Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
78 (9.8%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
49 (6.2%)
Render-time booleans (cut/slice objects)
42 (5.3%)
Dedicated CarPaint Shader
13 (1.6%)
Memory optimization (lower memory usage in 3ds Max; not out-of-core)
59 (7.4%)
GPU/Hybrid rendering
108 (13.6%)
Displacement improvements (2D displacement, autobump, memory efficiency, ...)
53 (6.7%)
Speed improvements
83 (10.4%)
Cryptomatte
24 (3%)
Geopattern
92 (11.6%)
Toon shader
31 (3.9%)
Reworking tone mapping (DSLR-style tonemapping)
96 (12.1%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
29 (3.6%)
Adding own materials to Corona Material Library
39 (4.9%)

Total Members Voted: 331

Author Topic: The most wanted feature?  (Read 198073 times)

2017-08-23, 09:35:31
Reply #420

Christa Noel

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Maybe Fluss is right, masks don't work in their current state so perhaps it should be considered a bug and not a feature request. I can complete my work properly without caustics but without mattes I need hacks.
you are absolutely right ! In that case, it's more a bug than a feature, mattes simply don't work as they should. They need to manage reflection and refraction, especially when the realease is VFX oriented. Indeed, that's my opinion :)

Add new feature is great, but they have to work as they should. I reacted on this one because it is one of the basics and it has to be done in priority imho. I understand that devs are not super heros and have to make choices. In fact, there is a load of things that bother me and that I don't talk because I know it's not the right time. Just sayin'
..yeah.. I see. i tried it and it doesn't work as it should, I remember it was already discussed somewhere here. it reminds me to compositing alpha mode in shadowCatcherMtl. I think i'd like to call those things unfinished feature. but to whatever it will be categorized, imo it deserve to get higher attention/priority from developer instead of creating new features which potentially will become an unfinished feature like this.

2017-08-23, 13:37:16
Reply #421

Ondra

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Removing skin shader, dispersion, and material library, as these are all coming soon in 1.7. What new big topics should I add?
« Last Edit: 2017-08-23, 14:10:30 by Ondra »
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-08-23, 13:41:52
Reply #422

Ondra

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Adding few more options and resetting votes. Just for the record, the most requested features not yet implemented at this point are production-ready caustics and heterogenous media
« Last Edit: 2017-08-23, 14:10:21 by Ondra »
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-08-23, 14:09:59
Reply #423

Christa Noel

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GPU/Hybrid rendering?
what will it be? openCL or Cuda?

2017-08-23, 14:11:31
Reply #424

Ondra

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it would depend on the research we would do beforehand. This of course does not mean we will start working on it soon. At this moment we still dont see the benefits necessary to warrant the switch
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-08-23, 14:16:54
Reply #425

Christa Noel

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What new big topics should I add?
how about speed improvement at compositing alpha mode in shadowCatcherMtl ? :)
it is very useful in product shot and animation :)

2017-08-23, 14:27:43
Reply #426

rozpustelnik

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Aerial Perspective affecting only objects, not HDRI plugged into environment slot would be nice. Right now, Global Volume material affects as well the environment map, which by itself when photographed has natural aerial perspective.

2017-08-23, 16:59:44
Reply #427

Noah45

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Highest request PBR materials. Seems like a good opportunity for 3rd party. (Everyday Arch Viz materials) Siger has a good collection but we need many more....
Retail Designer/ Illustrator  (for ever' 80's )
3DMax 2019/Corona Version: 3DB/ latest

2017-08-23, 18:24:57
Reply #428

peterguthrie

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2d displacement is would be a very important addition in my opinion. In vray I never used anything but 2d displacement, and almost everyone I ask in arch viz says the same.

A coronadisplacementmod which would enable per-object displacement quality controls would be the icing on the cake!

2017-08-23, 19:35:09
Reply #429

romullus

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how about speed improvement at compositing alpha mode in shadowCatcherMtl ? :)
it is very useful in product shot and animation :)

It qualifies as a bugfix, not a feature request, but since it's one of my most anticipated improvement in Corona, i'll give it +1 :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
R.I.P. Niki Lauda

2017-08-25, 16:38:20
Reply #430

denisgo22

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For Corona scatter//

Would be amazing to enable select and changing multiple /instanced objects/ and /distribute on objects/ with CTRL or Shift keys and changing frequency and density settings simultaneously for several selecting objects///
Same in FP :)

2017-08-25, 17:02:21
Reply #431

alexyork

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2d displacement is would be a very important addition in my opinion. In vray I never used anything but 2d displacement, and almost everyone I ask in arch viz says the same.

A coronadisplacementmod which would enable per-object displacement quality controls would be the icing on the cake!

+1 on these, esp individual quality controls per object.
Alex York
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2017-08-26, 16:35:55
Reply #432

3di

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a functional shadowcatcher material that works properly with "for compositing".  Currently it takes an age to render, and doesn't allow for reflected lights in compositing mode.

2017-08-28, 10:32:45
Reply #433

Christa Noel

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It qualifies as a bugfix, not a feature request, but since it's one of my most anticipated improvement in Corona, i'll give it +1 :]
a functional shadowcatcher material that works properly with "for compositing".  Currently it takes an age to render, and doesn't allow for reflected lights in compositing mode.
yeay! :D

2017-08-28, 19:04:33
Reply #434

steyin

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2d displacement is would be a very important addition in my opinion. In vray I never used anything but 2d displacement, and almost everyone I ask in arch viz says the same.

A coronadisplacementmod which would enable per-object displacement quality controls would be the icing on the cake!

Listen to Peter damnit!