Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
78 (9.8%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
49 (6.2%)
Render-time booleans (cut/slice objects)
42 (5.3%)
Dedicated CarPaint Shader
13 (1.6%)
Memory optimization (lower memory usage in 3ds Max; not out-of-core)
59 (7.4%)
GPU/Hybrid rendering
108 (13.6%)
Displacement improvements (2D displacement, autobump, memory efficiency, ...)
53 (6.7%)
Speed improvements
83 (10.4%)
Cryptomatte
24 (3%)
Geopattern
92 (11.6%)
Toon shader
31 (3.9%)
Reworking tone mapping (DSLR-style tonemapping)
96 (12.1%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
29 (3.6%)
Adding own materials to Corona Material Library
39 (4.9%)

Total Members Voted: 331

Author Topic: The most wanted feature?  (Read 198366 times)

2018-10-12, 10:45:40
Reply #540

Rimas

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You can download Corona 3 daily build and find your answer there.
Intrigued! I'm not big following the development here, so I didn't know this is already being implemented :D
A morning of awkwardness is far better than a night of loneliness...

2018-10-16, 11:37:47
Reply #541

jpjapers

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Just wondering, after corona 3 is released will the things that were addressed in that release be removed from this poll?

2018-10-16, 13:45:11
Reply #542

Ondra

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I removed Corona Scatter Improvements, since that is currently running and will conclude soon. But I intend to keep memory (and speed) optimizations there, since it is an ongoing process (it can always be faster/consume less memory). I dont see other features in this poll that got addressed in v3 (I already removed some earlier)
Rendering is magic.
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2018-10-16, 13:57:48
Reply #543

Ryuu

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Well, autobump is also already implemented, but the other displacement improvements are still valid.

2018-10-16, 15:16:01
Reply #544

romullus

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I removed Corona Scatter Improvements, since that is currently running and will conclude soon.

Does that means no mapable transformations for Corona scatter? :[
I'm not Corona Team member. Everything i say, is my personal opinion only.
R.I.P. Niki Lauda

2018-10-16, 15:34:17
Reply #545

Ondra

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it means we already made decision to implement that and we are currently working on it ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2018-10-16, 15:50:55
Reply #546

romullus

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Haha, you should've say that yesterday - would've been best present for my bday :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
R.I.P. Niki Lauda

2018-10-18, 13:11:47
Reply #547

jpjapers

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Can we not assume that stuff under the hood like making memory/speed/displacement better and existing features better is a given?
It just seems that it might make more sense to use the poll to vote on new features so they dont get buried by the obvious and more permanent ones that have been on the poll for a long time and everyone wants?

Like we all obviously expect Memory optimization  Displacement improvements and Speed improvements each major version dont we?
« Last Edit: 2018-10-18, 13:16:19 by jpjapers »

2018-10-18, 14:36:48
Reply #548

romullus

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I think that devs use this poll not to see what users want to be implemented, but to see what users whant to be implemented first. I think every feature in this poll is interesting and should be implemented at some point, the question is what to prioritise, having in mind limited resurses.
I'm not Corona Team member. Everything i say, is my personal opinion only.
R.I.P. Niki Lauda

2018-10-19, 11:15:21
Reply #549

jpjapers

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I think that devs use this poll not to see what users want to be implemented, but to see what users whant to be implemented first. I think every feature in this poll is interesting and should be implemented at some point, the question is what to prioritise, having in mind limited resurses.

I completely understand. I do still think though that having the ones i mentioned on the poll is a little odd considering we all would expect things like memory improvements and speed improvements version to version anyway. If they werent there then people would have to vote for some of the other features which maybe are just as popular but havent been on the poll as long to accrue so many votes.
« Last Edit: 2018-10-22, 11:11:54 by jpjapers »

2018-10-20, 11:40:36
Reply #550

monitorhero

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How is the work on the GPU front coming along since it's the highest polling feature?
I also visited a few threads here about the shader and fresnel stuff and a better shader implementation (e.g. https://corona-renderer.com/forum/index.php?topic=13398.150)
Is this something you guys are working on? I am curious. Thank you :)

2018-10-22, 12:34:13
Reply #551

Ondra

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Added improved tone mapping.
With the v3 feature lock I am resetting the poll again. lets see what is currently the hottest request, before v4 feature list is finalized!
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2018-10-22, 13:02:26
Reply #552

jpjapers

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Added improved tone mapping.
With the v3 feature lock I am resetting the poll again. lets see what is currently the hottest request, before v4 feature list is finalized!


Wonderful thanks Ondra. Still think speed and memory improvements shouldnt be on there though ;)

2018-11-03, 02:04:19
Reply #553

Benny

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I agree, that's a given that will skew the results

2018-11-03, 06:41:54
Reply #554

oddvisionary

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@Ondra : Can you please explain the "DSL-R" tonemapping ? As far as I know DSLR are not the best camera out here (sensor-wise), there is better cameras such as Hasselblad/phase one (and of course the Cinema "video" Cameras (RED/Arri/Sony etc). Not sure why targeting DSLR

I also personally think the car paint shader will be "waste" (of development/integration time) and not used that much : few controls/freedom, people mix materials/textures a lot anyway (2 paint layers to 4..5). I'm doing automotive CGI myself and follow the rest of the community. By the way, I already tested Arnold/Redshift car paint shaders, none of them are great or worth it especially on high-end automotive rendering commercials.

EDIT : Nevermind, I got what you mean by DSLR tonemapping, I saw this video posted on the forum
« Last Edit: 2018-11-04, 04:29:47 by oddvisionary »
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