Author Topic: Tutorial: SSS Strawberries  (Read 13517 times)

2015-08-06, 21:46:02
Reply #15

romullus

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Look at Hierarchy panel: http://autode.sk/1eVIk3I
I'm not Corona Team member. Everything i say, is my personal opinion only.

2015-08-08, 01:20:40
Reply #16

Tanakov

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This method is tottaly new to me I learned a lot, but I have quite a bit butt hurt that your image is so noisy. What is the reason for that?
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2015-08-15, 11:54:22
Reply #17

Elviz

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I would not say so..
1h @ i7 5960 in 3D interior scene, not bad.

3D Max 2015 & Corona Renderer 1.2.1
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2015-08-15, 13:47:19
Reply #18

Elviz

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Another angle
6 h. render @ i7 5960x
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2015-08-15, 20:43:40
Reply #19

Elviz

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What is the "Composite" render pass and how it handles the composite process inside it..  what blending modes are used for each pass ?

Composite pass attached.
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2015-08-15, 21:09:44
Reply #20

Ludvik Koutny

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Not sure what you mean by composite pass. Non the less, I can't say those strawberries look really pretty under this lighting. If it's my original material then i should have spent some more time testing it in different lighting scenarios :D

2015-08-15, 21:21:09
Reply #21

Elviz

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It is your material indeed, slightly modified for a lower translucency I think.
Thank you Rawalanche!

« Last Edit: 2015-08-16, 01:18:00 by Elviz »
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2015-08-17, 23:09:12
Reply #22

Ludvik Koutny

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I would make reflections sharper (higher glossiness) to make them look better ;)

2015-08-17, 23:32:20
Reply #23

Elviz

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This is the most beautiful strawberries I have ever rendered.

Thank you for sharing !
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2015-08-17, 23:37:38
Reply #24

Ludvik Koutny

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Looks better. I would also add one more turbosmooth iteration to the strawberry instances :) Right now you can still see some jagged polygons up close :)

2015-08-21, 18:26:47
Reply #25

Tanakov

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Looks better. I would also add one more turbosmooth iteration to the strawberry instances :) Right now you can still see some jagged polygons up close :)

Non CG artists wont ever notice :)
Corona since 2014.06.02
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2017-12-10, 17:58:13
Reply #26

Bienez

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Sorry to dig up this topic, but I guess it's the perfect place to ask the following question: is anybody willing to export the .max file to a .obj, .fbx or .3ds? I was browsing through the Corona Youtube channel, and this tutorial seems really interesting to try. Only problem is that I work with C4D, which can't open .max files. Would be much appreciated!! Thanks

2018-08-01, 12:27:04
Reply #27

beanzvision

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Sorry to dig up this topic, but I guess it's the perfect place to ask the following question: is anybody willing to export the .max file to a .obj, .fbx or .3ds? I was browsing through the Corona Youtube channel, and this tutorial seems really interesting to try. Only problem is that I work with C4D, which can't open .max files. Would be much appreciated!! Thanks
Better late than never ;) , I have converted this scene for c4d users.

2018-08-01, 13:14:26
Reply #28

maru

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Better late than never ;) , I have converted this scene for c4d users.
But... where is the scene? :)
I guess it would now work best with the new "SSS" mode for subsurface scattering instead of the absorption/scattering which was the only option back then.

2018-08-01, 14:57:27
Reply #29

beanzvision

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Better late than never ;) , I have converted this scene for c4d users.
But... where is the scene? :)
I guess it would now work best with the new "SSS" mode for subsurface scattering instead of the absorption/scattering which was the only option back then.
Just making some final changes and then I'll ftp host it ;)