, 19:02:36
Reply #10

Ondra

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some basic version will be available hopefully soon
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-11-29, 20:20:40
Reply #11

maru

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2012-11-29, 21:44:48
Reply #12

petoboso

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I tried reproduce scene and render it in maxwell, here is result, rendertime 50s :
In summary is noise litle bit more reduce in maxwell but in reflections (most critical areas)  is very  similar. if you use unbiase setup of course.
Good job 
I would like to try more complex scene

Edit: now i notice that in maxwell version is coplete missing  some reflection ...weird
« Last Edit: 2012-11-29, 22:07:09 by petoboso »

2012-11-30, 01:07:33
Reply #13

Ondra

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Yes, it is missing exactly the problematic part ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-11-30, 09:32:48
Reply #14

petoboso

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i think since version 2 there are some optimalisation, user can change shading quality on each object, default is low. i guess it is therefore.