Author Topic: [Useful Scripts\Tools]  (Read 108165 times)

2014-08-14, 16:11:32
Reply #15

Oltskul

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Corona is like some king of addictive game... "Just one... More... Render... Before... Then i will do something... Useful"

HALT!Ausnahmezeit

2014-08-17, 16:32:22
Reply #16

CiroC

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This script is amazing. I just wish we could select a face and run the script to create the pipes attached to a surface.

2014-08-17, 17:47:53
Reply #17

fellazb

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One I always install:

viewport autosnap http://www.scriptspot.com/3ds-max/scripts/viewport-auto-snap

This plugin automatically changes from 3D snapping to 2.5D when changing the viewport. A feature that should be a standard in the default MAX install I think.

Apparently the link is broken on scriptspot, but in the comments there's an alternative link: http://s000.tinyupload.com/index.php?file_id=05947832896825559991

2014-08-19, 09:52:51
Reply #18

CiroC

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One I always install:

viewport autosnap http://www.scriptspot.com/3ds-max/scripts/viewport-auto-snap

This plugin automatically changes from 3D snapping to 2.5D when changing the viewport. A feature that should be a standard in the default MAX install I think.

Apparently the link is broken on scriptspot, but in the comments there's an alternative link: http://s000.tinyupload.com/index.php?file_id=05947832896825559991

Added.

Thanks :)

2014-08-22, 13:45:21
Reply #19

romullus

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I'm not Corona Team member! Everything i say, is my personal opinion only. Render Legion does not endorse my words nor actions.

2014-08-22, 22:37:46
Reply #20

CiroC

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2014-08-30, 10:46:23
Reply #21

Fibonacci

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Hello,

This collection of scripts is really good...Thank you!

But I need to find something -maybe some of you have an good advice - script like the "texmapPreview" script of the SoulNourn collection.

This is an really good script for the texturing, but it's not working for me with the Corona somehow... :(

Do you have any recomandation instead of that or any simmillar program for checking the texmap ?


Thank you guys !
Holy Corona : the materials is the clue.

2014-09-01, 14:29:32
Reply #22

CiroC

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Do you get any error?
I don't know any substitute for this one, but I will have a look and try to finding something similar.

2014-09-01, 21:45:38
Reply #23

Fibonacci

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No.
Just the framebuffer still black. Looks like the script is working like others of SoulBourn scripts...but ther is no result.

With VRay is ok...

If I changeing the "RENDER SAMPLE SIZE" in the options of Material Editor, that's good to see for example the noise's size in the material slot, which is give a real size what you see on the model...but it's not enought and not accurate specialy after the UVW mapping. 

For the Corona should be good the script for the texture mapping check...
Holy Corona : the materials is the clue.


2014-09-02, 16:33:01
Reply #25

CiroC

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No.
Just the framebuffer still black. Looks like the script is working like others of SoulBourn scripts...but ther is no result.

With VRay is ok...

If I changeing the "RENDER SAMPLE SIZE" in the options of Material Editor, that's good to see for example the noise's size in the material slot, which is give a real size what you see on the model...but it's not enought and not accurate specialy after the UVW mapping. 

For the Corona should be good the script for the texture mapping check...

I saw another user with the same problem, so it seems that Corona is not compatible with this script. It may be something simple to solve if we knew what the problem is. From what you say this script is really useful because I always add the noise to the diffuse slot to check if the scale is correct.

Thanks for the scripts, I will add them to list.

2014-09-02, 20:33:53
Reply #26

Fibonacci

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Well...hard to heard it :)

For the info, here is something cool script for modeling if somebody want to make an rope or cables or any detailes sci-fi model...

Spline Fibers
http://www.scriptspot.com/3ds-max/scripts/spline-fibers


Just a question, do knows something script for the better vertex painting ?
I mean I'm looking the script which help me to get an vertex or face looping or ringing...

Cheers !
Holy Corona : the materials is the clue.

2014-09-09, 09:26:59
Reply #27

CiroC

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The only way I know is using the vertex paint. I am relatively new to 3ds max. I have been a Maya lover for many years.

I added to more scripts that I found recently:

scripted glue
Quote
this scripts does the same thing as a free plugin GLUE does, namely it glues objects to a surface. i've written this sript because i was tired of necessity of looking for new recompiled plugins with every new max release. and this script can do a bit more than original: it can align glued objects to normal, and you can glue along any vector, defined with tape helper object. more with newer version - vertex projection, eye ray, more precision

http://www.scriptspot.com/3ds-max/scripts/scripted-glue

Randomizer

Quote
Randomizes position. rotation and scale for selected objects.

http://www.scriptspot.com/3ds-max/scripts/randomizer-0

2014-09-09, 20:15:56
Reply #28

Fibonacci

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Hi Tweekazoid,

Your script looks really interesting !
Holy Corona : the materials is the clue.

2014-09-09, 20:23:52
Reply #29

Fibonacci

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Hi,

This one is an really helpfull script if you want handling everything in the scene...

And now Corona mats added already!


http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb

And this one is really cool, if you want to use vertex paint...Important script...I think...and if the result compositing  with dirt bitmap...than really cool ;)




http://www.rpmanager.com/plugins/TensionMod.htm


Cheers !
« Last Edit: 2014-09-11, 18:55:14 by Fibonacci »
Holy Corona : the materials is the clue.