Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
78 (9.8%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
49 (6.2%)
Render-time booleans (cut/slice objects)
42 (5.3%)
Dedicated CarPaint Shader
13 (1.6%)
Memory optimization (lower memory usage in 3ds Max; not out-of-core)
59 (7.4%)
GPU/Hybrid rendering
108 (13.6%)
Displacement improvements (2D displacement, autobump, memory efficiency, ...)
53 (6.7%)
Speed improvements
83 (10.4%)
Cryptomatte
24 (3%)
Geopattern
92 (11.6%)
Toon shader
31 (3.9%)
Reworking tone mapping (DSLR-style tonemapping)
96 (12.1%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
29 (3.6%)
Adding own materials to Corona Material Library
39 (4.9%)

Total Members Voted: 331

Author Topic: The most wanted feature?  (Read 198074 times)

2016-03-26, 12:25:17
Reply #255

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 8860
  • Turning coffee to features since 2009
    • View Profile
Removed render to texture and adaptivity, as they are part of 1.4
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-03-27, 00:26:45
Reply #256

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 8860
  • Turning coffee to features since 2009
    • View Profile
I added a lot of new options and rest the voting, so go ahead and cast your votes!
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-03-27, 10:58:21
Reply #257

Juraj Talcik

  • Active Users
  • **
  • Posts: 3435
  • Tinkering away
    • View Profile
    • studio website
Saw this after midnight, almost wrote that you should add more but thought it would be inappropriate :- D

Hit my DisneyPBR instantly.
talcikdemovicova.com  Website and blog
be.net/jurajtalcik    My Behance portfolio
lysfaere.com   Something new

2016-03-27, 11:19:51
Reply #258

DeadClown

  • Global Moderator
  • Active Users
  • ****
  • Posts: 1437
    • View Profile
    • racoon-artworks
What is meant by "Include reflections/refractions in render passes" ?
Any sufficiently advanced bug is indistinguishable from a feature.

2016-03-27, 12:17:37
Reply #259

bs

  • Active Users
  • **
  • Posts: 41
    • View Profile
    • bildstaerke
a great hey ho at the corona team,

good to see you getting in contact with your customer wishes once again =)

would be cool if you could give your credits to this thread also https://corona-renderer.com/forum/index.php/topic,3584.0.html

thanks and happy easter to your and your families and your everybodies

2016-03-30, 12:43:23
Reply #260

quadrays

  • Active Users
  • **
  • Posts: 37
    • View Profile
Guys, talk with Blender Foundation to find a way to implement Corona into Blender without lack of speed (like as waiting to export scene etc)


Do you all understand how much important for speed is GI calculation method? Irradiance caching will be good option.

2016-03-30, 13:00:33
Reply #261

Ludvik Koutny

  • VIP
  • Active Users
  • ***
  • Posts: 2562
  • Just another user
    • View Profile
    • My Portfolio
Non-homogenous volumetric media should be renamed or updated. Pretty much no casual user will know that it means FumeFX or OpenVDB support.

2016-03-30, 13:30:03
Reply #262

pokoy

  • Active Users
  • **
  • Posts: 1359
    • View Profile
Non-homogenous volumetric media should be renamed or updated. Pretty much no casual user will know that it means FumeFX or OpenVDB support.

Agreed.

Also, I wouldn't want the team to spend any time on material presets. If there's a demand for it some 3rd party will probably pick it up anyways.

2016-03-30, 13:33:23
Reply #263

Frood

  • Active Users
  • **
  • Posts: 1228
    • View Profile
    • Rakete GmbH
What is meant by "Include reflections/refractions in render passes" ?

I guess (and hope because I´m going to vote it) it´s about having passes not occluded by refractive materials but correctly calculated instead (material ID, AO or any mask from objects behind glass for example). Similarly for reflections.

Good Luck

Never underestimate the power of a well placed level one spell.

2016-03-30, 16:38:41
Reply #264

PROH

  • Active Users
  • **
  • Posts: 963
    • View Profile
OK, I thought that "Non-homogenous volumetric media" was meant as an enhancement to Corona volume material. But since that not the case I'll change my vote :)

2016-03-30, 16:55:50
Reply #265

Frood

  • Active Users
  • **
  • Posts: 1228
    • View Profile
    • Rakete GmbH
I wonder if I vote only one item, does it count four times?

Good Luck



Never underestimate the power of a well placed level one spell.

2016-03-30, 17:30:59
Reply #266

Darthmurda

  • Active Users
  • **
  • Posts: 5
    • View Profile
    • My Website
Need an displacement that's not dependent on poly count.

2016-03-30, 20:36:13
Reply #267

denisgo22

  • Active Users
  • **
  • Posts: 669
    • View Profile
It would be nice to be able to render in Corona overlapping faces and surfaces with same material without problem and artifacts, same in Vray render exist option /Secondary Rays Bias/
very often used especially in Archiviz projects models imported in 3dmax from different others applications as SketchUp, ArchiCad and etc.
constantly come across such a problem with the model geometry and in Vray this is solved very simply, just need to change this value to 0.02 , for example///
without this Corona can not be a full designed renderer for ArchiViz works///

2016-04-01, 15:33:03
Reply #268

MgVrN

  • Active Users
  • **
  • Posts: 27
    • View Profile
What about support all the vray shaders?

2016-04-01, 16:16:33
Reply #269

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 5520
  • Let's move this topic, shall we?
    • View Profile
    • My Models
What about support all the vray shaders?

Who would buy Vray then? o_O
I'm not Corona Team member. Everything i say, is my personal opinion only.
R.I.P. Niki Lauda