Author Topic: First test renders on Sketchup  (Read 69930 times)

2016-12-11, 08:39:27
Reply #105

tallbox

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Kitchen for my mum. I hope you like it
Well, the most important thing is, does she like it? ;)
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Architectural Visualizations / Deep work practitioner
https://www.tallboxdesign.com

2016-12-14, 14:48:28
Reply #106

Ante Olic

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Test rendering of interior scene
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2016-12-15, 22:34:57
Reply #107

Ahmed0

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Hello, just joining the corona renderer beta and doing some exercises.  At first glance the results are quite nice, the progressive rendering in corona seems cool.  Of course the material editor is too simple, the cool thing is that it is intuitive and thats cool as I said, but I think it needs more options like adding maps for reflection, maybe modifiers like noise or falloff from vray. 

The asset editor needs a more intuitive GUI like the mat editor.
Looking forward for lihts, HDRI maps, scaterring, maybe something of animation, SSS materials...Im about to test scatter and laubwerk, reporting back.

2016-12-18, 20:04:02
Reply #108

Ante Olic

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New test scene of similar interior.
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2016-12-19, 02:56:13
Reply #109

spadestick

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wow! not bad - I am having problems with textures, they seem to be all transluscent - how did you avoid that issue, or would you be using an older engine?

2016-12-19, 09:29:28
Reply #110

Ante Olic

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I use last build, and i had the same problem but just with one grey tile texture. I have reported this as bug.
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2017-01-08, 00:06:41
Reply #111

Ante Olic

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I want to share another one test render and ask why so long time there is no news about Corona for Sketchup developmemt proces?
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2017-01-08, 10:22:14
Reply #112

Ondra

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we will probably resume regular updates in february-march after some staff reinforcement
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-01-13, 19:20:52
Reply #113

diogovb

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One question, guys. If you already code some implementation to 3ds max, for example, is it easier to put it in Sketchup? You just need to "convert" it to the API of Sketchup, right? Just to know... Curious!

2017-01-14, 16:09:33
Reply #114

Ondra

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well, some of it yes, some no. Really depends on the target API. If an application had flawless API, we could do fully working plugin probably in 2-3 months, yet in reality it is 2-3 years ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-02-15, 07:19:40
Reply #115

spadestick

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Wow Ante, how do you avoid having transparent textures?

2017-02-16, 00:16:55
Reply #116

Ante Olic

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I have problems only with textures in grey scale and then i change it to some similar color(not grey) in Photoshop. I have alredy reported that problem.
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2017-02-16, 02:53:05
Reply #117

spadestick

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Wow, thanks for the most valuable tip! I can't believe those images come from Sketchup! I know there much more to go in terms of textures and settings... but the stuff you shown is a fantastic start.

2017-03-04, 03:26:35
Reply #118

Speaker

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Here is my firs test render.
Everything worked as expected.

I like that the scene loads 2x faster than in V-ray and all the post processing controls.

2017-03-04, 10:27:03
Reply #119

TomLoux

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Wow Speaker!

This is already getting to look great. Any chance you want to share the scene ?