Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
98 (9.9%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
63 (6.4%)
Render-time booleans (cut/slice objects)
58 (5.9%)
Dedicated CarPaint Shader
22 (2.2%)
Memory optimization (lower memory usage in 3ds Max; not out-of-core)
76 (7.7%)
GPU/Hybrid rendering
134 (13.5%)
Displacement improvements (2D displacement, autobump, memory efficiency, ...)
64 (6.5%)
Speed improvements
108 (10.9%)
Cryptomatte
35 (3.5%)
Geopattern
105 (10.6%)
Toon shader
37 (3.7%)
Reworking tone mapping (DSLR-style tonemapping)
111 (11.2%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
34 (3.4%)
Adding own materials to Corona Material Library
46 (4.6%)

Total Members Voted: 408

Author Topic: The most wanted feature?  (Read 217904 times)

2013-08-26, 21:48:42
Reply #75

Ondra

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Removed Distributed rendering (done), so those 116 users who voted for it have another vote. I've also added out-of-core rendering and particle flow
« Last Edit: 2013-08-26, 21:50:55 by Keymaster »
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-08-26, 21:51:55
Reply #76

bnzs

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added out-of-core rendering
and what it means can you explain a little bit?

and about DR- probably him аvailable only in daily builds - how I can access there?
« Last Edit: 2013-08-26, 21:57:35 by bnzs »

2013-08-26, 21:56:06
Reply #77

Ondra

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rendering scenes that do not fit into RAM. Although I consider this the ultimate feature, to be added when everything else is there, it will be pretty hard ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-08-26, 22:45:03
Reply #78

Javadevil

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Removed Distributed rendering (done), so those 116 users who voted for it have another vote. I've also added out-of-core rendering and particle flow

Sweeeeeeetttt Excellent news.

2013-08-26, 22:51:41
Reply #79

bnzs

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Quote
to be added when everything else is there, it will be pretty hard ;)
right approach, and I think if users be know, what feature most hard to add - then the result of votes be other. (may be in quotes right in vote pool add the hardness of adding feature?)

2013-08-27, 17:16:52
Reply #80

prin

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Tone Mapping don't miss

2013-08-27, 18:45:53
Reply #81

Captain Obvious

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rendering scenes that do not fit into RAM. Although I consider this the ultimate feature, to be added when everything else is there, it will be pretty hard ;)
Yes please. This is pretty important feature for production work. Render-to-disk is a pretty important feature as well, so that frame buffer memory usage isn't a limiting factor.

2013-08-29, 18:30:13
Reply #82

lacilaci

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rendering scenes that do not fit into RAM. Although I consider this the ultimate feature, to be added when everything else is there, it will be pretty hard ;)
Yes please. This is pretty important feature for production work. Render-to-disk is a pretty important feature as well, so that frame buffer memory usage isn't a limiting factor.

so vote for the out of core rendering!

2013-09-22, 11:34:42
Reply #83

jannerman

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i would love to see FOG added to the list, doing a scene in ancient ruins at the moment and fog would be a great addition to this. unless anyone knows how i set this up? tried adding it in the environment roll-out seemed to do nothing.

2013-09-22, 11:41:04
Reply #84

maru

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2013-09-22, 12:59:33
Reply #85

Ondra

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i would love to see FOG added to the list, doing a scene in ancient ruins at the moment and fog would be a great addition to this. unless anyone knows how i set this up? tried adding it in the environment roll-out seemed to do nothing.
this is included in the participating media option
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-09-22, 13:00:10
Reply #86

Ondra

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removed interactive rendering and radiometric units
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-09-22, 13:40:00
Reply #87

jannerman

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ah ok just saw that yeah thx will +1 to that :) must say i'm mighty impressed with Corona as it is anything extra is a bonus.

So far the things i keep going back to Vray for are the SSS shader and better control over lights.  focusing lights, a spot light for instance i find quite difficult to achieve in Corona
pointing the rays in the same direction is somewhat tricky and the results haven't for me came out quite that well.  i confess i do need to spend more time on it. but for me those are the things that i would love to see. FOG, SSS and better lighting control

great stuff though :)

2013-09-22, 20:18:16
Reply #88

rafpug

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Since there is so much to implement, I would like to know, what do you want the most.

Everyone has 3 votes, so you cannot simply check everything ;). Choose wisely. I'll use the results as a guideline to what is needed the most.

If you want something not in the poll, post it here, I'll add it. Integration into other 3D software is off the table - too much work to be done by single person ;).

Hi Ondra,
you're a great

Greats
Raf

2013-10-09, 11:26:08
Reply #89

Dexyd

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Man I want Pflow and Volumetric lightning/Fog, but I suppose I've got to have some more patience. I'll try to survive for now ;).

Corona is really great stuff.

/edit
Oh and a Dirt-map could use some more love and attention ;)
« Last Edit: 2013-10-09, 11:31:47 by Dexyd »