Author Topic: VRay 3.0 SP1  (Read 24650 times)

2014-12-10, 16:20:28

cecofuli

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Hi

what do you think?

(*) Speed up with opacity map is simply amazing! (O__O)
(*) Random shader very useful!
(*) I miss very much the nice VRay Hair support.
(*) VRay VFB so cool.


« Last Edit: 2014-12-10, 16:29:36 by cecofuli »

2014-12-10, 16:24:55
Reply #1

Juraj Talcik

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The framebuffer is simply fantastic.

Ok, that's some very impressive update overall.
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2014-12-10, 16:32:34
Reply #2

cecofuli

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what impressed me is the speed up with Ppacity map!

Normal = 50 sec
Stochastic = 33 sec
Clip = 26 sec


It's simple amazing. How is it possible!
I remember my old day, fighting with million trees and the "stupid" opacity map!!!

2014-12-10, 16:40:49
Reply #3

Juraj Talcik

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I don't know, I haven't had issues with speed with simple cutout maps (leaves) since I did the whole "none" filtering, although it occasionally get stuck when used in more complicated opacity maps for furniture for example.

I am bit wary of new methods since their whole Embree and Probabilistic failure. Embree is unusuable since it disables (without any threshold) every instance, what do I have, 256GB of ram ? It's usable for those who render boxes.
Probabilistic shaves off time...creates visually wrong look (like most of the time completely different intensity), and introduces new noise.

But these new features do look great. Should have come faster, one year for service pack is bit too long.
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2014-12-10, 16:46:48
Reply #4

Ondra

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what impressed me is the speed up with Ppacity map!

Normal = 50 sec
Stochastic = 33 sec
Clip = 26 sec


It's simple amazing. How is it possible!
I remember my old day, fighting with million trees and the "stupid" opacity map!!!

Trees are the worst possible scenario of what can happen with opacity maps. It is much easier to find some reserves there, than in clay rendering ;)
Rendering is magic.
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2014-12-10, 17:03:27
Reply #5

cecofuli

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Juraj, I remember some of my old test with VRay (opacity, opacity with filtering off and real 3D model leafs). With opacity map, the trees, obviously, are more light. With real 3D leafs the rendering time with VRay was much better. But, when you have to render a forest, cause out of RAM, I had to use opacity. Same in Corona: 3D leafs are better, because with opacity map, Corona is slower. So, you can understand why I'm so shocked! Now, in VRay, you can use opacity map without problems.

Yes Ondra, I know veeery well. And, if you look my old gallery EXAMPLE (entire forest with trees) you can see how many project I did with VRay.
« Last Edit: 2014-12-10, 17:09:47 by cecofuli »

2014-12-10, 17:11:55
Reply #6

burnin

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deleted
« Last Edit: 2014-12-11, 13:04:21 by burnin »

2014-12-10, 17:18:21
Reply #7

daniel.reutersward

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Seems to be a nice update!

However this update is acting very weird for me. RT (Both CPU and GPU) won´t work at all, everything is rendering pure black. With some old scenes when rendering through a physical camera everything is black as well haha...

They removed the builds because they didn´t work!

2014-12-10, 17:31:46
Reply #8

Juraj Talcik

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Juraj, I remember some of my old test with VRay (opacity, opacity with filtering off and real 3D model leafs). With opacity map, the trees, obviously, are more light. With real 3D leafs the rendering time with VRay was much better. But, when you have to render a forest, cause out of RAM, I had to use opacity. Same in Corona: 3D leafs are better, because with opacity map, Corona is slower. So, you can understand why I'm so shocked! Now, in VRay, you can use opacity map without problems.

Yes Ondra, I know veeery well. And, if you look my old gallery EXAMPLE (entire forest with trees) you can see how many project I did with VRay.

Off-topic, but, best is both 3D geo and opacity ;- ) Opacity is always must, no geometry can create necessary detail. I use 9-12 polies + opacity= best of both worlds. If you create your geometry so that you use only minimum amount of "black space" from opac map, it speeds up greatly, and the rendering difference, isn't that big at all (30 ~ perc. overhead top).


Lol, what's up with the black rendererings :- D ? Pops up all over my Facebook feed.
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2014-12-10, 17:35:21
Reply #9

daniel.reutersward

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Lol, what's up with the black rendererings :- D ? Pops up all over my Facebook feed.

I don´t know, something went terribly wrong so they removed the new builds...

I tried rendering and everything was black and geometry had moved and other stuff....so yeah, will have to wait a bit to try the new version :)

2014-12-10, 17:37:26
Reply #10

Ondra

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sounds like anti-piracy protection backfiring... I know I will be scared shitless when we release Corona :D
Rendering is magic.
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2014-12-10, 17:41:47
Reply #11

daniel.reutersward

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Every official version you have released so far has worked...so hopefully everything will go fine with the 1.0 release as well... :)

2014-12-10, 17:46:21
Reply #12

Juraj Talcik

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Every official version you have released so far has worked...so hopefully everything will go fine with the 1.0 release as well... :)

That's the problem with probability luck, he should have had some issue by now to be on the safe side :- )
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2014-12-10, 17:51:02
Reply #13

daniel.reutersward

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That's the problem with probability luck, he should have had some issue by now to be on the safe side :- )

That´s a valid point :), I did not think of that!

2014-12-10, 19:31:19
Reply #14

agentdark45

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That vray clipper feature is great! Would love to have that in corona - would make doing cutaway arch-viz scenes SO much easier.
Vray who?

2014-12-11, 02:31:20
Reply #15

snakebox

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I must say, Chaos Group is doing better with this SP1 than I though they would. Looks very nice, and from a totally unbiased point of view.. they are certainly adding a fair few of the features that currently makes Corona much nicer to work with compared to Vray.  Interesting.

Edit: But I must say it's hard to compete with the easy and simplicity of Corona.   It just looks good.

Edit2: We have been setting up comparison tests all morning between vray 3 sp1 and corona daily build. And after 2mins of rendering, with the right tweaking (hate tweaking these days) You can probably get more out of Vray in this simple test scene... How ever if you leave both rendering for 10mins, there is no competition. So far I would still pick corona for the type of work we do here.
« Last Edit: 2014-12-11, 04:55:20 by snakebox »

2014-12-11, 10:07:30
Reply #16

daniel.reutersward

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Edit2: We have been setting up comparison tests all morning between vray 3 sp1 and corona daily build. And after 2mins of rendering, with the right tweaking (hate tweaking these days) You can probably get more out of Vray in this simple test scene... How ever if you leave both rendering for 10mins, there is no competition. So far I would still pick corona for the type of work we do here.

Did the SP1-update work correctly for you? No black renderings or moved geometry and such? :)

2014-12-11, 12:00:58
Reply #17

Captain Obvious

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I am bit wary of new methods since their whole Embree and Probabilistic failure. Embree is unusuable since it disables (without any threshold) every instance, what do I have, 256GB of ram ? It's usable for those who render boxes.
Probabilistic shaves off time...creates visually wrong look (like most of the time completely different intensity), and introduces new noise.
Is that a Max-specific issue? The modo version of V-Ray uses Embree by default and that supports instancing. I've never used V-Ray in Softimage or Maya.

2014-12-11, 13:09:22
Reply #18

Ludvik Koutny

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Nope, Embree works just fine with instancing in Vray. Rendering huge landscapes over here at work as I am writing this and everything works fine. 5*5km of river, cliffs, forests, grass, houses, ships and it eats just under 12GB of RAM.

2014-12-11, 14:03:39
Reply #19

Juraj Talcik

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Sorry, indeed maybe my understanding got mixed in head. It was actually this : I swear I saw different wording elsewhere by Vlado but now I am sorry. Not intended to say bullshit though.

"Currently in V-Ray Embree accelerates only static geometry (as opposed to dynamic, or render-time geometry). To get the maximum performance, it is recommended to set the Default geometry parameter to Static - this will use more memory (any instances will be replicated)"

http://help.chaosgroup.com/vray/help/300R1/render_params_system.htm

It makes my 20-30GB scenes unrenderable or reach far higher.

2015SP2 /3.008 is what I use.
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2014-12-11, 14:22:39
Reply #20

Captain Obvious

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Ah, that makes sense. Sort of.

2014-12-11, 16:37:08
Reply #21

snakebox

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I don't quite think they got their exposure and high light compression (burn) right.. it looks a little odd compared to corona at least.  Though I also don't think Corona got the default white balance quite right. 

Rendering the exact same scene in both Corona comes out way more blue... looks a little odd. Not a direct problem.. just odd.

2014-12-11, 16:52:53
Reply #22

romullus

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Rendering the exact same scene in both Corona comes out way more blue... looks a little odd. Not a direct problem.. just odd.

If it's equal comparison (e.g. same hdri and exact colour temperature), then you better report it as a bug. But if you comparing Corona sky vs Vray sky, then it could be due to different sky models.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2014-12-11, 17:34:48
Reply #23

Juraj Talcik

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"(*) Embree: Proxies and instances can now be accelerated by Embree;"

Looks like new builds are up again, so perhaps I'll get to try it.
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2014-12-11, 17:38:41
Reply #24

Juraj Talcik

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Btw: reading through the whole release notes, this took my attention under "modified features" :- )

"(*) V-Ray: The default GI methods are set to Brute force/Light cache;
(*) V-Ray: The default image sampler set to Progressive;
(*) V-Ray: The image sampler parameters rollout is unfolded by default;"

----> One button ;- ) But foremost, engine battle is strong here.
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2014-12-11, 18:26:27
Reply #25

daniel.reutersward

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Interesting...I will have to read through the release notes to see what else they have changed!

Seems like they also wanted everything to be easy without settings :)

2014-12-11, 18:35:02
Reply #26

cecofuli

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Yes Juraj, Chaosgroup noticed how many old arch-viz designers (me, you etc...) have moved in Corona. Maybe not 100% of our jobs are made with Corona, but 80%-90%. And yes, I think arch-viz community is getting bigger every year = more money. So, Chaosgroup are running for recover this "leakage".

But, Corona is created on solid foundations to work in progressive way and run very fast, with extreme simplicity, accompanied by an incredible quality. V-Ray, as we know, no.
I remember when I started (1999-2000)with Final Render... it was so complex! And VRay was so easy, just a few parameters (compared to FR). But, now, they are exaggerating with settings, min, max, AA, mathematical calculations to set subdivs correctly, check render elements to see where are the problems, etc... in fact new scripts were born to simplify it (SolidRocks). And, now, V-Ray needs a Quick toolbar to simplify the rendering setup... Mmmm... this is why I started to use Corona. I want to spend my time to create image, not to spend so many time to tweak the renderer engine.

2014-12-11, 19:24:01
Reply #27

borisquezadaa

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It is said that "Copying is the Highest Form of Compliment"... good to know that vray are pushing in the rigth direction inside of their own means.
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-12-11, 19:52:15
Reply #28

Captain Obvious

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I remember when I started (1999-2000)with Final Render... it was so complex! And VRay was so easy, just a few parameters (compared to FR). But, now, they are exaggerating with settings, min, max, AA, mathematical calculations to set subdivs correctly, check render elements to see where are the problems, etc... in fact new scripts were born to simplify it (SolidRocks). And, now, V-Ray needs a Quick toolbar to simplify the rendering setup... Mmmm... this is why I started to use Corona. I want to spend my time to create image, not to spend so many time to tweak the renderer engine.
I wrote the code for a tool for modo that fills the same basic need. Instead of balancing loads of different settings it's just got a quality slider from 0 % to 100 %. It sold reasonably well. :-)

2014-12-12, 00:22:32
Reply #29

snakebox

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Yes Juraj, Chaosgroup noticed how many old arch-viz designers (me, you etc...) have moved in Corona. Maybe not 100% of our jobs are made with Corona, but 80%-90%. And yes, I think arch-viz community is getting bigger every year = more money. So, Chaosgroup are running for recover this "leakage".

But, Corona is created on solid foundations to work in progressive way and run very fast, with extreme simplicity, accompanied by an incredible quality. V-Ray, as we know, no.
I remember when I started (1999-2000)with Final Render... it was so complex! And VRay was so easy, just a few parameters (compared to FR). But, now, they are exaggerating with settings, min, max, AA, mathematical calculations to set subdivs correctly, check render elements to see where are the problems, etc... in fact new scripts were born to simplify it (SolidRocks). And, now, V-Ray needs a Quick toolbar to simplify the rendering setup... Mmmm... this is why I started to use Corona. I want to spend my time to create image, not to spend so many time to tweak the renderer engine.

This is exactly why I got REALLY excited about the new Vray sp1 and after spending a few hours testing it, I realized all it is doing is trying to be Corona.. but not as well.  For our stills (and probably animation with the new HDcache) We won't be going back to Vray any time soon here at the studio.

2014-12-12, 06:24:09
Reply #30

Christa Noel

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This is exactly why I got REALLY excited about the new Vray sp1 and after spending a few hours testing it, I realized all it is doing is trying to be Corona.. but not as well.  For our stills (and probably animation with the new HDcache) We won't be going back to Vray any time soon here at the studio.
many other renderer users are quite shocked at the first time they try corona (most of them are vr & me too). i imagine about how some companies got headache everyday caused by thinking of how to plan them strategy to defend their market, especially when they meet the new hardcore competitor & how curiously they breakdown competitor engine to find out what the must to do list.
go corona, you have your own path. if there are some engine try to run your path, let them but just don't loose the lead.

2014-12-12, 12:06:42
Reply #31

cecofuli

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LINK to new VRay Opacity explanation

LINK

2014-12-12, 12:30:49
Reply #32

Ludvik Koutny

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LINK to new VRay Opacity explanation

LINK


Haha, so basically they took that idea from Corona too :D

2014-12-12, 12:38:30
Reply #33

cecofuli

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Yes, if you have:

(*) black and white opacity map (no gray colors) + filtering off = Clip mode

2014-12-12, 14:47:39
Reply #34

borisquezadaa

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There even was a discussion here on the forum about the best image format  for opacity and accordingly gif format was the fastest.I wonder if...
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-12-16, 15:03:32
Reply #35

DeadClown

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So, I finally installed SP1 here and.... wtf (no, this is not a fanboy rant or something like that, just someone who is working with vray each day) , what did they do to the whole UI stuff. I mean, the rendersettings dialog is already fubar but now they saw some need to fuck up the VrayMtl controls too. Seriously... this is NOT how improvements should look like, it's chaotic, names and controls all scattered everywhere and no clear "concept" anymore...

*sigh*
Any sufficiently advanced bug is indistinguishable from a feature.

2014-12-16, 15:11:50
Reply #36

Juraj Talcik

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It looks more logical to me compared to previous but albeit not perfect, that's for sure.. They took interpolation out because it never made sense to have it outside of its control which were always under options.

They integrated Akin's calculator thingy because certain "power users" begged for it 5 years straight. Imho they should have taken the subdivs completely out as Vlado intented, but you can't fight power users.
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2014-12-16, 15:16:39
Reply #37

DeadClown

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I don't understand how it works, I just see some numbers without any useful logic

[Edit] actually that's exactly how this vray 3 release feels to me. "someone wanted it - so we implemented it, I don't give a sh** if it makes things more complicated, don't touch anything and you're fine."
« Last Edit: 2014-12-16, 15:21:39 by DeadClown »
Any sufficiently advanced bug is indistinguishable from a feature.

2014-12-16, 15:34:30
Reply #38

cecofuli

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DeadClown, we worked with the old VRay UI for 10 years. Obviously, for us, now it isn't comfortable. But they just reposition some options.
About the calculator, Chaos Group need an official, CLEAR explanation. Because, for me, it was one of the arguments that it sended me far away from V-Ray.
I hadn't time to read 10 discussion with 80 pages about noise in VRay produced by wrong settings about AA, subdivs, noise threshold, control render elements.
I remember, one or two years ago.... A veeery long thread about noise. Every user said own opinion. And no one official replied by Vlado.
it was unprofessional, and now, if you read the general section on Chaogroup forum, there are so many discussion about the same argument...
Pfff... I hope Corona will not follow the same direction.

2014-12-16, 15:42:54
Reply #39

Juraj Talcik

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actually that's exactly how this vray 3 release feels to me. "someone wanted it - so we implemented it, I don't give a sh** if it makes things more complicated, don't touch anything and you're fine."

That's very correct though, yes. The current philosophy seems to be to set the defaults as Vlado intends (simple, works without touching), but at same time, implement every single clutter thing people ask on forum.

It's compromise that pleases everyone, but just isn't the best approach in long run. At times, it can appear very schizofrenic.
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2014-12-16, 15:55:30
Reply #40

DeadClown

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DeadClown, we worked with the old VRay UI for 10 years. Obviously, for us, now it isn't comfortable. But they just reposition some options.
Well, that's probably true. It just looks so messy to me now. The render dialog is smaller now, everything is somehow compressed into weird arrangements or hidden behind expert modes and stuff like that...

About the calculator, Chaos Group need an official, CLEAR explanation. Because, for me, it was one of the arguments that it sended me far away from V-Ray.
I hadn't time to read 10 discussion with 80 pages about noise in VRay produced by wrong settings about AA, subdivs, noise threshold, control render elements.
The thing is, I think I know how the DMC, subdivs etc works. I have clean and fast results with my settings and my optimizations - but I just don't know what the values in the material here mean.

It's compromise that pleases everyone, but just isn't the best approach in long run.
Not me ;) And I don't think it works at all. They have settings for everything but also encourage to just use the most "basic" controls. The presets script dialog for example is complete bullshit. A user would assume that pushing every slider to 100% would give great results but may render a bit longer. But no, it renders crap plus takes forever.
« Last Edit: 2014-12-16, 16:01:09 by DeadClown »
Any sufficiently advanced bug is indistinguishable from a feature.

2014-12-16, 16:02:59
Reply #41

cecofuli

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Yes, the different between basic, normal, expert subdivision isn't so useful IMO.
DeadClown, now it could be clear. But remember how many pages or test and time you lost to understand from the begin... =) It isn't acceptable in the 2014.

2011, 35 pages, now one reply by Chaougroup!! That thread was embarrassing.

http://forums.chaosgroup.com/showthread.php?54547-About-noise-in-general&highlight=noise

As you said you have your settings, your optimization. But, why not an official explanation?
The unique official guide was the "Universal Setting". And you remember how much confusion it created ;-)

2014-12-16, 16:12:22
Reply #42

DeadClown

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I'm not using the Vray forum anymore. So I'm not aware of all these weird threads :D The problem with the vray forum is that a huge amount of people spread a lot of wrong information and no official chaosgroup member is clarifying it (apart from Vlado here and there).
Yes, I spent a lot of time learning how DMC is working but actually the best (and only) ressource you need to understand this whole thing is the "Demystifying DMC" article http://www.interstation3d.com/tutorials/vray_dmc_sampler/demistyfing_dmc.html. If you read it 2 or 3 times and make your tests, it's all relatively easy.
But I second your opinion, it shouldn't be necessary today. And as you can see with Corona, it works well without.

[Edit] Same thing with LWF, a lot of people still don't know how it works. It's actually really easy but since so many people spread so much false information in the vray forum some people didn't even bother to learn it. There were a lot of articles explaining it right and wrong and no one knew which one was the which. So if Vlado just wrote a short article it would have helped a lot back then.
« Last Edit: 2014-12-16, 16:17:06 by DeadClown »
Any sufficiently advanced bug is indistinguishable from a feature.

2014-12-16, 16:19:08
Reply #43

cecofuli

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I read so many time that thread. Also translated in Italian =)
Yes, you are right, except for DOF and MB, where Corona needs some adaptation =)
But, soon, we will have, I'm sure!

2014-12-16, 16:26:52
Reply #44

Juraj Talcik

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Every forum can become community of self-perpetuated bullshit :- ) I think the issue with Chaos is not so often perpetuated non-sense but half-truths when people stay and keep suggesting the the same railroaded approach they've learned somewhere without fundamentally truly understanding the reasoning behind it. Or they brainwashed themselves into believing of the understanding.

I think Vray3.1 is quite great, it's possible to be used in absolutely easy manner, almost like Corona. The fact it's surrounded by so much confusion by vast majority (90perc+) of users is rather perplexing though and reveals incorrect communication approach from Vlado's team. But they're in tough position, Vray has been on market for so long people basically adopted it as their child and with that, their way of using it. Confronting it, cutting away the non-essential, would be painful and emotional fight. Which always leads to neither cat nor dog result.

But if you see through that, it does work and it does work well :- )
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2014-12-16, 20:39:32
Reply #45

Ondra

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Pfff... I hope Corona will not follow the same direction.

I hope too... but it is not easy. There is already SO MUCH friction even when removing single parameter such as gamma ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-16, 20:48:10
Reply #46

cecofuli

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Ahaha =) I read it ^___^

PS: Please, Ondra, create zoom inside IR and respect the aspect ratio!!! ))

2014-12-21, 13:51:16
Reply #47

artmaknev

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Vray Clippers? I never even knew they existed! wow!

2014-12-22, 04:51:49
Reply #48

InTerceptoV

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I'm not using the Vray forum anymore. So I'm not aware of all these weird threads :D The problem with the vray forum is that a huge amount of people spread a lot of wrong information and no official chaosgroup member is clarifying it (apart from Vlado here and there).
Yes, I spent a lot of time learning how DMC is working but actually the best (and only) ressource you need to understand this whole thing is the "Demystifying DMC" article http://www.interstation3d.com/tutorials/vray_dmc_sampler/demistyfing_dmc.html. If you read it 2 or 3 times and make your tests, it's all relatively easy.
But I second your opinion, it shouldn't be necessary today. And as you can see with Corona, it works well without.

[Edit] Same thing with LWF, a lot of people still don't know how it works. It's actually really easy but since so many people spread so much false information in the vray forum some people didn't even bother to learn it. There were a lot of articles explaining it right and wrong and no one knew which one was the which. So if Vlado just wrote a short article it would have helped a lot back then.

Thank you for pointing to my tutorial. DMC is hard to understand and it is also difficult to control but once you understand philosophy behind it it is very beneficial in production. I agree that from standpoint of amateur Corona could be more attractive that V-Ray, but what some people need to understand is that V-Ray is a robust stable production proven render and was able to render some very very complex scenes while I used it at Blur studio. The main advantage of V-Ray is that I know when I click render on a shot that has hundreds of frames, motion blur, particles, FumeFX, DOF and tons of other effects, when I come in next morning I'll get a whole sequence done without any bugs, weird artifacts or crashes. That trust that is build over years of use is very precious and important. Once you start using render engines in more high end environments things do get more complex and you need to be able to customize render in order to achieve certain quality within short deadlines. V-Ray has exactly the same things Corona does and many more advanced features, you also get great GPU render which we used to render Construct short.
Corona still has a long way to go to get to same level as VRay, but it is nice to see a good competition on horizon.
Argument about simplicity is not objective enough, of course Corona is simple render since it is a new render but just wait a few more years and people making requests that fit their needs. Look what happened to Maxwell, Fryrender etc ... very simple renders to use but they never got a lot of users to migrate from V-Ray.

2014-12-22, 11:50:59
Reply #49

DeadClown

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Thank YOU for making this great article. It helped a lot of people finally understand vrays DMC.
About Vray being stable and production proven: absolutely right. This is what got us moving from fR to Vray in the end. fR (especially R3) happened to explode right in your face if you didn't know exactly what you're doing and used to know pretty much everything that you can know about the renderer. With Vray it's beneficial to know how it works under the hood but you can do a lot more without and still have good results the next morning. We use Vray for pretty much everthing in production and I doubt that will change very soon.
Corona is currently the "cool-render-button" people always wished to have. There is pretty much nothing you have to know but you can render your archviz stills.
I agree that Corona is not yet advanced enough for many types of production - and there will be more clutter and more features in later releases that will make corona less "simple" as it is now. Vray has some old features and settings which they probably will never get rid of, it happens to all kind of software packages - it will happen to corona too. Imho that's how software evolves, you sometimes need a new kid on the block to make a leap forward.
Any sufficiently advanced bug is indistinguishable from a feature.

2014-12-22, 12:18:04
Reply #50

Ondra

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and there will be more clutter and more features in later releases that will make corona less "simple" as it is now.

I will fight to make this not happen!
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-22, 12:33:16
Reply #51

DeadClown

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No doubt about that, but you can never eliminate it completely. If there is a button (feature) you can press, people will misinterpret it's meaning and it'll make it less "simple" ;)
just 3 examples: - the cg-cookie tutorial with the exposure and highlight compression
- the gamma setting :D
- how bucket rendering used to work until the new daily builds (lots of people used it completely wrong)

Every new feature you will implement has a potential to make things worse, just because people try it and don't understand how it works. I don't think you can really solve that problem. I didn't refer to clutter as a "useless" things just as something you won't use all the time and may confuse people.
Any sufficiently advanced bug is indistinguishable from a feature.

2014-12-22, 16:21:58
Reply #52

cecofuli

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The solution is simple DeadClown: offer an official tutorials (simple tutorial), but clear. So, people are able to understand the correct usage.
 In these last years, in VRay they added so many new tools, button, parameters etc... but often you have to search inside the forum, on internet the explanations (as a gold digger), because no official description by Chaogroup. All this added confusion and misunderstandings.
So, Corona staff, when they recognize that people are going down the wrong path, we must immediately correct the situation, without letting it escalate, as has often happened with VRay.

2014-12-23, 09:45:30
Reply #53

arcvs

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What about Arnold?

It's almost as simple as Corona, more rock solid than Vray and probably more widely used for high-end VFX/Movie/Animation.