Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
91 (9.8%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
57 (6.2%)
Render-time booleans (cut/slice objects)
52 (5.6%)
Dedicated CarPaint Shader
17 (1.8%)
Memory optimization (lower memory usage in 3ds Max; not out-of-core)
71 (7.7%)
GPU/Hybrid rendering
127 (13.7%)
Displacement improvements (2D displacement, autobump, memory efficiency, ...)
58 (6.3%)
Speed improvements
102 (11%)
Cryptomatte
30 (3.2%)
Geopattern
98 (10.6%)
Toon shader
35 (3.8%)
Reworking tone mapping (DSLR-style tonemapping)
109 (11.8%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
32 (3.5%)
Adding own materials to Corona Material Library
45 (4.9%)

Total Members Voted: 381

Author Topic: The most wanted feature?  (Read 203747 times)

2013-03-15, 11:16:58
Reply #45

MatEvil

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I can choose only 3 but I will give my opnion in details, premiere I will say you my experience;

I worked for more years in the Arch-viz sector, in the last 5 years I specialize in the sector of animation and in particular on the world of Fluid Simulation. In production of animation is more important the quality/time for frame and Corona Render (for what I see now) is very good...

SSS -> good idea

Multilayer material -> good idea

Matte/shadow material -> I think is fondamental for one renderer... obviosly for animation sector...

IES lights -> good idea

Carpaint shader -> good idea

Multilight (postprocess light intensity editing) -> good idea (is very great step)

Hair & Fur -> good idea

Distributed rendering - > I need try with Backburner of 3DS Max, I think is a good solution Backburner for animation and DR for still frame.

Also I think, for my point of view, the integration of Particles Systems (Standard and Pflow) usually I render it in another engine, but in some case is very userful render it in the same engine....

Thank you and sorry for my english
Matteo
CG Artist specialize @ Fluid and Dynamic
www.art2upz.com

2013-03-20, 18:00:33
Reply #46

roman

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1. compatibility with fumefx (my almost every day tool)- just like cebas finalrender does (gi, mb, etc)
2. distributed rendering

2013-03-23, 17:18:20
Reply #47

visualart

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support for xeon Phi coprocessors.


2013-03-23, 22:34:15
Reply #48

visionmaster2

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caustics button: on/off
i am a new user, perhaps i dont see it. i have a lot of white dots, when i am adding reflection/refraction.
thank you for your great work.

2013-03-23, 22:40:18
Reply #49

Ondra

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caustics button: on/off
i am a new user, perhaps i dont see it. i have a lot of white dots, when i am adding reflection/refraction.
thank you for your great work.
set max sample intensity to 10 or lower
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-25, 09:30:08
Reply #50

renderings

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The most wanted feature:xp 64 Supported.....

2013-03-25, 10:15:18
Reply #51

hglr123

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Lights in Viewport - Nitrous
Interactive rendering - Active Shade
Multilayer material
Matte/shadow material
Distributed rendering
Multilight

2013-03-31, 15:10:51
Reply #52

Avan

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The most wanted feature:xp 64 Supported.....
So old for support, win 9 on the way :)

IES lights i need :)

2013-04-06, 05:37:23
Reply #53

visionmaster2

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thank you Keymaster !

2013-04-06, 08:42:44
Reply #54

Chakib

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2013-04-06, 09:31:02
Reply #55

Ludvik Koutny

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I need to be able to change color of rotating smiley icon in VFB. Without it i can not employ Corona in a real production. :/

2013-04-06, 09:57:27
Reply #56

Chakib

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Yeah why not, maybe its color is consuming all pc ressources '-'...
« Last Edit: 2013-04-06, 10:03:19 by Chakib »

2013-04-16, 22:09:01
Reply #57

Stan_Booth

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excuse me all if someone wrote about this but, Ondra, may it is possible doing that VFB don't turn black after start render process and still show preview render?
thanks and regards

2013-04-17, 01:13:33
Reply #58

Ondra

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I'll be reworking the VFB system in the future, I'll look into it.

BTW: I've removed IES from the poll, some of you now have 1 vote free again ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-04-17, 14:23:11
Reply #59

Stan_Booth

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thanks. looked later in mantis that Ecximer wrote about it too.