Author Topic: First test renders on Sketchup  (Read 59405 times)

2016-02-02, 10:30:42
Reply #30

peerman

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So here's my first test using Corona. I'm running Windows 10 on parallels OS X. For an interior I think it's quite fast even though it's not native OS X!
One thing I noticed is that not all image textures appear in the render. I've added a screenshot as well. You can see the hippo and rocks lost their texture.
I hope to render an exterior today as well.

Regards,

Peter
iMac 27" i7 4.0GHz, 24GB RAM, macOS 10.12, Sketchup Pro 2016, Vray 2.0/3.4beta

2016-02-02, 12:06:37
Reply #31

spadestick

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did you convert the image import into a texture and explode it?

2016-02-03, 09:40:14
Reply #32

peerman

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Yes, I did. Maybe the texture is scaled within the component instead of the SU material editor. I'll have to experiment with that.
Thanks!

OK. I did explode it. I think Corona doesn't handle the texture correct when you scale the texture with the pins instead of typing the correct measurements in the SU material editor.
« Last Edit: 2016-02-03, 12:30:08 by peerman »
iMac 27" i7 4.0GHz, 24GB RAM, macOS 10.12, Sketchup Pro 2016, Vray 2.0/3.4beta

2016-02-03, 10:18:59
Reply #33

Ang

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Angel, on test 6.jpg how did you get that harsh yellow light to shine?

In the next room there are many wooden furniture. I think that's
This image is the next room

I am looking forward to the material editor :)
« Last Edit: 2016-02-03, 10:23:33 by Angel Galera »
2 xeon 2658 / i7 5820K /i7 3770

2016-02-03, 18:25:56
Reply #34

dbrenders

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Hi to all!

here is my first render

David

2016-02-13, 06:55:12
Reply #35

jKLman

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I just thought that there should be a way to tone down the color bleeding which quite strong.
The yellow green color on the ground is what I meant.


"Jack of all trade, but messing up with 3D"
Blender 2.78 Corona Standalone 1.5 / 2016-10-24 Alpha
Win 10 64bit

2016-02-13, 10:21:42
Reply #36

jKLman

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Here is another test.
"Jack of all trade, but messing up with 3D"
Blender 2.78 Corona Standalone 1.5 / 2016-10-24 Alpha
Win 10 64bit

2016-02-18, 12:52:20
Reply #37

Ocularcentric

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Up and running - test 01 using a model that was set up in SKP for use in 3DS. I can see my future self being very happy with CoronaSKP!

2016-03-10, 16:09:14
Reply #38

spadestick

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Just tested the latest beta release - unlike the last release, transparent PNGs aren't recognized any longer, I did not change anything with the new material editor, just opened the model and clicked Render. I think it needs to be addressed.


2016-03-10, 17:58:35
Reply #39

Ryuu

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Good catch, thanks for the report. It's already fixed in my internal build. I will do a new release tomorrow, hopefully with a few more fixes.

2016-03-12, 00:24:57
Reply #40

Ithil

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Thanks for the material editor!

My new test render. Now, with the materials.

2016-03-12, 08:20:04
Reply #41

Ang

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Thanks for the material editor!

My new test render. Now, with the materials.

very good result! very realistic :)
2 xeon 2658 / i7 5820K /i7 3770

2016-03-13, 12:48:48
Reply #42

Ang

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First test material editor. There are defects because I forgot invert the faces of some objets
« Last Edit: 2016-03-13, 12:52:32 by Angel Galera »
2 xeon 2658 / i7 5820K /i7 3770

2016-03-14, 08:33:23
Reply #43

Ithil

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My new tests.
Remake of my old vray project.
There are problems with some materials too.
« Last Edit: 2016-03-14, 09:06:55 by Ithil »

2016-03-14, 12:31:42
Reply #44

jKLman

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Pretty good! How far did you tweak vray materials to corona?
Do you think material converter will be needed in the future?
"Jack of all trade, but messing up with 3D"
Blender 2.78 Corona Standalone 1.5 / 2016-10-24 Alpha
Win 10 64bit