Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
94 (9.7%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
62 (6.4%)
Render-time booleans (cut/slice objects)
55 (5.7%)
Dedicated CarPaint Shader
21 (2.2%)
Memory optimization (lower memory usage in 3ds Max; not out-of-core)
74 (7.7%)
GPU/Hybrid rendering
133 (13.8%)
Displacement improvements (2D displacement, autobump, memory efficiency, ...)
63 (6.5%)
Speed improvements
106 (11%)
Cryptomatte
33 (3.4%)
Geopattern
102 (10.5%)
Toon shader
37 (3.8%)
Reworking tone mapping (DSLR-style tonemapping)
109 (11.3%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
33 (3.4%)
Adding own materials to Corona Material Library
45 (4.7%)

Total Members Voted: 400

Author Topic: The most wanted feature?  (Read 206566 times)

2017-07-17, 18:22:31
Reply #405

Pixel Folks

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any news for a focus picker?

2017-07-18, 01:41:08
Reply #406

Noah45

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Any element to play with, whilst waiting for the rendering is welcome. (said the 3am blind man)
Retail Designer/ Illustrator  (for ever' 80's )
3DMax 2019/Corona Version: 3DB/ latest

2017-07-18, 08:26:57
Reply #407

lacilaci

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Wonder if irradiance mapping is still something to expect, or has it been abandoned?

2017-07-18, 09:24:32
Reply #408

Ondra

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There is no future for irradiance caching IMHO, with denoising, improved sampling, advanced BRDFs, faster CPUs, focus on interactive rendering, etc.
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)


2017-07-24, 13:55:13
Reply #410

aleeriza

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I googled before replying this thread, didn't able to find any news about dispersion, but dispersion thread shows up as a resolved request.
So I was wondering is it solved/added?

2017-07-24, 14:12:55
Reply #411

Ondra

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I googled before replying this thread, didn't able to find any news about dispersion, but dispersion thread shows up as a resolved request.
So I was wondering is it solved/added?
it will be released in daily build probably this week
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-07-24, 19:06:36
Reply #412

Christa Noel

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Dispersion will comes next week :0
Great news, thanks!

2017-07-25, 13:00:01
Reply #413

King

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How I playback the animation in CoronaVFB ?  It just display a still image.

2017-08-10, 11:38:49
Reply #414

j_man

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Lots of great features I would like, however, I wish the reflection and refraction of Matte elements were doing a bit better!

J.

2017-08-10, 13:44:37
Reply #415

Fluss

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+1, proper Matte elements is a really important feature, way more than dispersion imho. I don't know why it's not a priority.

2017-08-11, 04:00:56
Reply #416

Christa Noel

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..I don't know why it's not a priority.
its simply because every features is important. and every users has their own perspective, this user need feature A more than B,C,D & that user need feature B, more than A,C,D. that's why ondra create this "most wanted feature" polling to help his decision making and prevent unimportant debates. feature which got higher vote number deserve higher priority.
imho no need to say why this/that feature is more important than the others.

2017-08-11, 10:03:19
Reply #417

Fluss

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you are absolutely right ! In that case, it's more a bug than a feature, mattes simply don't work as they should. They need to manage reflection and refraction, especially when the realease is VFX oriented. Indeed, that's my opinion :)

Add new feature is great, but they have to work as they should. I reacted on this one because it is one of the basics and it has to be done in priority imho. I understand that devs are not super heros and have to make choices. In fact, there is a load of things that bother me and that I don't talk because I know it's not the right time. Just sayin'

2017-08-11, 14:47:39
Reply #418

arqrenderz

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2017-08-14, 19:52:25
Reply #419

j_man

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..I don't know why it's not a priority.
its simply because every features is important. and every users has their own perspective...

Maybe Fluss is right, masks don't work in their current state so perhaps it should be considered a bug and not a feature request. I can complete my work properly without caustics but without mattes I need hacks.

J.