Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
90 (9.9%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
56 (6.1%)
Render-time booleans (cut/slice objects)
50 (5.5%)
Dedicated CarPaint Shader
17 (1.9%)
Memory optimization (lower memory usage in 3ds Max; not out-of-core)
70 (7.7%)
GPU/Hybrid rendering
124 (13.6%)
Displacement improvements (2D displacement, autobump, memory efficiency, ...)
57 (6.3%)
Speed improvements
100 (11%)
Cryptomatte
30 (3.3%)
Geopattern
97 (10.6%)
Toon shader
34 (3.7%)
Reworking tone mapping (DSLR-style tonemapping)
109 (12%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
32 (3.5%)
Adding own materials to Corona Material Library
45 (4.9%)

Total Members Voted: 376

Author Topic: The most wanted feature?  (Read 203171 times)

2013-10-16, 13:47:47
Reply #90

mask3d

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exclude/include in the corona light
projector map in the corona light

2013-11-17, 05:45:18
Reply #91

teknikarsitek

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voted out of core rendering ..
hmm .. and .. i dont know if this is correct thread, but i want to ask, is it possible if Corona can use CUDA, just like the hybrid of iRay which combine both our procie and CUDA device .. sorry for my english .. and sorry for my stupid question .. :)

2013-11-17, 06:12:22
Reply #92

skinny_santa

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so less votes for pflow :c
:P
using corona before it was cool :3

2013-11-18, 19:05:11
Reply #93

mykola1985

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What about fume FX support?

2013-11-28, 16:19:38
Reply #94

mathew

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it will be Great of Corona can Have it's Own Light Dome which can Handle HDRI Maps, Corona Camera with Physical Attributes of the Real World Camera and Stacked Materials as those in Vray and Maxwell Render

2013-11-29, 09:15:03
Reply #95

Ludvik Koutny

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it will be Great of Corona can Have it's Own Light Dome which can Handle HDRI Maps, Corona Camera with Physical Attributes of the Real World Camera and Stacked Materials as those in Vray and Maxwell Render

Have you actually ever used corona, if you request things such as DomeLight?

2013-11-29, 12:30:23
Reply #96

aleeriza

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CoronaHDR material.

Sorry if there's already there under a different name, but I didn't able to find it.

2013-11-29, 12:42:56
Reply #97

Ondra

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Material? Or texture?
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-12-02, 12:36:05
Reply #98

iMotion

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Material? Or texture?

Probably map/texture, not material
ASUS ROG G75VX. i7 3630QM 3.4GHz | 8 Gb RAM | nVidia GTX670MX 4Gb | Corsair SSD 120Gb

2013-12-03, 13:55:35
Reply #99

kurantransfer

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I did my masters degree thesis by comparing two rendering softwares from student users' point of view. Those softwares were vray and maxwell, one for biased and the other one biased. Rendering times was not much of a concern but user friendliness and  ease of use was.
The result of the research surprisingly favored maxwell because of easiness of use and time spent on rendering parameters.
What my point is that if corona wants to be popular and accepted by masses, it may include some preset settings for the unexperienced user. Diversification on multiple platforms is another concern, for example , from my observations, arion and octane is losing their development energy by spreading their efforts on multiple platforms.

2013-12-03, 14:08:36
Reply #100

Ondra

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it may include some preset settings for the unexperienced user.

The preset is there, and it is called defaults :D
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-12-03, 14:34:05
Reply #101

kurantransfer

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What i mean is something like custom nd presets, i know corona supports the falloff map but i tried to use falloff map at irradiance parameter to get a satin like effect. I do not feel that i am succesful enough and maybe that is my lack of knowledge.
« Last Edit: 2013-12-03, 16:15:33 by kurantransfer »

2013-12-18, 23:53:37
Reply #102

davemahi

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I know as soon as you have a huge production scene it becomes pointless, but anyone doing car rendering/product rendering it makes so much sense.

2013-12-19, 19:37:32
Reply #103

klyde

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Some time ago I've heard from Keymaster about adding adaptivity to increase render speed (like IR+LC in V-ray). Is it already implemented?

2014-01-08, 09:36:24
Reply #104

Volden

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Multilayer material.