Author Topic: All Color mapping/postproduction feature requests  (Read 35995 times)

2016-10-29, 19:49:40
Reply #60

romullus

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Would love to see at least basic sharpening and midtones boosting (clarity). That would let to bypass photoshop in 90% cases for me.
I'm not Corona Team member. Everything i say, is my personal opinion only.

2016-12-28, 12:11:11
Reply #61

cgiout

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Hi.
Is there already a way to apply bloom/glare by Mat Id/Obj Id or by selected/excluded objects?


2017-01-02, 16:20:35
Reply #62

Ondra

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Updated OP with stuff that got implemented
Rendering is magic.
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2017-03-25, 08:07:17
Reply #63

lacilaci

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Is the white point picker planned for 1.6-1.7 release?

2017-05-04, 16:59:02
Reply #64

lupaz

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Hi there,

I see that a histogram is crossed out on the first page of this thread, but I can't find it.
Is there one?
It would be a nice feature to have.

2017-05-04, 17:32:49
Reply #65

Frood

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but I can't find it.

It is part of the Curves tool in the tone mapping section of cVFB.


Good Luck



Never underestimate the power of a well placed level one spell.

2017-06-15, 10:59:04
Reply #66

kahein

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Ability to adjust the DOF in VFB with picking in the vfb lick octane or fstorm
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Win 10 / Max 2017 / Corona 1.4

2017-10-27, 11:18:11
Reply #67

JakubCech

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Still missing Color Tint picker (aka VFB+ style) - Is there anybody using Tint at all? This is a beautiful feature but in current implementatio (blindly trying to get it right) is just useless (or not?). I am just saying there are many scenes (or HDRIs) that has a strong color cast that need to be fixed.
Or at least, it would be great to have Green-Magenta slider (aka Lightroom Tint) inside Tint Color Selector. It would cover 99% of cases - as in reality Lightrooms Tint + Temperature does.
Also DOF picker would be great.
Can I get some update on these topics please? :))

2018-02-15, 09:23:47
Reply #68

sbrusse

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I'd love to have some chromatic aberration inside the VFB.

2018-02-15, 09:53:36
Reply #69

Dionysios.TS

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I'd love to have some chromatic aberration inside the VFB.

+1
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2018-04-04, 11:41:49
Reply #70

effilang

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2018-07-30, 12:47:39
Reply #71

AC5L4T3R

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I'd like the tonemapping controls not to effect whatever image I have loaded in as a backplate.

2018-07-30, 17:11:33
Reply #72

Dalton Watts

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What about local adjustments directly in VFB? Pretty much like in Adobe Camera Raw. To me, if Corona VFB had all the controls Adobe Camera Raw has, I'd never had to go to Photoshop for 3d work.

2018-07-30, 18:26:19
Reply #73

agentdark45

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Requests: pretty much most of the things that Dubcat has been covering in his thread re tonemapping.

For me I'd like to see reworked tonemapping from the ground up (proper filmic controls). Essentially I'd like DSLR like VFB results, especially with regard to burnouts/black crush and sometimes odd colour saturation. I've mentioned this before but if we could somehow port whatever FStorm is doing with their tonemapping to Corona I would never use FStorm again (well, apart from it's sweet geopattern feature and the way it cleans up DOF).

Vray who?

2019-04-03, 12:33:57
Reply #74

Frood

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For me the most needed features (beside already implemented ones) are LUTs - but implemented in such fashion, that user can select whole folder - and then easily switch between them (scroll), see the look, and choose the right one, because choosing one and then browsing t another is just a pain

I don't quite get it. This is exactly how it currently works :) And intensity would be "Opacity". You just have to set the mouse focus to the LUT line (not the arrow), then scroll with mouse wheel.


Good Luck



Never underestimate the power of a well placed level one spell.