Author Topic: [Useful Scripts\Tools]  (Read 108166 times)

2014-08-08, 23:40:01

CiroC

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Hello everyone,

After seeing a post from maru sharing an amazing script -> https://corona-renderer.com/forum/index.php/topic,4883.msg33198.html#msg33198
I thought that we all could contribute to create a place where we can share what we find useful and also discover new tools.

Cool\Pack Scripts

Modelling

Scatter\Randomizer

Textures

Vegetation

Workflow

Misc

Photoshop

Other Apps
« Last Edit: 2018-05-16, 14:22:44 by romullus »

2014-08-08, 23:57:14
Reply #1

romullus

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Moved topic to right section. Will stick if it proves to be popular.

My addition: BookScatter
I'm not Corona Team member! Everything i say, is my personal opinion only. Render Legion does not endorse my words nor actions.

2014-08-09, 00:56:09
Reply #2

Adanmq

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There is someones i can´t live without:

Relink Bitmaps
http://www.colinsenner.com/scripts/relink-bitmaps

Render mask
http://illusionboxstudio.com/wp/?p=129

Collect Asset
http://www.scriptspot.com/3ds-max/scripts/collect-asset

Modifier Modifier Zorb
http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb

You can find lots of useful tools here http://www.scriptspot.com. I use a lot to speed up mi workflow.

2014-08-09, 10:24:05
Reply #3

maru

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Good idea. Here are some nice scripts I know:

Cobwebs: http://jokermartini.com/cobwebs/ (check out other scripts from this guy)

Floor generator: http://www.cg-source.com/floorgenerator.php [can't find any other download link.....]


2014-08-09, 18:45:01
Reply #4

CiroC

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Thanks guys for your support.
I added another one:

Rock Generator

And we definitely have to add the one mentioned by maru - DebrisMaker2
« Last Edit: 2014-08-09, 18:55:50 by Cyrus3v »

2014-08-09, 21:28:34
Reply #5

pokoy

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This one's especially useful for materials and maps, regardless of type and renderer:

http://www.scriptspot.com/3ds-max/scripts/scene-materialmap-floater

Lists scene/selection materials and maps by type, can show only corona mtl or checker maps for example (one click, very straightforward), displays all kinds of additional info (object, display in viewport, etc). VERY useful for heavy scenes with lots of materials. Can't live without it.

Cool thread!

2014-08-11, 11:26:24
Reply #6

CiroC

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Thanks pokoy for the suggestion. I didn't know the one you mentioned, but it is very very useful.
I had another one which makes life easier to those working in less organic environments. The Sci Fi Pattern Generator is a fantastic script. Have a look.

2014-08-11, 12:45:38
Reply #7

sergov

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http://www.neilblevins.com/cg_tools/soulburnscripts/soulburnscripts.htm - Script collection from Neil Blevins, a total must have for every 3dsMax user, couldn't imagine my workflow without it. Features a great pack of useful scripts to speed up your work.

http://www.scriptspot.com/3ds-max/scripts/geometry-projection - Another small script that's worth mentioning is Geometry Projection, usefull when you need something projected on something else ) Especially usefull when projecting on a curved surface:


http://www.scriptspot.com/3ds-max/scripts/copy-and-paste-objects - Copy/Paste objects between instances of 3dsMax - very usefull when setting up the scene, you open the model in one instance - edit it and then copy/paste in to the scene you are setting up

http://www.scriptspot.com/3ds-max/scripts/mb-resource-collector - If you're like me when it comes to organizing resources (im not too good at that) then this script is a must, collects resources for the scene - so you can send it to render nodes or wherever.

2014-08-11, 14:46:01
Reply #8

CiroC

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Thanks sergov for the suggestions. I start to use some of the Soulburn scripts and they are quite useful.
I added another script, Unique Painter, that I use to scatter objects.
And a Ivy generator.

2014-08-12, 18:02:20
Reply #9

Tweekazoid

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I would like to use an opportunity that this forum gives me and ask you for an opinion on my new script.( for now just from picture)
Just small progress. Plugin is almost ready for public testing, just few more performance tweaks.
Now you can assign vertex color only for specific channel, normal color or inverted.
Color by distance to pivot/ node (spherical distribution), or by spline (distance to closest point on spline)
color by world coordinates (world normal), dust map (currently without object occluding), AO (brutal faking AO by same approach as dust map)
color by image (maybe I will be adding support for 3ds max's noise maps and so on)
any suggestions would be appreciated
this script is mainly intended as a preparation for game models(cheaper, faster shaders), and baking useful data to foliage models for wind simulation. But maybe here will rise some interesting new idea.
leave a comment if you feel like it






http://michalhons.weebly.com/blog
« Last Edit: 2014-08-12, 18:39:23 by Tweekazoid »


2014-08-13, 14:56:18
Reply #11

CiroC

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Thanks for the suggestions. I added the Atree3D script.

Tweekazoid, thanks for sharing the news. I look forward to give a try.

2014-08-13, 19:42:31
Reply #12

rafpug

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2014-08-14, 10:56:51
Reply #13

Adi

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Unfortunately , I don't have anything to add to the list, everything is already posted.

But I must say , thanks and congratulations on this topic.

2014-08-14, 14:31:13
Reply #14

CiroC

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Unfortunately , I don't have anything to add to the list, everything is already posted.

But I must say , thanks and congratulations on this topic.

Don't worry and when you find something useful just post here.

Added BerconMaps and Free memory

2014-08-14, 16:11:32
Reply #15

Oltskul

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Corona is like some king of addictive game... "Just one... More... Render... Before... Then i will do something... Useful"

HALT!Ausnahmezeit

2014-08-17, 16:32:22
Reply #16

CiroC

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This script is amazing. I just wish we could select a face and run the script to create the pipes attached to a surface.

2014-08-17, 17:47:53
Reply #17

fellazb

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One I always install:

viewport autosnap http://www.scriptspot.com/3ds-max/scripts/viewport-auto-snap

This plugin automatically changes from 3D snapping to 2.5D when changing the viewport. A feature that should be a standard in the default MAX install I think.

Apparently the link is broken on scriptspot, but in the comments there's an alternative link: http://s000.tinyupload.com/index.php?file_id=05947832896825559991

2014-08-19, 09:52:51
Reply #18

CiroC

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One I always install:

viewport autosnap http://www.scriptspot.com/3ds-max/scripts/viewport-auto-snap

This plugin automatically changes from 3D snapping to 2.5D when changing the viewport. A feature that should be a standard in the default MAX install I think.

Apparently the link is broken on scriptspot, but in the comments there's an alternative link: http://s000.tinyupload.com/index.php?file_id=05947832896825559991

Added.

Thanks :)

2014-08-22, 13:45:21
Reply #19

romullus

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I'm not Corona Team member! Everything i say, is my personal opinion only. Render Legion does not endorse my words nor actions.

2014-08-22, 22:37:46
Reply #20

CiroC

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2014-08-30, 10:46:23
Reply #21

Fibonacci

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Hello,

This collection of scripts is really good...Thank you!

But I need to find something -maybe some of you have an good advice - script like the "texmapPreview" script of the SoulNourn collection.

This is an really good script for the texturing, but it's not working for me with the Corona somehow... :(

Do you have any recomandation instead of that or any simmillar program for checking the texmap ?


Thank you guys !
Holy Corona : the materials is the clue.

2014-09-01, 14:29:32
Reply #22

CiroC

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Do you get any error?
I don't know any substitute for this one, but I will have a look and try to finding something similar.

2014-09-01, 21:45:38
Reply #23

Fibonacci

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No.
Just the framebuffer still black. Looks like the script is working like others of SoulBourn scripts...but ther is no result.

With VRay is ok...

If I changeing the "RENDER SAMPLE SIZE" in the options of Material Editor, that's good to see for example the noise's size in the material slot, which is give a real size what you see on the model...but it's not enought and not accurate specialy after the UVW mapping. 

For the Corona should be good the script for the texture mapping check...
Holy Corona : the materials is the clue.


2014-09-02, 16:33:01
Reply #25

CiroC

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No.
Just the framebuffer still black. Looks like the script is working like others of SoulBourn scripts...but ther is no result.

With VRay is ok...

If I changeing the "RENDER SAMPLE SIZE" in the options of Material Editor, that's good to see for example the noise's size in the material slot, which is give a real size what you see on the model...but it's not enought and not accurate specialy after the UVW mapping. 

For the Corona should be good the script for the texture mapping check...

I saw another user with the same problem, so it seems that Corona is not compatible with this script. It may be something simple to solve if we knew what the problem is. From what you say this script is really useful because I always add the noise to the diffuse slot to check if the scale is correct.

Thanks for the scripts, I will add them to list.

2014-09-02, 20:33:53
Reply #26

Fibonacci

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Well...hard to heard it :)

For the info, here is something cool script for modeling if somebody want to make an rope or cables or any detailes sci-fi model...

Spline Fibers
http://www.scriptspot.com/3ds-max/scripts/spline-fibers


Just a question, do knows something script for the better vertex painting ?
I mean I'm looking the script which help me to get an vertex or face looping or ringing...

Cheers !
Holy Corona : the materials is the clue.

2014-09-09, 09:26:59
Reply #27

CiroC

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The only way I know is using the vertex paint. I am relatively new to 3ds max. I have been a Maya lover for many years.

I added to more scripts that I found recently:

scripted glue
Quote
this scripts does the same thing as a free plugin GLUE does, namely it glues objects to a surface. i've written this sript because i was tired of necessity of looking for new recompiled plugins with every new max release. and this script can do a bit more than original: it can align glued objects to normal, and you can glue along any vector, defined with tape helper object. more with newer version - vertex projection, eye ray, more precision

http://www.scriptspot.com/3ds-max/scripts/scripted-glue

Randomizer

Quote
Randomizes position. rotation and scale for selected objects.

http://www.scriptspot.com/3ds-max/scripts/randomizer-0

2014-09-09, 20:15:56
Reply #28

Fibonacci

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Hi Tweekazoid,

Your script looks really interesting !
Holy Corona : the materials is the clue.

2014-09-09, 20:23:52
Reply #29

Fibonacci

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Hi,

This one is an really helpfull script if you want handling everything in the scene...

And now Corona mats added already!


http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb

And this one is really cool, if you want to use vertex paint...Important script...I think...and if the result compositing  with dirt bitmap...than really cool ;)




http://www.rpmanager.com/plugins/TensionMod.htm


Cheers !
« Last Edit: 2014-09-11, 18:55:14 by Fibonacci »
Holy Corona : the materials is the clue.

2014-09-18, 10:15:42
Reply #30

CiroC

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Thanks for the scripts. I have a few more that I am currently testing so I can post them here. Did you find any substitute for the texmapPreview script?

2014-09-18, 12:30:58
Reply #31

Fibonacci

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Hi Cyrus,

No, nothing yet...Just old scool...tweek..render...tweek...render...

Todays I'm just modeling and learn the right edge flow for Sub-D and ZBrush hard surface modeling techs.

Last model what I made I have textured in Ddo2 for testing that, but somehow to slow for me, not like the max.


Here is an good script for modeling. It's working with polys and lines, borders as well. Simple and perfect and after this you don't need to use the spherify modifier for right circle on geo. Loop tools is ok, but not working with polys for me... O_O

http://www.scriptspot.com/3ds-max/scripts/loop-regularizer

Cheers !
Holy Corona : the materials is the clue.

2014-09-18, 14:35:47
Reply #32

CiroC

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Thanks for another script. I will have a go.

I am trying to find something that helps me calling the Area to render option in order to speed up my workflow. For now I have to work with the mmRegions.

2014-09-19, 10:02:58
Reply #33

fellazb

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Hi there,

Here's a plugin that's very useful when you have to deal with subfolders in Windows OS. You can easily collect shortcuts with a middle mouse button click to navigate to folders you often need to go to. I know it's not the best description but please take a look. It changed my workflow radically and saves huges amounts of time clicking through the same subfolders over and over again. Can't live without anymore so you be warned once you install it :)

http://direct-folders.en.softonic.com/

2014-09-19, 16:46:53
Reply #34

Fibonacci

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Hi,

UV time...one of the most boring to do it specially in max...But, If you use the UV Layout, here is an great script to link tha max with UV Layout...
I think it's really usefull ! :)

http://www.scriptspot.com/3ds-max/scripts/3dsmax-uvlayout-uvpipe-mod-by-miauu


And maybe this is good for testing the texture in Nitrous:

http://www.scriptspot.com/3ds-max/scripts/powerpreview-high-quality-nitrous-previews

and tweeker for Nitrous:

http://www.scriptspot.com/3ds-max/scripts/nitrous-texture-tweaker

Cheers !
Holy Corona : the materials is the clue.

2014-09-24, 11:30:30
Reply #35

CiroC

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Thanks for all these scripts. It is great to see such a helpful community.

I am also adding this script:

SlateConnector

http://www.scriptspot.com/3ds-max/scripts/slate-connector

2014-09-24, 20:53:34
Reply #36

blank...

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Free online normal/displacement map generator.

http://cpetry.github.io/NormalMap-Online/

2014-09-25, 16:20:48
Reply #37

davius

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Thanks for finding the SlateConnector script, Cyrus3v! Was a pleasure to write it ;)

Can I also suggest this other script I made? It's a real-time randomizer - it shows you the results of your randomization as you change the parameters

http://www.scriptspot.com/3ds-max/scripts/randomizatorrt

Cheers!

2014-09-26, 14:33:22
Reply #38

CiroC

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Thanks for finding the SlateConnector script, Cyrus3v! Was a pleasure to write it ;)

Can I also suggest this other script I made? It's a real-time randomizer - it shows you the results of your randomization as you change the parameters

http://www.scriptspot.com/3ds-max/scripts/randomizatorrt

Cheers!

I saw the topic where you mentioned, but I didn't know it was you who wrote it. Great job and I look forward for more scripts :P

2014-09-30, 19:09:19
Reply #39

Adi

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This one might come in handy - ATiles for creating roofs :

http://www.avizstudio.com/tools/atiles/

"Standard version of the script is free for commercial and non-commercial projects"

2014-10-01, 09:54:13
Reply #40

blank...

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OpenSubdiv for those that will not upgrade to max 2015
http://www.magicpics.com/mps/mps_opensubdiv.html

2014-10-13, 12:46:20
Reply #41

CiroC

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Thanks guys for the scripts. I added to the list

2014-10-27, 09:43:32
Reply #42

CiroC

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Two more tools:

Asteroid Generator
RappaTools3

2014-10-28, 11:40:18
Reply #43

RolandB

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2014-11-01, 06:54:15
Reply #44

borisquezadaa

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For those who have received an ugly mesh terrain from cad to work on.
Let me introduce you
Populate Terrain
http://populate3d.com/products/terrain/

Pretty good and pretty free.
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-11-01, 10:35:34
Reply #45

CiroC

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I found a new one here :
http://km-3d.com/2014/10/random-master-1-0/
Thanks Roland.

For those who have received an ugly mesh terrain from cad to work on.
Let me introduce you
Populate Terrain
http://populate3d.com/products/terrain/

Pretty good and pretty free.

No way!!!
I am working on a terrain with 70.000m². The mesh is terrible and I need to smooth a fill some areas. A huge a thanks for the script.

2014-11-05, 20:55:58
Reply #46

maru

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Lazy UVW Editor:

Looks like this guy is a genius. Haven't tested this yet but it looks very useful!

2014-11-06, 01:28:50
Reply #47

Juraj Talcik

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Yep, perfect :- ).

I am absolutely convinced by now that laziness is the biggest reason behind progression.
talcikdemovicova.com  Website and blog
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lysfaere.com   Something new

2014-11-06, 14:07:19
Reply #48

borisquezadaa

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Lets Unwrap a car!.
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-11-06, 16:45:45
Reply #49

maru

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I am absolutely convinced by now that laziness is the biggest reason behind progression.
Philosophy of my life. ;)

2014-11-06, 17:25:59
Reply #50

romullus

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Lets Unwrap a car!.
With this tool it's a matter of minutes: xrayunwrap
I'm not Corona Team member! Everything i say, is my personal opinion only. Render Legion does not endorse my words nor actions.

2014-11-07, 09:55:29
Reply #51

johan belmans

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2014-11-07, 11:57:08
Reply #52

Juraj Talcik

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http://connecterapp.com/

He're super one I discovered few days ago and applied for beta. Finally a NICE looking asset browser integrated in both Windows and as 3DS Max plugin.
From DesignConnected themeselves.

Strange...the beta is from March but I never saw it on their page, must be blind.

talcikdemovicova.com  Website and blog
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lysfaere.com   Something new

2014-11-07, 12:13:22
Reply #53

DeadClown

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goddammit!
I was planning to do such a tool some month ago and started to get my programming skills to a level where I'm able to do it - too late as it seems. Looks pretty nice.
« Last Edit: 2014-11-07, 12:17:45 by DeadClown »
Any sufficiently advanced bug is indistinguishable from a feature.

2014-11-07, 16:10:11
Reply #54

borisquezadaa

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That one looks promising. Rigth now the usability of my assets depends on my hability to remember where in the hell i put them.
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-11-07, 16:24:08
Reply #55

DeadClown

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Well there are some "solutions" already (my own maxscript version included :P racoon-artworks.de/?p=243), but none of them is really able to manage hundreds and thousands of assets - so it depends what you actually need. The one above looks like it is built for bigger scale - at least that's what I hope...
Any sufficiently advanced bug is indistinguishable from a feature.

2014-11-07, 16:48:30
Reply #56

Juraj Talcik

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goddammit!
I was planning to do such a tool some month ago and started to get my programming skills to a level where I'm able to do it - too late as it seems. Looks pretty nice.

Haha. I even asked my brother to program one as well :- ) There are some asset browsers (HCG,etc..) on Scriptspot but they're so crude. I was happy to stumble upon this.
talcikdemovicova.com  Website and blog
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2014-11-10, 14:52:18
Reply #57

CiroC

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maru, thanks for the Lazy UVW editor and romullus for the xrayunwrap. Can I join the team of lazy ones? Actually, Alex Roman says that he uses Box Mapping in 90% of the geometry.

Juraj_Talcik, I can now finally delete the 500MB pdf with all my models and materials :D I just asked for my Beta key.

Does anyone knows a good script that deal with big terrains? I have one with 1400000m² to tweak and smooth. It is based in contour lines.

2014-11-10, 15:19:51
Reply #58

Juraj Talcik

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maru, thanks for the Lazy UVW editor and romullus for the xrayunwrap. Can I join the team of lazy ones? Actually, Alex Roman says that he uses Box Mapping in 90% of the geometry.


So does David Lesperance all the big animals of Games/VFX industry :- ). There's just one guy unwrapping for that uber effect mere mortals don't have patience and skill to go for :- )

Damn, 500MB PDF :- D Did you update it like every few weeks or something.... ? I keep super tidy folder structure
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lysfaere.com   Something new

2014-11-10, 16:29:46
Reply #59

CiroC

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:P Always thought that UV map was the way to go, but I am still junior in this area.

Yeah, 500MB. And it keeps growing, but for me is the best way to keep organized and know exactly what I have. I still have a folder structure, but for some reason the pdf helps to know where things are. How did you organize the folder structure? Do you keep 3D model and textures in the same folder?


2014-11-10, 16:36:44
Reply #60

Juraj Talcik

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:P Always thought that UV map was the way to go, but I am still junior in this area.

Yeah, 500MB. And it keeps growing, but for me is the best way to keep organized and know exactly what I have. I still have a folder structure, but for some reason the pdf helps to know where things are. How did you organize the folder structure? Do you keep 3D model and textures in the same folder?

Yeah. Textures that belong to particular model are in same folder.

Models/ Chairs /ChairXYZ/ [ChairXYZ.max ../Textures folder]

Of course, if those textures are useful in general, they also go to general textures, ie  // Textures/ Fabrics / LeatherXYZ.jpeg
But the particular copy that belongs to the models is untouched within the model structure.
talcikdemovicova.com  Website and blog
be.net/jurajtalcik    My Behance portfolio
lysfaere.com   Something new

2014-11-10, 16:46:29
Reply #61

CiroC

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:P Always thought that UV map was the way to go, but I am still junior in this area.

Yeah, 500MB. And it keeps growing, but for me is the best way to keep organized and know exactly what I have. I still have a folder structure, but for some reason the pdf helps to know where things are. How did you organize the folder structure? Do you keep 3D model and textures in the same folder?

Yeah. Textures that belong to particular model are in same folder.

Models/ Chairs /ChairXYZ/ [ChairXYZ.max ../Textures folder]

Of course, if those textures are useful in general, they also go to general textures, ie  // Textures/ Fabrics / LeatherXYZ.jpeg
But the particular copy that belongs to the models is untouched within the model structure.

But you still need a render or screenshot of the 3D model saved in folder, right? That is why I prefer to have the pdf :)

I am having a  go with the Connecter and I must tell that it is quite good. I will test and see if we can run it from a portable hard drive. That would be gold.

2014-11-10, 19:20:00
Reply #62

steyin

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Just saw this today, seems very nice. I might pick it up.

http://km-3d.com/2014/10/random-master-1-0/

2014-11-11, 00:12:17
Reply #63

3dwannab

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Ones I haven't seen mentioned here but I use regularly.

Miauu:
Allows default Transform Type-In dialog to mini TTI by Miauu. Put the script in your startup scripts folder to appear every time. I've asked the developer miauu to allow a user to resize object/s based on there actual size. With this it would become a very powerful little script.
https://www.scriptspot.com/3ds-max/scripts/miauus-mini-transform-type-in

miauu's script pack vol.1: http://miauumaxscript.blogspot.com.es/p/miauus-script-pack.html €12 (See videos @ link)
miauu's script pack vol.2: http://miauumaxscript.blogspot.com.es/p/miauus-script-pack-vol2.html €17
Vol. 2 is in the first post but one is missing.

more

TrackScripts pack:
Sweep Profile: http://3d-kstudio.com/product/trackscripts/#SweepProfile
Quick select and rename: http://3d-kstudio.com/product/trackscripts/#QuickSelect

Outliner: (For those not on 2015):
http://www.scriptspot.com/3ds-max/scripts/outliner

Paint Pot:

List of Dulux paint codes + others: http://daveandgoliath.com/2014/10/30/script-paint-pot/
I've asked the developer to put in RAL codes at this link. They takes requests so if you have any others they don't mind adding them.

Polyspline v3: Draw like AutoCAD
http://www.scriptspot.com/forums/3ds-max/scripts-wanted/desing-lines-with-values-typed-in-the-keyboard
Download the 'polyspline_bugsedited.zip' file. Works in 3ds 2014.

Copitor:
http://www.scriptspot.com/3ds-max/scripts/copitor
Allows 4 copy and pastes with previews.
Someone called locke  has gone to the trouble off updating it. See - http://www.scriptspot.com/3ds-max/scripts/copitor#comment-25737

Joker Martini:
http://jokermartini.com/spacer/
http://jokermartini.com/randomized-face-ids/ (Modifier)
« Last Edit: 2014-11-11, 02:50:13 by 3dwannab »

2014-11-11, 08:52:10
Reply #64

eungen

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2014-11-15, 09:41:48
Reply #65

Fibonacci

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Hi guys,

Any solution for the texmapPreview script of the soulBourn's script pack ?

If somebody have a good idea to the right check for texmap, I'll be appreciated...

Cheers !
Holy Corona : the materials is the clue.

2014-11-18, 16:14:48
Reply #66

CiroC

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Thank you guys for all the scripts. I have a few that I found out while reading Alex Roman book.

Fibonacci, so far I couldn't find any similar script.

2014-11-18, 16:58:53
Reply #67

3dwannab

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Oh, one more but it's a photoshop one :) [Hope that's okay]

I couldn't live without this. It allows 50% offset in the X & Y direction.

http://www.stefandavid.com/sdvoffset/


2014-11-21, 09:09:45
Reply #68

CiroC

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Oh, one more but it's a photoshop one :) [Hope that's okay]

I couldn't live without this. It allows 50% offset in the X & Y direction.

http://www.stefandavid.com/sdvoffset/

I will just create another section. :D

I have another suggestion for Photoshop: nDo
http://www.philipk.net/ndo.html

2014-11-25, 20:16:45
Reply #69

borisquezadaa

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This FREE one:
Handy when you have a bunch of stuff scattered but you dont want it to collide
"UNCOLLIDER"
http://km-3d.com/freestuff/uncollider.ms
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-11-26, 09:24:36
Reply #70

CiroC

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This FREE one:
Handy when you have a bunch of stuff scattered but you dont want it to collide
"UNCOLLIDER"
http://km-3d.com/freestuff/uncollider.ms

Thanks. I will add this one and the 3D-Plexus.
http://www.scriptspot.com/3ds-max/scripts/3d-plexus

Does anyone knows a good script to help out with Photomatch, VVMs or AVRs?

2014-12-02, 10:39:32
Reply #71

CiroC

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Anyone knows where I can find a script to call the function Area to Render -> Region??? Pleaseeeee.

2014-12-02, 12:17:21
Reply #72

3dwannab

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Anyone knows where I can find a script to call the function Area to Render -> Region??? Pleaseeeee.
How about this: http://www.scriptspot.com/3ds-max/scripts/mmregions

2014-12-02, 14:13:05
Reply #73

CiroC

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I was looking for a shortcut to activate the Area to Render, when then you can select the area in the viewport. Someone mentioned that it is possible using a few lines of script.

2014-12-02, 17:56:57
Reply #74

3dwannab

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those lines of code are (to enter region mode):
Code: [Select]
setRenderType #region
EditRenderRegion.EditRegion()

To exit region mode:
Code: [Select]
setRenderType #view
EditRenderRegion.UpdateRegion()
I've sent you the script in private mail I'm working for you to test out. I will post it on my scriptspot account once finished.

Screen shot below:
« Last Edit: 2014-12-02, 20:27:13 by 3dwannab »

2014-12-02, 19:57:37
Reply #75

CiroC

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You Sir, are my hero.

Many, many thanks. :D Now, I can be more productive.

2014-12-03, 06:44:32
Reply #76

Javadevil

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The other day I was looking for a script that could convert unique materials with the same name to instance materials.
So heres the link.
http://3d-kstudio.com/instance-materials-and-maps-by-name-and-class/

2014-12-03, 12:43:12
Reply #77

CiroC

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Thanks Javadevil. I will add that one to the list.

The great 3dwannab user wrote a must have script - RegionRender. Thanks 3dwannab for taking time to write and share this with the community. :D

http://www.scriptspot.com/3ds-max/scripts/regionrender

2014-12-03, 21:46:34
Reply #78

3dwannab

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Now, I can be more productive.
Don't we all!! I've been meaning to make a script for this for a while now. Thanks for the kick up the behind I needed. I used the previous script I posted but with this it greater simplifies the control over the task of test rendering.

Finished script like you posted with a nice big shiney self installer, un-installer and icons. Any feedback, please post on the scripspot page. I don't mean to flood your thread any further Cyrus3v.

If you like the script enough the .ms file can be placed in your startup folder and positioned where you want it and the script remembers the screen position from previous.

2014-12-04, 10:19:53
Reply #79

Black Sun

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http://connecterapp.com/

He're super one I discovered few days ago and applied for beta. Finally a NICE looking asset browser integrated in both Windows and as 3DS Max plugin.
From DesignConnected themeselves.

Strange...the beta is from March but I never saw it on their page, must be blind.



I always get excited with asset managers only to be disappointed. I find myself doing more micro-managing rather than less.
I tried the DesignConnected plugin and found it slow to open hi-res stuff like Arroway and CG Source. It's good for models though. Creating your own logical system and changing the folder icons for quick access
works better (for me). And it's much faster. When your tired at the end of the day the brain responds quicker to images rather than written text and sub-folders.
Each to his own though :)

2014-12-04, 22:15:41
Reply #80

Juraj Talcik

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Heh, that never cross my mind :- ). Cool idea.

Well I understand your concern. It's also mostly true. I was after something that would bridge my existing structure, into 3dsMax. My folders are already meticuously organized, but it's still inside file browser.

What I am ultimately after, is what I call "TheSims" workflow :- ) Choose from clean visual library directly, click, drag n drop into scene, continue.
talcikdemovicova.com  Website and blog
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lysfaere.com   Something new

2014-12-05, 05:41:15
Reply #81

Black Sun

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Heh, that never cross my mind :- ). Cool idea.

Well I understand your concern. It's also mostly true. I was after something that would bridge my existing structure, into 3dsMax. My folders are already meticuously organized, but it's still inside file browser.

What I am ultimately after, is what I call "TheSims" workflow :- ) Choose from clean visual library directly, click, drag n drop into scene, continue.

Thanks for the reply.
I just find myself always getting distracted with clutter. It all adds up and chips away at your stamina and ability to design as the day goes on.
Especially your eyes. The Vray Toolbar is a perfect example of something that is over the top in colour and shapes and is just a distraction.

I have found that if you customize your visual icons and folders into something monotone it helps you to work faster and longer. That's the beauty of Corona... it cuts out the bullshit so you can spend more time on the good stuff... modelling.

This is a website I use for free icons (icos): http://www.iconarchive.com/category/alphabet-icons.html
Also, Devaintart is excellent for icon packs.

It took me a few days to find icons for everything and sort stuff out... but, like I said.... using file directories is annoying and counter intuitive....
the human brain is designed to respond quicker to symbols. Not words :)





2014-12-05, 18:36:04
Reply #82

steyin

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I signed up/sent an email to DC for the plugin beta and they never responded =(

2014-12-05, 18:39:30
Reply #83

Black Sun

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I signed up/sent an email to DC for the plugin beta and they never responded =(

They will. I was concerned too. It takes about 24 hours.

2014-12-06, 00:30:32
Reply #84

Javadevil

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That does look like a nice Asset manager.

I think I might try that one.

cheers

2014-12-08, 18:44:06
Reply #85

steyin

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I signed up/sent an email to DC for the plugin beta and they never responded =(

They will. I was concerned too. It takes about 24 hours.

I sent it about 2-3 weeks ago.

2014-12-08, 19:15:27
Reply #86

borisquezadaa

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Link removed
Maybe you could try it in here.
Design connected "CONNECTER"... it still has some minor bugs do.

I belive you could download the correspondent plugin from their site.

[EDITED DeadClown: Removed the link to the installer which can normally only obtained with a beta key]
« Last Edit: 2014-12-08, 22:00:32 by DeadClown »
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-12-08, 21:44:28
Reply #87

Black Sun

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I signed up/sent an email to DC for the plugin beta and they never responded =(

They will. I was concerned too. It takes about 24 hours.

I sent it about 2-3 weeks ago.

I sent you a code for DC. Might work... might not...?

2014-12-08, 21:58:40
Reply #88

DeadClown

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Seriously guys... you certainly accepted some kind of agreement when you got this beta installer/key. If he did not get a key it's THEIR business. Sharing keys and tools here is definitely NOT OK, would you do that with Corona betas too?
Any sufficiently advanced bug is indistinguishable from a feature.

2014-12-08, 22:14:41
Reply #89

borisquezadaa

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I just dont get it. They states in their site its free and it always be free. It encourage to download they only ask for feedback. I dont know what harm could do share the installer of that free app.
And certainly nothing in their agreement says i could not share it.
But well. Just trying to help here.
And by the way i share Corona with everyone i know in the busines of making renders that i know.
(Crappy pissed english... sorry for that).



« Last Edit: 2014-12-08, 22:23:48 by borisquezadaa »
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-12-08, 22:21:19
Reply #90

DeadClown

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You need the key to get the installer and you need to apply (even if it's "drop us a line") to get the key. IF they wanted that everyone could just download it and try it I guess they wouldn't have made it that complicated. So no matter how much "harm" it could do or not, it's from a restricted-access source and does not belong here.
Any sufficiently advanced bug is indistinguishable from a feature.

2014-12-08, 22:35:28
Reply #91

borisquezadaa

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Well just developer bussines out of reach from a simple hobbist renderman like i. Sorry for the issue. No harm intended.
Glad we have moderators for this matter.
Its just the "moderation act" starts to flame the molotov inside.
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-12-08, 22:50:06
Reply #92

Black Sun

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You need the key to get the installer and you need to apply (even if it's "drop us a line") to get the key. IF they wanted that everyone could just download it and try it I guess they wouldn't have made it that complicated. So no matter how much "harm" it could do or not, it's from a restricted-access source and does not belong here.

Yep, sorry. Just trying to help out someone who really wants to try it. After you explained it... I realize the error :(



2014-12-09, 09:29:52
Reply #93

CiroC

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2014-12-09, 11:10:57
Reply #94

CiroC

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This one is amazing:

FragNoiser
http://www.scriptspot.com/3ds-max/scripts/fragnoiser

Does anyone know a script that allows me to align all the vertices between 2 vertices? And don't mean the scale the vertices or anything like that. I remember seeing a script that would align the points of a spline.

2014-12-09, 12:14:34
Reply #95

3dwannab

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Does anyone know a script that allows me to align all the vertices between 2 vertices? And don't mean the scale the vertices or anything like that. I remember seeing a script that would align the points of a spline.
This one is in the Miauu Vol2 scripts. 17$ if I can recall which is cheap for the tools you get. Straightens edges but in a different way than you want.

But here's what you're after: http://www.scriptspot.com/3ds-max/scripts/straighten-edge
« Last Edit: 2014-12-09, 12:32:40 by 3dwannab »

2014-12-09, 13:17:42
Reply #96

Black Sun

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I have spent the last two days trying to install SP1 & SP2 into Max 2015.

Firstly, they don't load with the Autodesk loader without errors. Seems everyone on the net has the same issue... something to do with key register in Windows.
If I use the alternative (.exe) Win7 installer they successfully load but then my "Select & Place Tool" crashes Max on selection.
I only wanted to install the service packs so I could use EXT1 and the soon to arrive EXT2... which both require SP2 to be installed.... with the OpenSub-div tool which is like (Turbo Smooth Pro) and produces flawless creases without disturbing the UV maps.

In the end I gave up.

Then I discovered the script SubDivs: http://www.magicpics.com/mps/mps_opensubdiv.html
I don't know if this is the guy that originally invented the script for OpenSubDivs for EXT1? But, I can only use this script with a Nvidia graphic card with Cuda. Mine is an ATI Radeon.

So, again. Disappointment.

2014-12-09, 16:10:04
Reply #97

CiroC

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Thanks 3dwannab. Once again you saved the day :D

I saw something very similar to use with splines. Is shame that the script doesn't constraint to the axis.

2014-12-09, 16:14:20
Reply #98

CiroC

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I have spent the last two days trying to install SP1 & SP2 into Max 2015.

Firstly, they don't load with the Autodesk loader without errors. Seems everyone on the net has the same issue... something to do with key register in Windows.
If I use the alternative (.exe) Win7 installer they successfully load but then my "Select & Place Tool" crashes Max on selection.
I only wanted to install the service packs so I could use EXT1 and the soon to arrive EXT2... which both require SP2 to be installed.... with the OpenSub-div tool which is like (Turbo Smooth Pro) and produces flawless creases without disturbing the UV maps.

In the end I gave up.

Then I discovered the script SubDivs: http://www.magicpics.com/mps/mps_opensubdiv.html
I don't know if this is the guy that originally invented the script for OpenSubDivs for EXT1? But, I can only use this script with a Nvidia graphic card with Cuda. Mine is an ATI Radeon.

So, again. Disappointment.

If is a common problem, does Autodesk released any update? Or a solution? I don't have 2015 yet, but in a few more weeks the company is going to upgrade the license.

2014-12-09, 17:01:20
Reply #99

3dwannab

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Thanks 3dwannab. Once again you saved the day :D

I saw something very similar to use with splines. Is shame that the script doesn't constraint to the axis.
Ah, no problem. Others I have are Neil Belvins Script pack which contains vertPlacer. But wait. Miauu does it again. This guys is a scripting legend. I never got round to using this yet though. It's part of his Vol2 pack also.

ENJOY!

2014-12-09, 17:50:17
Reply #100

Black Sun

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I have spent the last two days trying to install SP1 & SP2 into Max 2015.

Firstly, they don't load with the Autodesk loader without errors. Seems everyone on the net has the same issue... something to do with key register in Windows.
If I use the alternative (.exe) Win7 installer they successfully load but then my "Select & Place Tool" crashes Max on selection.
I only wanted to install the service packs so I could use EXT1 and the soon to arrive EXT2... which both require SP2 to be installed.... with the OpenSub-div tool which is like (Turbo Smooth Pro) and produces flawless creases without disturbing the UV maps.

In the end I gave up.

Then I discovered the script SubDivs: http://www.magicpics.com/mps/mps_opensubdiv.html
I don't know if this is the guy that originally invented the script for OpenSubDivs for EXT1? But, I can only use this script with a Nvidia graphic card with Cuda. Mine is an ATI Radeon.

So, again. Disappointment.

If is a common problem, does Autodesk released any update? Or a solution? I don't have 2015 yet, but in a few more weeks the company is going to upgrade the license.

No. I am using factory edition of 2015 without any SP's installed. Runs okay with no problems. I will go on AREA and quiz them there... but it's just a hassle.

I had no problems with 2014. I was swayed by 2015 cos of the Select & Place Tool and the New Layer Tool... plus the improved viewport performance cos of Nitrous.
But, I don't use any of the things above and I still get lag with big scenes.

With 2014 I could also use Corona A6. Cannot do that with 2015.

Alot of companies have both 2014 and 2015 running cos of all the problems... from what I've read. But, if you look what's coming up in 2015 Extension2 on the 17th of December.. it looks exciting...
it's using ideas from Lumion where you can use pre-made templates to present your renders: http://area.autodesk.com/blogs/max/3ds-max-2015-extension-2

2014-12-09, 18:20:05
Reply #101

steyin

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Thanks for the help with DC but I'm just going to email them again.

As for 2015, I had a similar issue with SP2 for 2014. I ended having to reinstall and chose to download/apply all the service packs at the install when asked and it worked. Seems Autodesk is notorious with SP issues, also had an issue with AutoCAD 2013 SP2. I've just come to accept that the odd number year releases are horrible and never worth it, while the even number year releases are great and never give me issues for the most part in comparison.

Also the AREA forum is terrible. Ever since their login system conversion the place has died a horrible death. Haven't been able to login or use it since, and to be honest I don't miss it one bit.

2014-12-09, 20:21:52
Reply #102

Black Sun

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Thanks for the help with DC but I'm just going to email them again.

As for 2015, I had a similar issue with SP2 for 2014. I ended having to reinstall and chose to download/apply all the service packs at the install when asked and it worked. Seems Autodesk is notorious with SP issues, also had an issue with AutoCAD 2013 SP2. I've just come to accept that the odd number year releases are horrible and never worth it, while the even number year releases are great and never give me issues for the most part in comparison.

Also the AREA forum is terrible. Ever since their login system conversion the place has died a horrible death. Haven't been able to login or use it since, and to be honest I don't miss it one bit.

I am sure you will get your DC code eventually. I did'nt like it. It takes forever to load hi-res maps like Arroway. I always find gizmos and scripts to be more trouble... except the really basic... one-click-done scripts.
Downloading the SP's from install from AD did'nt work for me. Got failed to install error. I developed a phobia for updates on all software. I am new to Max coming from Sketchup. Though a hated Max at first... I love it now with a passion.

Funny you should say that about the AREA forum. I think there are only 5 people on it. It's like a ghost town. It takes days for me to get a reply to a question. I find MaxForums the best place on the net to get answers really quick. And it's a big laugh.
I will have to join up again. I skipped town for a while to lay low cos I ruffled a few feathers :)

2014-12-10, 09:27:34
Reply #103

CiroC

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Regarding the DC, I find it quite useful. Is true some textures aren't shown in full quality, but I find that well played because it allows a smooth search. Also, the fact that you can create a list of favourites is useful.  The problem with the other method (using folders) is that I tend to forget what I have and use the same textures over and over again.
« Last Edit: 2014-12-10, 09:45:58 by Cyrus3v »

2014-12-10, 09:45:17
Reply #104

Black Sun

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Regarding the DC, I find it quite useful. Is true some textures aren't shown in full quality, but I find that well played because it allows a smooth search. Also, the fact that you can create a list of favourites is useful.  The problem with the other method (using folders) is that I tend to forget what I have and use the same textures over and over again.

Yes, me too. I use the same stuff and forget about other stuff in folders. Every now and again I discover a model or tex and remind myself to use it... but forget again.

I was so proud of my organizing system but I am abit confused now. I might give the DC gizmo another try and not use it for Arroway.
With Arroway I have all the packs (even pebbles). I put each texture into it's own folder and use the PDF catalogue (that comes with it) to decide what number texture I need.

I thought of keeping my folder system and just putting a low-res preview folder togther for each catagory.

It would be interesting to see how others do their organizing. I have two screens, but I am thinking a need 3. One for Max UI, one for Slate editor and one for mat & model material options.
Though I am worried this with heat the computer up too much and take away responsiveness cos of all the pixals being used.
I love the Slate Editor but it takes up too much space. Hopefully, one day, Max will create a built in system.

If you look at Max 2015 EXT2 that coming out on the 17th December (with subscription only) the are going in that direction.


2014-12-10, 09:49:36
Reply #105

CiroC

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As I mentioned before, I have a pdf that by now is around 600MB with the models. And I am not putting here the models that I create. I have some Arroway textures (concrete) and is true that the preview available is only low-res.

3ds max 2015 seems quite good. I will have a look of what is happening with Maya (my love). :P


Any script to help me out transform this mesh into a nice surface? This is a mesh exported from Civil 3D and the output is just terrible.

2014-12-10, 09:58:06
Reply #106

romullus

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Any script to help me out transform this mesh into a nice surface? This is a mesh exported from Civil 3D and the output is just terrible.
You can run it through meshmixer. It'll still output triangles, but a much more regular sized ones.
I'm not Corona Team member! Everything i say, is my personal opinion only. Render Legion does not endorse my words nor actions.

2014-12-10, 12:48:04
Reply #107

CiroC

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Any script to help me out transform this mesh into a nice surface? This is a mesh exported from Civil 3D and the output is just terrible.
You can run it through meshmixer. It'll still output triangles, but a much more regular sized ones.

Many thank romullus. I will give a try.

2014-12-10, 13:56:22
Reply #108

3dwannab

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Have you tried max's built-in pro-optimiser modifier to see the difference?

2014-12-10, 14:12:15
Reply #109

CiroC

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Have you tried max's built-in pro-optimiser modifier to see the difference?

Actually no. But the problem I also have is that the image I showed is only a section of an entire surface. I am trying to work in small areas to clean the geometry and smooth the surface.

I will have a go with the ProOptimiser.

2014-12-10, 14:15:01
Reply #110

borisquezadaa

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If you want nice quads try the populate terrain above. Else i often use Mudbox's retopologize but is a little pesky about mesh issues.
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-12-10, 14:19:35
Reply #111

CiroC

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If you want nice quads try the populate terrain above. Else i often use Mudbox's retopologize but is a little pesky about mesh issues.

I tried the ProOptmizer. I like the fact that I can reduce the number of Vertex. However, this surface is then going to be used by an engineer and this means that some vertices cannot move or be removed at all to keep the heights correct. Difficult situation

2014-12-10, 15:58:55
Reply #112

3dwannab

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I tried the ProOptmizer. I like the fact that I can reduce the number of Vertex. However, this surface is then going to be used by an engineer and this means that some vertices cannot move or be removed at all to keep the heights correct. Difficult situation
Select the vert/s in sub-object and run the optimiser with option in GIF enabled.

2014-12-10, 16:11:09
Reply #113

andreydc

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Thanks for the help with DC but I'm just going to email them again.

Hi steyin,

Andrey from DC here, sorry for your experience with the beta key, can you send me an email ( andrey @ dc ) and I will make sure you get one.

2014-12-18, 02:08:49
Reply #114

3dwannab

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IES Viewer + 3ds integration

Youtube video below  finally showed me how to integrate it with max. Had this script lying around for yonks and never really knew how to use it properly.

When you download the latest 3.3 here: http://www.photometricviewer.com/1_4_Download.html.

Click on 'install script' when you open it the program (see screenshot below). Any trouble refer back to the youtube video.
« Last Edit: 2014-12-18, 02:35:50 by 3dwannab »

2015-01-02, 14:02:54
Reply #115

CiroC

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Thanks 3dwannab. I added this one to the list.

Quick question regarding Soulburn Scripts: has anyone having problems using the cornerEdgeToVertexMap? For some reason it doesn't seem to work in 3ds Max 2014. Really weird.

2015-01-02, 15:47:46
Reply #116

romullus

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It works for me just fine. 3ds max 2014 sp5.
I'm not Corona Team member! Everything i say, is my personal opinion only. Render Legion does not endorse my words nor actions.

2015-01-02, 16:32:53
Reply #117

CiroC

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It works for me just fine. 3ds max 2014 sp5.

I have 3ds Max 2014 Design at work and nothing happens. Once I get back home I will try with the normal 3ds Max, but thanks for confirming that it is working.

2015-01-02, 22:39:02
Reply #118

CiroC

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Definitely something wrong with 3ds Max Design 2014 because it works fine with 3ds Max 2014.

2015-01-02, 22:48:02
Reply #119

romullus

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I don't think so, because mine is Design version and it works. Maybe there's some glitches with Soulburn scripts installation? Does other scripts works as supposed?
I'm not Corona Team member! Everything i say, is my personal opinion only. Render Legion does not endorse my words nor actions.

2015-01-02, 23:08:56
Reply #120

CiroC

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I don't think so, because mine is Design version and it works. Maybe there's some glitches with Soulburn scripts installation? Does other scripts works as supposed?

Yes, they work or at least the ones I tried. I found really strange because I applied the script to a geometry I was working on. The geometry goes entirely white. So, I tested on a new cube and nothing happened. I never tried this script before at work, so I don't know if it worked from the beginning. This script is the only option I have to create a quick dirt around the corners.

UPDATE:

The script doesn't create any vertex maps if the geometry has some chamfered edges. Am I wrong?
« Last Edit: 2015-01-02, 23:40:15 by Cyrus3v »

2015-01-02, 23:35:17
Reply #121

romullus

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This script is the only option I have to create a quick dirt around the corners.

Have you tried Tension modifier? I find it quite good for this job.
I'm not Corona Team member! Everything i say, is my personal opinion only. Render Legion does not endorse my words nor actions.

2015-01-02, 23:59:38
Reply #122

CiroC

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This script is the only option I have to create a quick dirt around the corners.

Have you tried Tension modifier? I find it quite good for this job.

I will have a go with that one, but can you make it work with chamfer edges? I cannot make it work with chamfer edges.

2015-01-03, 16:46:42
Reply #123

CiroC

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Really good example here:

http://www.polycount.com/forum/showpost.php?p=1369926&postcount=16

The secret is having a geometry with chamfer corners and a TurboSmooth on top of it.

2015-01-11, 23:08:10
Reply #124

3dwannab

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Meant to post this before. More of a windows tool but this lets you view .max thumbnails and photoshop thumbnails along with others (see website). $25 per licence. $29 per seat for business.

http://mysticcoder.net/mysticthumbs.html


30 day trial available.

2015-01-11, 23:16:42
Reply #125

Chakib

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Meant to post this before. More of a windows tool but this lets you view .max thumbnails and photoshop thumbnails along with others (see website). $25 per licence. $29 per seat for business.

http://mysticcoder.net/mysticthumbs.html


30 day trial available.

Does it show max files in big thumbnails mode too ?

2015-01-12, 00:02:49
Reply #126

3dwannab

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The default scale is 120px and after that it has to be scaled up to 256px with the same resoltion. Still at least its a thumbnail :) . I use free commander and not Windows explorer but it's the same situation as I've said with FC. See screenshots.

FYI: Freecommander is a replacement windows explorer in case anyones wondering. Has tabs and loads of other good stuff. Rename with regular expressions is just one thing it has. FOUND HERE: http://freecommander.com/en/beta/

2015-01-14, 14:23:01
Reply #127

3dwannab

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FINALLLLLLLY.. Draw like autoCAD inside max. I mentioned the polyspline script a while back but this is a different animal altogether!!

http://miauumaxscript.blogspot.com.es/p/miauus-polyline.html €15


We'll see how long it takes Autodesk to borrow this idea this like the outliner script. :/

2015-01-17, 21:26:08
Reply #128

3dwannab

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2015-01-19, 14:36:20
Reply #129

CiroC

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I added your suggestions 3dwannab.

I may have a go with the demo version, but so far Connecter is doing a good job.

2015-01-19, 19:27:04
Reply #130

Juraj Talcik

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Connecter is more powerful....but also visually pleasing. I can't into these Windows95 type GUIs.
talcikdemovicova.com  Website and blog
be.net/jurajtalcik    My Behance portfolio
lysfaere.com   Something new

2015-01-19, 21:10:52
Reply #131

3dwannab

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At the moment Connector is lacking .mat file management features. But I'm sure it'll get there.

2015-01-19, 23:53:18
Reply #132

Juraj Talcik

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That's very SigerShaders come in :- ) Best library plugin ever.
talcikdemovicova.com  Website and blog
be.net/jurajtalcik    My Behance portfolio
lysfaere.com   Something new

2015-01-20, 02:23:49
Reply #133

3dwannab

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I've mail Connecter to give support for Corona mats and also .obj previews along with a few other suggestions. I lost my beta key and can't get access to the 2015 max plugin!!! Grr! btw I DON'T WANT SOMEONE TO POST A .dll FILE. :) (We don't want that again)

Think I seen a thread somewhere here about a new one for Corona. I'll can hold up until then. Thanks for the suggestion.

2015-01-20, 09:05:11
Reply #134

CiroC

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That's very SigerShaders come in :- ) Best library plugin ever.

Where did you get this one? On their website, I only find the plugin for V-ray and Mental Ray.

PS: Are the SigerShaders presets good enough for V-ray?
« Last Edit: 2015-01-20, 09:09:41 by Cyrus3v »

2015-01-20, 17:02:49
Reply #135

Juraj Talcik

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That's very SigerShaders come in :- ) Best library plugin ever.

Where did you get this one? On their website, I only find the plugin for V-ray and Mental Ray.

PS: Are the SigerShaders presets good enough for V-ray?

Yes they are (in 3.0 forward, although they are now pretty needlessly blended, which with new GGX/GTR is not so necessary), I am using the Vray version. But it doesn't matter, I mentioned it for its library, you can create your library, and then just use the interface.

Look at screenshot.
« Last Edit: 2015-01-20, 17:06:32 by Juraj_Talcik »
talcikdemovicova.com  Website and blog
be.net/jurajtalcik    My Behance portfolio
lysfaere.com   Something new

2015-01-21, 09:17:31
Reply #136

CiroC

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Great news because I didn't know you could create your own library. And on the other hand it is good to know that their materials setup is good enough. I am thinking more towards to see their approach and how they create the materials.

2015-01-21, 12:51:04
Reply #137

CiroC

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2015-01-22, 12:49:59
Reply #138

Tweekazoid

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I've receantly finished something like sigershader mat library . it is currently in testing phase (works flawlessly, but testing UI and adding features).
-automatic thumbnail generation in the background
-everything just works



if you or your comapny would be interested let me know and based on feedback I will make public version or at least "demo" (current state with , permanently set default folder)

send me a PM or hit me on miki.hons@gmail.com

2015-01-30, 11:45:11
Reply #139

CiroC

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2015-02-04, 11:54:22
Reply #140

CiroC

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2015-02-07, 17:56:48
Reply #141

Fibonacci

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2015-02-09, 09:24:11
Reply #142

johan belmans

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2015-02-09, 13:28:10
Reply #143

arqrenderz

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Thk you so much belly for the hdri script, is there a way to load the hdri as a vrayhdri ? i want the gamma control of the file and the standard options dont have those options.

2015-02-09, 13:37:34
Reply #144

johan belmans

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Maybe, but you will have to ask Midge about it.

2015-02-09, 14:44:47
Reply #145

Midge

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Hey guys,

At the moment it's not possible to use VrayHDRI.
If I find some time I'll look in to it, but for now just the standard 3ds Max Skylight I'm afraid. :)

2015-02-09, 16:20:08
Reply #146

Tweekazoid

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    • personal CG and scripting stuff also few pictures
- new standard primitive - you can set up various settings
- lots of options to play with
- automaticly assing vertex colors - just try And you will see :)

http://michalhons.weebly.com/uploads/2/4/6/0/24603321/twk_randommesh_v3.mse



http://michalhons.weebly.com/blog

2015-02-09, 18:01:16
Reply #147

steyin

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Hey guys,

At the moment it's not possible to use VrayHDRI.
If I find some time I'll look in to it, but for now just the standard 3ds Max Skylight I'm afraid. :)

I thought that using HDRI in a skylight was the old, old way of doing things and was no longer valid, or am I just plain wrong?

2015-02-09, 18:48:32
Reply #148

PROH

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That depends... If you want to use IBL with mr, then that's the way to do it (old or not). Works great BTW.

2015-02-14, 20:47:14
Reply #149

rafpug

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Good evening

PatternMaker  by 3dvance
http://3dvance.nl/patternmaker/


Working :
 Autodesk 3ds max 2011/2012/2013/2014 64bit versions


2015-02-19, 21:18:04
Reply #150

3dwannab

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2015-02-23, 12:07:39
Reply #151

CiroC

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Thanks guys. I added all of them.

2015-03-03, 16:13:30
Reply #152

CiroC

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LightLister v1.0 for Corona Renderer added

2015-03-04, 09:48:50
Reply #153

Jens_Gehrcken

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Batchcam by serge pogosyan
http://sergepogosyan.com/batchcam/

i use batchcam 1.9. regulary on my vray workflow ... and can't imagine a workflow without it.

Also it seems to work with corona too - at least for setting up a batch of render with various size, frame and saving locations



Actually i Found a bug when using daylight system and corona sun, then batchcam shows an script error - but I'm not into scripting to fully explain it.
« Last Edit: 2015-03-06, 20:48:45 by Jens_Gehrcken »

2015-03-18, 15:28:50
Reply #154

Fibonacci

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Hi,

Her is some really helpful scripts on him site...

http://www.funkybunnies3d.com/tools.php

I used the FB Sub-Obj Pivot, whic was a really amazing when I had to aligning the pivot for modeling and animating...
Holy Corona : the materials is the clue.

2015-03-18, 15:38:53
Reply #155

Fibonacci

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It's a really handy script when you modeling and you always changeing the constrains , like me...

http://miauumaxscript.blogspot.hu/2014/03/show-active-constraint.html

Cheers !
Holy Corona : the materials is the clue.

2015-03-21, 21:41:04
Reply #156

3dwannab

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Anyone know if there's already script done to apply all the material nodes in the slate material editor to scene objects. RaNdOmLy of course ;). I just want to populate the scene with everything in SME any which way.

Better yet, a .mat file.

2015-03-30, 07:49:21
Reply #157

dubcat

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Cool Picker
Amazing color picker for 3dsmax, work with version R4 to 2015.
Download Link - http://www.maxplugins.de/max2015.php?search=CoolPick&all=on&sort=Author

* You can select between 0-255 / 0-100 / 0-1.0
* You can move all the sliders you are familiar with in Photoshop
* You can enter custom gamma and see how the colors look, or turn it off and see 1.0
* You can change the color selector to Triangle mode
* You can select mixer mode, where you paint and mix colors and sample them with middle mouse button.

Good stuff.
« Last Edit: 2015-03-30, 07:53:09 by dubcat »
             ___
    _] [__|OO|
   (____|___|     https://www.twitch.tv/dubca7 / https://soundcloud.com/dubca7 / https://dubcatshideout.com  ( ͡° ͜ʖ ͡°)

2015-04-13, 09:31:30
Reply #158

CiroC

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I have been away for a couple of years weeks, but everything is updated now. :)
« Last Edit: 2015-04-13, 17:16:27 by Cyrus3v »

2015-04-13, 17:03:30
Reply #159

PROH

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A couple of years?

2015-04-13, 17:16:02
Reply #160

CiroC

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A couple of years?

:P

Sorry a couple of weeks. I am still recovering from time off that I really needed. :D

2015-04-14, 09:05:39
Reply #161

CiroC

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2015-04-14, 09:14:44
Reply #162

romullus

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Now, when they added support for Corona, it's worth to have this one in collection. Geomaps - very handy maps for geometry based shading.
I'm not Corona Team member! Everything i say, is my personal opinion only. Render Legion does not endorse my words nor actions.

2015-04-14, 09:27:21
Reply #163

CiroC

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Now, when they added support for Corona, it's worth to have this one in collection. Geomaps - very handy maps for geometry based shading.

But the Tension modifier does something very similar, right?

2015-04-14, 12:26:47
Reply #164

romullus

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Maybe, but it does so via vertex colours. That is somehow limiting.
I'm not Corona Team member! Everything i say, is my personal opinion only. Render Legion does not endorse my words nor actions.

2015-04-14, 16:30:59
Reply #165

3dwannab

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Design connected just released the public release of there app. Good times. http://connecterapp.com/

2015-04-16, 14:49:24
Reply #166

antanas

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Hello, thanks for pointing out to Connecter app - that is one nice asset browser, of course it is quite feature lacking especially in comparison to Project Manager - which is very, very good and at the same very lame looking especially when compared to Connecter which is way easier on the eyes plus imho the whole idea of running it as a separate app and running scripts only then interacting with max is so much cleaner and safer. Not to mention it's free ))

 To make up for that find - here's the awesomeness which I recently found : http://www.scriptspot.com/users/nik almost all of his scripts are awesome but especially those which have "Uni" at their names - as simple their functionality might seem from a first glance as good they are for making life easier - they can be mapped to a quad menu or a hotkeys and can speedup your modelling process tremendously.

 not sure if it wasn't posted already but - http://www.scriptspot.com/3ds-max/scripts/mass-randomizer - imo it is probably one the best randomizers out there, in some regards it is far superior even to this one http://www.scriptspot.com/3ds-max/scripts/random-master-1-0 which is quite good too.
 
 and this https://apps.exchange.autodesk.com/3DSMAX/en/Detail/Index?id=appstore.exchange.autodesk.com%3A3ptalign%3Aen or http://www.scriptspot.com/3ds-max/scripts/3-point-align awesomeness - I personally found that one just some month ago but it have been there for years and how much of my time would it save if I'd found it earlier !

 Some months ago Cyrus3v asked obout terrain making\optimizing process - sorry I've missed the thread back then but here's the tools which in my experience are the best for the task:

1) if you are working with already done shitmesh (no better word to call it) as you posted https://corona-renderer.com/forum/index.php?action=dlattach;topic=4908.0;attach=25107;image then probably the allready mentioned http://populate3d.com/products/terrain/ is your best choice - it will make nice and clean quad (mostly) geometry out of that and it will be far easier to work with. The only problem with it - if your survey\terrain is large and you need some more detailed features/areas/parts like some roads gradings, rivers, lakes etc - huge polycounts may be needed - sometimes really huge and thus manual optimization will be necessary - still it is the best choice in that case. Saddly plugin wasn't updated for max 2015 and later - though I really hope that it will not be forgotten.

2) if you're working with raw survey data - be it point or isoline type then this is the ULTIMATE (no kidding - just watch it's youtube tutorials) solution or at least so at this current time - http://rendering.ru/ru_en/splineland.html - it's not free but it is worth every cent.
 Anything you throw at it it will chew and make you an awesome highly detailed (where needed) and highly optimized (in some some flatter\less detailed areas) parametric object on which you can later add roads and their grading, some flat areas for planned buildings, rivers, lakes etc. and then convert it to polys if needed.
 Splineland's terrain meshing solution is the best of all that I've seen, and I've seen plenty of those - even most of those which are used in dedicated survey\terrain\infrastracture\etc modelling applications aren't giving such results and in most cases will give results which are close to that that max's crappy/stupid/ugly/default/hate it :) terrain meshing solution can provide, which will all be more or less close to that "shitmesh" you've posted due to simillar shitty and presumably outdated algorhytm which most of them use.
 Even in case when I get similar "shitmesh" to work with I first run it trough Populate Terrain to get a cleaner mesh and then using contour line generation by max's default Section (located in spline creation tab) tool feed those newly created isolines to Splineland for much easier and cleaner + more optimized results.
 Not to mention that you can use different scale survey data parts to combine those into a single terrain with different detailing for let's say close\point of interest\building site and far one for some distant forest\fields\city\whatever, provided both those surveys are alligned properly and are sharing the same height system which of course can be adjusted manually. The only bad thing I can tell about Splineland (apart from some minor but tolerable bugs) it can take quite a lot of time to calculate some large and highly detailed terrain and it can chew quite large amounts of ram (seen even more than 32 gigs with one case) in the process but as I've wrote the result is totally worth it.
 
Hope that helps someone :)

PS: Sorry for such a long post but when I write about that wonderful plugin I just cannot stop especially considered some strange and totally uncalled for lack of attention from cg community - my verdict would be : it is one of the best, most useful and most complex yet easy to use plugins for 3ds max and possibly net only max ever !             

 

« Last Edit: 2015-04-16, 15:07:07 by antanas »

2015-04-16, 15:57:46
Reply #167

Caue Rodrigues

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2015-04-16, 18:28:07
Reply #168

3dwannab

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Just posted this little script on scriptspot:
http://www.scriptspot.com/3ds-max/scripts/asset-cleaner

What it does
  • Sets current layer to '0' and sets color to purple (this can be changed by the user very easily, just look inside the script)
  • Sets maxs: displayColor.shaded = #material AND displayColor.wireframe = #object
  • Resets all viewports and disables all grids (who uses the grid anyway?) ;)
  • Purges Layers with prompt (only if there's unused layers in the scene).
  • Sets all objects OR selected objects to ByLayer and to layer '0'. What this means is the color of the wireframe will match that of the layer it is currently on. With max's layer control much better now (Since 2015), it's best to utilise layer control on objects as opposed to on a per object basis.
  • Again, purges Layers with prompt (only if there's unused layers in the scene) based on previous choice.
  • Automatically Saves.
I really needed it as lately I'm cleaning a lot assets in this way. Script is very discreet :]

2015-04-29, 09:54:54
Reply #169

CiroC

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Thanks guys for all the scripts. The list was updated.

antanas, thanks for the help with the scripts. I am working again on a mesh provided by the Civil's team and once again it is a nightmare. The Populate script when I tried didn't work properly and then I have this constraint that is respecting the levels. So, for example, with roads I need to keep all the values at 71.5.

I have been using the ShapeMerge feature from 3ds Max to cut the terrain and insert clean geometry. Not an easy task when you have a terrain with 1,433,233.18 m². It consumes all my time now, but I am still trying to find a good workflow to work with Revit models and 3ds Max + Corona.

2015-05-03, 16:34:19
Reply #170

antanas

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 Hello - sorry I've missed that post and saw it only today, all I can say - I know your pain bro )))

 About Populate terrain - it is quite picky in terms of overlapping geometry non welded vertexes etc. and one surely needs to check the mesh for those using either xView or relax modifier or some other methods which can help to pinpoint and correct those issues before running Populate terrain on those. I've even got some positive results running that mesh through zBrush using it's mesh check and then tools like Zremesher or even running it through meshlab or similar types of software and then bringing that mesh back to max - but that doesn't work on all meshes so probably there is no 100% universal solution for such cases.
 
 About Splineland, I can say it once more - if you got isoline or point data and need to keep 3dsmax only workflow then imho it is the best tool for the job. Sadly they got no official demo or trial version and one needs to resolve to piracy to testdrive it - cgp and gfxdomain can both help you with that, and even though that "testdriving" method may be unsuitable to you, I still highly recommend to try it. If I understand this "So, for example, with roads I need to keep all the values at 71.5." correctly and you've meant the angle of a road grading slope - so yes, you can do that using Splineland for both up and down slopes and even do different slope angles for different roads\foundations\anything if needed.

 It's not script or plugin related but I think you can still find that quite useful )
 When working with some really large terrains (like that for example http://c2n.me/3h7hdil) I usually do those using Infraworks - one can call that userfriendly civil\map 3d for dummies but it really gets the job done and is as extremely powerful as it is extremely easy to use and learn (at least in terms of gis or civil program types) and it can chew almost any type of gis data, be it satellite imagery satelline gdem, some lidar pointcloud data, isolines or whatewer else - hell you can even import shapefiles exported from openstreetmap to get some basic buildings and roads to speed up the process, not to mention it got roads with all their slopes\gradings too and most importantly one can export that via FBX or even by simply sending that to 3dsmax, though I would advice against the latter due to large quantity of unmanageable textures which you'll get this way. So I highly advice to try that one too as it made my life doing such jobs way less a living hell like )))

 Hope that helps.
 

2015-05-09, 23:11:47
Reply #171

3dwannab

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BatchItMax by Paul Neale: http://www.paulneale.com/scripts/batchItMax/batchItMax.htm

I've the script set up so it goes through my directory and opens and saves the file and changes the units to the system units. Just change the line in the code from:
Code: [Select]
loadMaxFile maxFiles_mlb.items[x] useFileUnits:true quiet:trueto:
Code: [Select]
loadMaxFile maxFiles_mlb.items[x] useFileUnits:false quiet:true
This will automatically change every file to use the system setup you prefer (MAKE SURE YOU HAVE IT SET UP IN MAX BEFORE YOU RUN THE SCRIPT). This method resets Xform automatically of scale whilst not resetting the rotation of the objects.

And the script may come back with a error: (If so) Change:
Code: [Select]
fileProperties.addProperty #custom "Computer:" sysInfo.computername
To:
Code: [Select]
tempsysInfocomputername = sysInfo.computername
fileProperties.addProperty #custom "Computer:" tempsysInfocomputername as string --sysInfo.computername

Extremely powerful tool so test your custom scripts on dummy files first. Although it does have an option to save out the files to a different folder.

3 scripts I run to give you an example of its uses are:
FileinGamma to 2.2, FileoutGamma to 2.2
Change all objects to layer 0, purge layers, fix if any retimers exist
Reset viewports (So that the thumbnails appear correctly)


I have a script to also rename objects based on their class nodes type with the filename as a prefix but I'm just testing it at the moment. Screen shot below. Will post here once I'm happy with it. It works with groups and nested groups. Mainly used for scene assets as they're mostly they're Box_001 etc. This makes life a little easier.
« Last Edit: 2015-05-10, 00:22:52 by 3dwannab »

2015-05-29, 01:16:53
Reply #172

3dwannab

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Ladies and gentlemen: http://www.scriptspot.com/3ds-max/scripts/library-track-relink

Allows re-linking of files without opening them by using the max files METADATA. Serious script this!

A pretty powerful example of use is to scan your entire folder structure and change the drive letter in the links.

2015-06-02, 09:17:26
Reply #173

CiroC

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Thanks 3dwannab for the links.

I found one that for me is a great script:

projectSwitcher v0.31

Allows you to quickly change between projects without having to select the folder again and again.

@antanas

I found a workflow that although laborious it works quite well. It works like that:

1 - Select and detach the geometry you need to "clean"
2 - Use the contour technique with the Splines\Section
3 - Create a new terrain with the Compound Objects\Terrain
4 - Run the Terrain script
5 - Stitch everything together. Is not that bad. :P

It is a shame that there is no Splineland demo, so for now I will stick with this technique.

2015-06-02, 14:37:42
Reply #174

Juraj Talcik

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Serious script this!


Damn yes :- )
talcikdemovicova.com  Website and blog
be.net/jurajtalcik    My Behance portfolio
lysfaere.com   Something new

2015-06-03, 16:21:44
Reply #175

Alessandro

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like this, most of all for architectural:
http://www.raffaeleschiavullo.com/scripts/scripts.html
My Ducati or a render with Corona.....mmm, hard question!
http://www.coverimage.it

2015-06-16, 01:58:41
Reply #176

3dwannab

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Populate the SME with scene materials. Got this code from somewhere but modified it to remember if SME was open in the first place and placed a catch() and gc() as some precautionary measures. SME - Slate mat editor.

Code: [Select]
issmeopen = sme.IsOpen()
sme.Open()

--delete and create a new view
sme.DeleteView 1 false
NewView = sme.GetView(sme.CreateView "View1")

--populate the view
for m in scenematerials do
(
    try(NewView.CreateNode m [0,0])catch()
)

--arrange the view
actionMan.executeAction 369891408 "40060"
completeredraw() --redraw the views

-- open the sme if open before
if issmeopen == true then sme.Open() else sme.Close()
gc()

2015-06-17, 08:26:49
Reply #177

Ludvik Koutny

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Populate the SME with scene materials.

Why would you use script for this? It's built-in option in SME. Material>Get All Scene Materials.

2015-06-17, 10:30:36
Reply #178

3dwannab

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When batch scripting 1,000s of assets. Anything that saves me a thousand or so clicks is fine with me.

2015-06-25, 11:30:30
Reply #179

CiroC

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mipoll Placement for 3ds Max 2008 - 2016

I still need to test it, but it seems really good.

http://www.pluginsfree.net/2015/06/download-mipoll-placement-for-3ds-max.html

2015-07-04, 01:29:37
Reply #180

3dwannab

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Bang up walls in half the time. Kind of like push/pull tool in Sketchup.

http://www.scriptspot.com/3ds-max/scripts/radolomeo-extrude

2015-07-14, 10:33:21
Reply #181

fire3d

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so many suggestions ..... but ....  what about Greeble?

http://max.klanky.com/plugins.htm

:P

2015-07-22, 15:24:08
Reply #182

CiroC

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Thanks for the suggestions. I also added the Unique Material ID


2015-08-07, 22:49:09
Reply #184

CiroC

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2015-08-10, 18:27:14
Reply #185

steyin

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New one:

Stone Placement Tools

http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools


Never really had any success with this script. Deleted it from MAX quite some time ago, wasn't impressed.

2015-08-11, 10:05:02
Reply #186

CiroC

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I haven't tested yet this and the Slideknit script. From the video, I am not too impress with the detail on the bricks. Personally, I think DebrisMaker does a better job with the bricks, but the floor and gravel section may prove useful.

2015-08-18, 11:29:39
Reply #187

romullus

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It's not a script, but this little program is so damn good and useful that it would be real shame not to spread a word about it. PureRef - excellent ref management software. Simply must have!

And please, support author (-s).
I'm not Corona Team member! Everything i say, is my personal opinion only. Render Legion does not endorse my words nor actions.

2015-08-18, 12:06:11
Reply #188

Malor

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Quote
It's not a script, but this little program is so damn good and useful that it would be real shame not to spread a word about it. PureRef - excellent ref management software. Simply must have!

And please, support author (-s).
I sign under it. Thanks for the tip romullus, this little thing is amazing. Give these people some money everyone.

2015-08-30, 14:50:34
Reply #189

3dwannab

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Shameless self promotion :P

I've updated a script I wrote and thought it worthy enough to post here. It's now allows selection of multiple nodes in SME. Vid on usage:


http://www.scriptspot.com/3ds-max/scripts/select-by-material

SELECT BY MATERIALS.
Script which allows easy selection of materials inside Slate Material Editor and Compact Material Editor over 3ds max standard method.
Benefits over maxes built in way:
 
  • Auto open/closes groups.
  • No annoying select from scene dialog after 3ds max method.
  • Keyboard shortcut by macro. (Max does not have this, at least I can't see it).
  • Works seamlessly in any workflow.

2015-08-30, 14:56:04
Reply #190

3dwannab

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Also a different lightlister here. Supports most if not all light types. And has the same standard UI as max. The other light lister on here has textboxes which don't show the full values. Don't get me wrong I like it but that kinda bugs me.

http://www.evvisual.com/lightlister/

2015-09-17, 22:11:08
Reply #191

Adi

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Hey guys , since this this thread had great success and we all love it , i thought of trying to make a similar thing with free with all kinds of 3d models donations / suggestions.
What do you think ? And please correct me if this kind of thread exists already.

2015-09-21, 00:42:39
Reply #192

3dwannab

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A bug exists in Max 2015 and I read that it's in 2016 also where 'Save As' dialog goes to the project directory instead of the currently opened files directory.

I've wrote an EXTREMELY basic script (3 lines) to solve the issue.
http://www.scriptspot.com/3ds-max/scripts/save-as-to-current-files-directory

The long thread where the bug was reported is here >> http://forums.autodesk.com/t5/3ds-max-3ds-max-design-general/2015-sp3-bug-quot-file-save-as-quot-directory/td-p/5451395.

I guess AD's devs. really don't listen if all it took was 3 lines.

2015-09-21, 14:00:01
Reply #193

maru

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I guess AD's devs. really don't listen if all it took was 3 lines.
No, they simply need more than 1 year to write them. ;)

2015-09-21, 14:20:39
Reply #194

3dwannab

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Code: [Select]
(
    fileName = maxFilePath as string + getFilenameFile maxFileName + " Copy"
    theName = getMAXSaveFileName filename:fileName
    if theName != undefined do saveMaxFile theName
)

It's difficult stuff to get right just right ;]

2015-09-21, 18:07:35
Reply #195

romullus

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I was about to switch to max 2016, but seeing that one needs to use custom made scripts for such a basic function as incremental save... maybe i'll wait couple years more :/
I'm not Corona Team member! Everything i say, is my personal opinion only. Render Legion does not endorse my words nor actions.

2015-09-29, 09:38:35
Reply #196

CiroC

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Hey guys , since this this thread had great success and we all love it , i thought of trying to make a similar thing with free with all kinds of 3d models donations / suggestions.
What do you think ? And please correct me if this kind of thread exists already.

Sounds like a good idea to me. Perhaps we could include as well some good tutorials as well.

Update:
PureRef added under a new section called Other Apps
Select by material added
Lightlister added
Save As To Current Files Directory added

Currently I am testing this one

http://www.scriptspot.com/3ds-max/scripts/deformed-edges

EDIT:

Deformed Edges added

It is an amazing script
« Last Edit: 2015-09-29, 09:45:47 by CiroC »

2015-10-06, 14:36:34
Reply #197

Adi

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Hey guys , since this this thread had great success and we all love it , i thought of trying to make a similar thing with free with all kinds of 3d models donations / suggestions.
What do you think ? And please correct me if this kind of thread exists already.

Sounds like a good idea to me. Perhaps we could include as well some good tutorials as well.

Thank you . If anyone is interested in checking it , here's the link

https://corona-renderer.com/forum/index.php/topic,9686.0.html

2015-10-07, 08:58:58
Reply #198

CiroC

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Thanks Adi.

I will have a look at all of my bookmarks and post some useful links.

2015-10-20, 17:17:41
Reply #199

dubcat

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Polyline Pro
I almost shit my pants when I saw the trailer.
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   (____|___|     https://www.twitch.tv/dubca7 / https://soundcloud.com/dubca7 / https://dubcatshideout.com  ( ͡° ͜ʖ ͡°)

2015-10-20, 17:50:18
Reply #200

3dwannab

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Too late. I've soiled myself!! Snap 'Mid point between two points' broke me!! :O

I asked him a while back too if he could make a script to make max behave like sketchup in the way it's pushes pulls polys while entering values and such. Maybe if you guys ask him nicely he might start developing it. :]

BTW, his (miauus) 'easy peel' unwrapping tool in his script pack vol 1 is just epic!! Correction. Miauu is just epic!

2015-10-20, 21:34:14
Reply #201

steyin

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Well hot damn. Looks like I'll be picking that up.

2015-10-21, 18:42:36
Reply #202

dubcat

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The day is here guys, no more buggy old BerconMaps.
Siger has released the first version of SigerNoise

             ___
    _] [__|OO|
   (____|___|     https://www.twitch.tv/dubca7 / https://soundcloud.com/dubca7 / https://dubcatshideout.com  ( ͡° ͜ʖ ͡°)

2015-10-21, 23:09:58
Reply #203

arqrenderz

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The day is here guys, no more buggy old BerconMaps.
Siger has released the first version of SigerNoise



I want some bercon tiles remake!! Right now i cant make the bump work, ro reflection mask, and something that works  inside the viewport would be great...

2015-10-22, 18:04:10
Reply #204

steyin

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Two great plugins/scripts in one day, nice.

2015-11-03, 21:12:35
Reply #205

romullus

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And yet another free texmap from Siger - SigerScratches. This guy rocks!

I'm not Corona Team member! Everything i say, is my personal opinion only. Render Legion does not endorse my words nor actions.

2015-11-04, 10:36:22
Reply #206

Nekrobul

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X_X too much emotions and all in exclipt russian. Definatley got to download this.
---------------------------------------------------------------
https://www.blackbellstudio.com/
https://www.behance.net/blackbell3d
CEO at "Blackbell Studio"

2015-12-01, 09:17:17
Reply #207

romullus

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Texture Dropper Pro from legendary miauu. Now with Corona material support.
http://miauumaxscript.blogspot.com/p/miauus-texture-dropper-pro.html

I'm not Corona Team member! Everything i say, is my personal opinion only. Render Legion does not endorse my words nor actions.

2016-01-10, 17:07:14
Reply #208

Bormax

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Auto-save

Script which allows to have auto backup history for each opened file separately - you can have backups of a file even if you didn't work with it one year or more (if you didn't deletу it's history of course) . One more good thing - it saves backup files very fast (native autosave process in Max 2014 takes sooo much time!)

http://www.scriptspot.com/3ds-max/scripts/auto-save

2016-02-28, 00:25:13
Reply #209

giza

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Hello,

thanks for such a great collection of scripts making everyday workflow easier.
Does anyone know name of this script-plugin for camera control or is it in native 3dsmax options?

thanks!

2016-03-11, 10:16:42
Reply #210

dubcat

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Holex



This is how we like it boys
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2016-03-11, 11:52:17
Reply #211

johan belmans

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2016-03-20, 22:58:07
Reply #212

CiroC

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Oh boy. I need some time to update this. I will add a couple more by tomorrow.

2016-04-07, 00:29:53
Reply #213

3dwannab

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I just went a little weak at the knees!!

FloorGenerator V2.00

https://cg-source.com/floorgenerator.php



2016-04-07, 09:31:01
Reply #214

Frood

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https://cg-source.com/floorgenerator.php

And it´s implemented as a modifier, very very nice!

Good Luck


Never underestimate the power of a well placed level one spell.

2016-04-07, 09:50:05
Reply #215

Juraj Talcik

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Hell, that is brutal !!
talcikdemovicova.com  Website and blog
be.net/jurajtalcik    My Behance portfolio
lysfaere.com   Something new

2016-04-08, 17:04:12
Reply #216

johan belmans

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Hi there

The Design Connected Connecter app was already mentioned overhere.
http://blog.designconnected.com/manage-3d-files-connecter/

But, do you guys still use it?
Any draw backs?
Or any suggestions for a better 3d assets libary app?

2016-04-08, 17:24:28
Reply #217

Juraj Talcik

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I thought the app to be genial. But I never quite learned to use it...

Thing is I've already had my assets organized on file drives. In each folder, labeled Sofas, for example, I had render and subfolder with said render that contained Max file and textures.
To make the app create neat structure, I would have to re-create it partly. Assign render to each Max file it would find. The app can do this automatically, but only if identically named render is exactly within the folder of Max file.

It becomes more hassle with "Collection" items. Let's use Evermotion vegetables, which has I dunno, 30 max files. The app will display 30 max files, which aren't named properly to start with by Evermotion, and you have to manually assign renders to those files so you can see what you are selecting. This is quite a work, so you might as well just skip it, open the .pdf that comes with such list and import it manually by yourself.

In short: to use it, you still have to do some manual clean-up :- ) It's additional work, so I might as well just stay with existing structure. Maybe if I had this app 4 years ago in beginning.

The app gives you a choice to display the shaded view as thumbnail, but that is pretty shit way to browse assets. Or I think it can render a preview for you, but those scenes aren't often positioned properly so such previews would suck as well.

Take-away: It's definitely the best app on market, it's greatly thought through. But it still requires work on your part and you know how time and patience is lacking commodity :- ).
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2016-04-08, 17:53:58
Reply #218

johan belmans

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I figured out I had to do some work on it.
We have a file structure aswell, but organized on the source of the asset.
But maybe we cam keep our structure and make use of the categories you can define with it.

we'll see..

2016-04-08, 18:07:20
Reply #219

alexyork

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We use and enjoy Connector. It needs more development but it's very useful and pretty solid.
Alex York
Partner
RECENT SPACES
recentspaces.com

2016-04-13, 00:20:03
Reply #220

fellazb

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I use it alot. It totally depends on how you organise your folders. If set up correctly everything works very decent. I do however often encounter grid snapping to fail but I can workaround that by simply alligning it with something else in my scene.

The instant syncing and placing new folder items is very fast and easy to setup.

2016-04-13, 09:28:40
Reply #221

romullus

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Now that's a really cool painter: PhysX Painter

I'm not Corona Team member! Everything i say, is my personal opinion only. Render Legion does not endorse my words nor actions.

2016-05-03, 09:52:43
Reply #222

Bormax

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Hello!

Can somebody help me - I'd like to have button/check box "Rener hidden geometry" on my custom render panel, I didn't find the way how to do that. I use it very often and now I have to open general Render dialog just to check/uncheck it, all other most usable buttons I have on my own render panel - it doesn't take so much screen space and can be open always.

2016-05-03, 10:00:35
Reply #223

Rotem

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Hello!

Can somebody help me - I'd like to have button/check box "Rener hidden geometry" on my custom render panel, I didn't find the way how to do that. I use it very often and now I have to open general Render dialog just to check/uncheck it, all other most usable buttons I have on my own render panel - it doesn't take so much screen space and can be open always.

The checkbox is trivial to add in script, but what do you mean by custom render panel?

2016-05-03, 10:35:22
Reply #224

Bormax

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Hello!

Can somebody help me - I'd like to have button/check box "Rener hidden geometry" on my custom render panel, I didn't find the way how to do that. I use it very often and now I have to open general Render dialog just to check/uncheck it, all other most usable buttons I have on my own render panel - it doesn't take so much screen space and can be open always.

The checkbox is trivial to add in script, but what do you mean by custom render panel?

Actually I mean most simplest toolbar I've made :)

2016-05-03, 10:52:06
Reply #225

Rotem

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You could use this macroscript as a button in your toolbar.

Code: [Select]
macroScript rendHiddenToggle \
category:"Render" \
buttonText:"Render Hidden" \
toolTip:"Render hidden geometry toggle" \
(
on isChecked do rendHidden

on execute do
(
local isOpen = renderSceneDialog.isOpen()
renderSceneDialog.close()
rendHidden = not rendHidden
if (isOpen) do
(
renderSceneDialog.open()
)
)
)

Keep in mind that if a user changes this setting using the render dialog or by script, the state of the button will not update automatically.

2016-05-03, 11:22:01
Reply #226

Bormax

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Thank you very much!!! This is exactly what I wanted to have!

Again you help to make my life easier ;)

Thank you for helpful and so rapid response!
« Last Edit: 2016-05-03, 11:28:40 by Bormax »

2016-07-01, 10:19:11
Reply #227

CiroC

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Would help if I put images for each link? Like first glance you know what the tool can do?

2016-07-19, 12:26:20
Reply #228

Jahman

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cut / copy / paste selected materials between sme tabs

2016-08-18, 02:19:40
Reply #229

3dwannab

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http://www.vizpark.com/shop/material-manager/

New material manager by VizPark
, looks to be way more powerful than CMPP which I bought about 6 months ago.

I have to say the support lacks for that. I was told that an update to the plugin to simply update an existing .mat with a new one would be a while to integrate along with a simple search material box. If I knew dev. on it would be that slow for such as simple and important feature then I wouldn't have forked out the €125 for it. Yes it does come with the presets but as far as the managers concerned it severally lacks features such as VPs and it's in BETA.

This allows you to load in .mat files and it'll automatically render previews for each of the materials inside that. Something I thought CMPP would have by now. And it has tags, custom tags, favourite section, search, map/material filter, renderer filter a future user library and loads more. Cool, but what you would expect from a material manager.

Beta will last for 12 days (least that what it says now) In the 'VP | How to create custom previews in Material Manager' video he mentions it's available until public release.

Few videos:
« Last Edit: 2016-08-18, 02:48:37 by 3dwannab »

2016-08-18, 18:49:58
Reply #230

Juraj Talcik

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wow that looks good. By custom tags does it mean I can create my own categories ? Because I need different ones than those.

edit: watched last video and yeah, cool !. Will go give it a try. Hopefully it can be cleaned up from the vizpark mats (maybe even the plugins...) and hopes correctly over network.

One thing I like about Siger, is if I add material, it's immediatelly available to someone else on computer next to me in network.
« Last Edit: 2016-08-18, 18:56:55 by Juraj_Talcik »
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2016-08-18, 20:59:59
Reply #231

antanas

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 I think both are not bad for what they do but I personally use Project manager for the task (as for many other 3ds max asset related management tasks too)) http://c2n.me/3BlQuPb it is a little more complicated to set up previews there but, in the end it's way more predictable and controllable - library structure is simple and easily editable as it uses the regular file structure on hdd without any obscurities like uncomprehensive naming of stored files and folders as in Cmpp or VPmP and the materials themselves are stored in regular and reusable (even without PM) 3ds max's .mat files.
 Adding the material to libraries is a simple drag and drop action from 3ds max's material editor to an already occupied or empty material library in PM, + all maps used by that material can be automatically copied (if user chooses so and if, not the paths are left as in the original 3ds max's material) and remapped to the location of that mat lib and put into an automatically created maps folder same goes for rendered material previews (if those were not rendered it uses regular 3ds max's material editor previews instead) which when looks like this http://clip2net.com/s/3BlTAd7 or one can pick material directly from an object in a scene which can be even more useful for some materials as PM can store applied modifiers if needed too, well those like Corona\Vray displacement mod's uvw mapping etc. or even some more specific ones like some curvature or vertex color map generating ones which, when saved, can be easily reapplied in other scenes by simply dragging that material from PM on top of any scene object, same dragging goes for a material editor but in this case modifiers are, of course, lost. Well I think PM is almost perfect for anything it does (probably I'm a fanboy if that's applicable in the case of describing tools), if only it wouldn't be so ugly looking - it sure needs some ui redesign as it looks like a blast from not so distant and badly designed win xp like (oh how I hated that one) past right now )) And, no, it has no tags but if the library structure is set up right who needs those tags + it got a search function for that )) 
« Last Edit: 2016-08-18, 21:23:41 by antanas »

2016-08-18, 23:40:32
Reply #232

3dwannab

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@ Juraj I'm pretty sure the devs will take that on board about the network if not already implemented. If you have it installed there's a big feedback button there to easily request features.

PM has that Juraj if you're interested... https://3d-kstudio.com/update-history/project-manager-v-2-24-14/

@ Antanas Yes, the look of that UI put me off that script but it has a search function which is badly needed in CMPP. Can't believe I bought a library manager minus that!!

Are you sure you've the latest version of PM. It says Search files by tags and file-names. in the features of it's homepage. Maybe it exclude materials?

BTW, can you swap/update an existing material with a new one?

--------------------------------------

I'll see how dev. goes with CMPP Mat manger over the next couple of months but I'll be jumping ship if it remains the same and pick either of these two.

2016-08-19, 22:05:05
Reply #233

antanas

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 In hopes to redeem myself for plaguing the thread with longposts, here's something useful for the original topic - http://www.scriptspot.com/3ds-max/scripts/catenary-curve-generator - tremendously helpful script for creating all things wirey and hangey - spider web type lamp wiring, electrical\lamp pole wirings - you name it - uses are hard to exaggerate )
 And this one http://cganimator.com/mcg-tubo-shape-object/ no less useful thing for similar wirey stuff - maybe this one is more suited for doing some non collapsed and later adjustable lamp wirings or anything what needs some automatic bending\following of original objects by those wires in general - animated robot arm perhaps ? ))
 And another one from the same author - http://cganimator.com/csworkplane-1-0/ - simple to use and tremendously useful for what it does )

2016-08-23, 12:05:12
Reply #234

Ondra

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Maybe this discussion should be split from this thread to a separate one...
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-08-23, 14:35:01
Reply #235

romullus

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Discussion about Siger's CMPPmax product was moved here: https://corona-renderer.com/forum/index.php/topic,12897.0.html
I'm not Corona Team member! Everything i say, is my personal opinion only. Render Legion does not endorse my words nor actions.

2017-11-17, 13:04:24
Reply #236

DarcTheo

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not sure if i've missed anything in here but is it possible to set up a batch install process for Corona and Itoo updates across multiple machines? it's a bit annoying checking each machine now as the number of machines we have grows.

2018-05-08, 17:41:52
Reply #237

MastaMan

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Please add Prune Scene
http://3dground.net/prod/prune-scene-2180817

With Prune Scene you can clear your 3Ds Max scene from scripted viruses and accumulated garbage.
This allows in some cases to greatly reduce the size and accelerate saving of scene.

2018-05-16, 13:01:13
Reply #238

MastaMan

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Add the CopyTo script also. It is not same the Copitor, this script easy to install and more comfortable and free!

http://3dground.net/prod/copyto-2211507

2018-06-14, 12:11:59
Reply #239

Attila Cselovszki

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I would like to mention Pulze Scene Manager as well. It is a brand new plugin developed by archviz to archviz. You can try out the beta version freely. Visit: http://pulze.io/
 

2018-06-14, 13:59:07
Reply #240

Frood

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Is this topic degenerating to a self-advertising area now?


Good Luck


Never underestimate the power of a well placed level one spell.

2018-06-15, 14:14:52
Reply #241

romullus

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What would you suggest? Add only scripts that are suggested by anyone, but not their authors? Lock the topic for comments? Clear the list from commercial scripts and leave only the free ones?
I'm not Corona Team member! Everything i say, is my personal opinion only. Render Legion does not endorse my words nor actions.

2018-06-18, 09:44:44
Reply #242

Frood

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No restrictions, maintainance of the list is still handled by CiroC.

This was a comment about the attitude of people who create an account, fart their usual "Buy my xy stuff for only z euro" in the corner and chime out again without any other "contribution".

This collection is a summary of tools which have proved to be useful in production over some period of time. Adding arbitrary stuff which has not even been tested by the community renders it useless. And yes, the suggestions should come from users, not authors.


Good Luck



Never underestimate the power of a well placed level one spell.

2018-12-12, 18:37:13
Reply #243

bluebox

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Looking for Pulze alternative. Anyone seen some batch render plugin that lets user define custom layer setup and output resolution for each image ?

2018-12-13, 17:51:35
Reply #244

CiroC

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Sorry I have been away from a while. I will update the main post.

2018-12-18, 22:31:13
Reply #245

zokni

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Two from me as well. They are not free but very very cheap.

http://www.pixamoon.com/shop/4587562584/copy-paste-dwg/9910941
You can copy-paste DWGs from AutoCAD or Draftsight. It works flawlessly I've used it a lot.

https://bodyulcg.com/tools/camera-resolution-mod/
You can set the resolution/aspect ratio per camera with this one. Very useful. You can even use the free version as well with less but not extremely necessary features.

2019-01-17, 11:01:14
Reply #246

fellazb

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https://gumroad.com/l/ezmat

Has anyone tried this plugin yet? Seems very clever to me...

2019-02-19, 17:24:57
Reply #247

steyin

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New script that allows you to do even more with FloorGenerator, including finally being able to use it on angled surfaces/objects:

FloorGen Tools 1.0.3

https://gumroad.com/l/wURTM