Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
78 (9.8%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
49 (6.2%)
Render-time booleans (cut/slice objects)
42 (5.3%)
Dedicated CarPaint Shader
13 (1.6%)
Memory optimization (lower memory usage in 3ds Max; not out-of-core)
59 (7.4%)
GPU/Hybrid rendering
108 (13.6%)
Displacement improvements (2D displacement, autobump, memory efficiency, ...)
53 (6.7%)
Speed improvements
83 (10.4%)
Cryptomatte
24 (3%)
Geopattern
92 (11.6%)
Toon shader
31 (3.9%)
Reworking tone mapping (DSLR-style tonemapping)
96 (12.1%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
29 (3.6%)
Adding own materials to Corona Material Library
39 (4.9%)

Total Members Voted: 331

Author Topic: The most wanted feature?  (Read 198109 times)

2018-11-07, 19:39:50
Reply #570

oddvisionary

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OK, that's fancy! But that's typically the kind of stuff that will remain on the bottom of my most wanted feature list. You know, the kind of stuff that works well with a teapot and a cylinder but not that much with a real production scene...

Let's concentrate on what offer real value and most importantly fix things that are not working properly since ages (like reflection override for example).

I totally agree. The thing is, V-Ray (Chaos Group) can have some fun with fancy features since their Renderer has already "all" the features the users/studios need.
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2018-11-07, 19:58:49
Reply #571

Frood

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and most importantly fix things that are not working properly since ages

This should be added to the poll.


Good Luck



Never underestimate the power of a well placed level one spell.

2018-11-09, 05:05:46
Reply #572

Njen

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and most importantly fix things that are not working properly since ages

This should be added to the poll.


Good Luck
Like the Layered Shader!
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2018-11-09, 09:52:27
Reply #573

Frood

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Like the Layered Shader!

Like

- RTT via BB or DR not working
- CoronaWire size acting weird approaching vertices
- CoronaBitmap missing IFL support
- Distance map issues
- Denoise "rest" LS-Element
- Broken animated camera shifts
- Glass material override exclusion inside MS-materials
- Excessive noise with scene overrides
- Wrong screen mapped environment reflection handling
- Wrong results from maxscript calls in prerender events
- IFL updates in IR not working when used as submap + crashes if not
- <add_your_most_wanted_fix_here>

I have not listed fuzzy regions because I'm not aware of the current state (they have been unusable for me the way they worked - introduced with Corona 1.6 btw. but afaik they weren't touched since).


Good Luck



Edit: Yippie! We've got a "Rest" RE in V4 dailies!
Edit: Yippie! Glass material override in MS materials works now!
Edit: Yes! Crashes with IFL as submap are gone - IR updates still not working but hey...
« Last Edit: 2019-03-29, 19:08:39 by Frood »
Never underestimate the power of a well placed level one spell.

2018-11-12, 21:43:07
Reply #574

actrask

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+1 on IFL support in CoronaBitmap

2018-11-14, 12:55:25
Reply #575

Rimas

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I'm a GPU kinda guy who uses FStorm a lot nowdays (got a pair of 1080Tis and a pair of 2080Tis), so any GPU acceleration is a welcome addition in my book :)

I think tonemapping is fine in Corona, I never felt like I'm not able to achieve something there, so that's fine.

My top 3 would be Caustics (been asking for a loooooong time....), GPU features and Speed improvements - renders can never-ever be too fast! :)
A morning of awkwardness is far better than a night of loneliness...

2018-11-14, 12:57:57
Reply #576

jpjapers

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I'm a GPU kinda guy who uses FStorm a lot nowdays (got a pair of 1080Tis and a pair of 2080Tis), so any GPU acceleration is a welcome addition in my book :)

I think tonemapping is fine in Corona, I never felt like I'm not able to achieve something there, so that's fine.

My top 3 would be Caustics (been asking for a loooooong time....), GPU features and Speed improvements - renders can never-ever be too fast! :)

Sounds like you need fstorm if im honest haha

2018-11-20, 22:37:57
Reply #577

murzilka1

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Curvature node, Cavity node, Peaks and holes node... AO is just not enough good

CoronaLight`s PROJECTOR MAP is blurry. Isnt it possible to have a pretty simple normal POINT SPOT (with a normal projector)?
CoronaLight projection option gives BLURRY result, very blurry. Max standart SPOT is OK, except that Corona cannot see it throught a mirror (it sees coronalight without problems, but as I said - Coronalight projection is blurry)
« Last Edit: 2018-11-20, 23:23:53 by murzilka1 »

2018-11-23, 16:18:14
Reply #578

Duron

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When i see that only 3 people voted for an automotive related feature like "carpaint shader".. soo sad.

2018-11-24, 13:55:05
Reply #579

pokoy

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When i see that only 3 people voted for an automotive related feature like "carpaint shader".. soo sad.

To be fair, a car paint shader is fairly easy to set up manually, and once coating gets into v4 this will be good for car paints too.

2018-11-24, 16:13:45
Reply #580

jpjapers

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Custom materials in the library should definitely be on the poll

2018-11-24, 18:27:33
Reply #581

oddvisionary

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Custom materials in the library should definitely be on the poll

Elaborate please? You can already make Material Librairies with Max. You mean you want to use the corona library window UI to manage your own libraries ?
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2018-11-25, 21:05:49
Reply #582

jpjapers

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Custom materials in the library should definitely be on the poll

Elaborate please? You can already make Material Librairies with Max. You mean you want to use the corona library window UI to manage your own libraries ?

Yes its been asked for many times before

2018-11-26, 09:41:19
Reply #583

Ondra

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Added custom materials to the poll!
Rendering is magic.
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2018-11-26, 11:19:25
Reply #584

jpjapers

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Added custom materials to the poll!

woooo