Author Topic: Corona standalone feature requests  (Read 16411 times)

2014-03-11, 17:57:11

Ondra

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All feature requests for the standalone version of Corona go here:
   
  • -Corona sky-system
  • -controllable Bokeh shape
  • falloff texture (and other procedurals ones)
  • To be able to rotate HDRI textures and set a strength value for their illumination
  • Per-material and environment ray visibility overrides.
  • to be able to save render passes to various file names
  • -IES-lights
  • blend material
  • tiff/tga support
  • image bokeh support
  • Color Correction feature (hue, saturation, brightness, gamma)
  • bump mapping
  • Something like the "Object Info Node": http://blendersushi.blogspot.fr/2012/12/cycles-object-info-node.html
  • Displacement
  • procedural textures: cloud, voroni cells, brick, checker, wave texture for wood
  • Linux/Mac support
Standalone format description: http://corona-renderer.com/wiki/standalone
« Last Edit: 2016-08-24, 21:01:15 by Ondra »
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2014-03-29, 12:15:53
Reply #1

Ondra

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updated
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-04-13, 11:18:01
Reply #2

elnino

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Could we also have the post processing tab in the frame buffer? My point is that working with exporters, we can't use it in an interactive manner and that's a strong feature of Corona. This way, even if we lose the settings when closing the frame buffer, we could fine tune in it and then copy the numbers in the render panel.

Best regards.

2014-04-21, 18:02:50
Reply #3

Ondra

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Could we also have the post processing tab in the frame buffer? My point is that working with exporters, we can't use it in an interactive manner and that's a strong feature of Corona. This way, even if we lose the settings when closing the frame buffer, we could fine tune in it and then copy the numbers in the render panel.

Best regards.

yes, that is planned, but it will take some time
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-04-21, 19:00:58
Reply #4

Ondra

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  • Added option to save without alpha into the .conf file: bool saveAlpha = false
  • Now all render elements are saved
  • Added option to control which formats are saved: bool saveExr/saveJpg/savePng/saveTiff/saveTga = true/false in the .conf file
  • increased JPG quality
  • added IES emission
  • added TGA/TIFF/GIF support
« Last Edit: 2014-04-21, 19:50:42 by Keymaster »
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-04-22, 11:23:19
Reply #5

tungee

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Great! Keymaster Thank you!
Now its complete as Archviz solution!

Two more Requests:
-Blend material (Carpaint-lovers)
-Images for Dof shape (Trioplan Lovers)
New Coronoid

2014-04-30, 15:30:51
Reply #6

elnino

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Is Blend material "will not implement" status temporary or definitive? Mixing individual textures is not suited for all kind of materials (car paint for example).

I'd like to add another three requests that are not priority but could enhance the workflow using Corona Standalone:

- Color Correction feature (hue, saturation, brightness, gamma) to be able to fine tune whitout editing and reloading textures.
- Something like the "Object Info Node" we have in Cycles which functionality is described here http://blendersushi.blogspot.fr/2012/12/cycles-object-info-node.html
It's really useful because the Random Output from this node can be connected with a color ramp for example to have color variations mixed with the texture (planks, leaves, pavements...) or connected to multiple textures randomly selected (books with random covers).
- Displacement

2014-04-30, 16:31:13
Reply #7

Ondra

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It is at least until I decide how to do it properly in the 3dsmax version
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-06-06, 16:26:30
Reply #8

Kramon

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2014-07-04, 11:15:13
Reply #9

elnino

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Hi,
It'd be nice if we could see the secondary GI being created. Because right now in some big scenes we just have have a black frame buffer for a minute or two before it starts rendering.

2014-07-04, 13:29:14
Reply #10

Ondra

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Hdri?
supported

Hi,
It'd be nice if we could see the secondary GI being created. Because right now in some big scenes we just have have a black frame buffer for a minute or two before it starts rendering.

There is a parameter for it, "gi.hdCache.doPreviz" it should be true by default
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-07-20, 02:37:55
Reply #11

ohsnapitsjoel

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The gi.hdCache.doPreviz parameter is true by default in my exporter, but it doesn't show the cache being created.  I may just need to do some more testing...?

I saw that you crossed out Color Correction node :) What is that?? Is it documented somewhere in the wiki yet? 

2014-07-26, 00:47:20
Reply #12

elnino

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Yes, this color correction node is long awaited :)

Also could we have the same Excludes option for CoronaAO in the Standalone, it can be really useful.

2014-07-28, 17:16:40
Reply #13

elnino

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Don't know if it's decent to ask with all the features still missing in standalone version, but... let's add volumetrics and SSS to the list :D

2014-08-05, 22:34:32
Reply #14

elnino

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It would be nice to have a Rotate parameter so we can rotate textures and HDRI.