Author Topic: Will the new standalone give some life to the Blender integration?  (Read 48529 times)

2016-12-05, 11:36:56
Reply #105

blanchg

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Ah I see now, there is an option in 3dsmax to turn on the denoiser for certain lightmix layers.  Anyone able to export a scene (3dsmax -> corona standalone) for me with those enabled so I can see how it is done? :)

2016-12-14, 16:32:25
Reply #106

Rp2

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i install Latest exporter(2.4.8) in Blender(2.78a) & Download standalone Build 2016-10-24 than set "Corona_Release.exe" in blender setting

Corona_Release.exe has stopped working
APPCRASH !!

Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   Corona_Release.exe
  Application Version:   0.0.0.0
  Application Timestamp:   580e1a65
  Fault Module Name:   Corona_Release.dll
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   580e1a42
  Exception Code:   c000001d
  Exception Offset:   000000000004d557
  OS Version:   6.1.7601.2.1.0.256.1
  Locale ID:   1033
  Additional Information 1:   dba6
  Additional Information 2:   dba6e941162c089585f4b7ee4025e154
  Additional Information 3:   89c0
  Additional Information 4:   89c0b4b799705d4eb528f6794ed6c9b2

The application was unable to start correctly (0xc000001d). Click OK to close the application.

"My System"-
win7Ultimate
Amd phenom ii x4 945, 16Gb Ram, Nvidia 750ti

my Processor is not advance! Do i need legacy corona's files? How i can get !! plz Help
[Edit] solve it :) thanks "Glen Blanchard" check here- https://corona-renderer.com/forum/index.php/topic,14324.0.html
« Last Edit: 2016-12-20, 07:17:19 by Rp2 »
Best way to predict the future is to create it..

2016-12-14, 19:47:43
Reply #107

blanchg

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I think it's the way I am exploring the binary object format but have raised a bug for it. Will see if there is anything I can do today

2016-12-14, 22:56:28
Reply #108

melviso

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There are quite a few updates since the last post.  Please let me know how it goes:

  • Self Illumination
  • Object Specific Lights (connect a Scene Objects node to the Include/Exclude inputs)
  • Connected the Scattering inputs so that SSS works now
  • Fixed the Layered Material node so the weight parameter can have a texture input
  • Updated the general Material node to include Emission then decided it was too big so added a configure box at the top to turn off each feature if you don't need it for a material
  • A beta version of the Curve Node that uses blender curve editor

Some of these changes might require you to delete the main material/linked material nodes and add them again.

That was fast :) Thanks blanchg for object include/exclude light. Keep up the great work :)

2016-12-31, 00:06:52
Reply #109

novena

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hello guys,
I have been away 3 weeks on a holiday, so had no chance to test the latests releases... but here comes an image I did to test volumetrics and DOF, done with blender 2.77a and the version 2.4.4 of the exporter.
best
V

2017-01-16, 07:10:11
Reply #110

blanchg

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2017-02-02, 07:42:16
Reply #111

warlock

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1. Reflection glossiness image slot for material settings please (node set up has this)
2. Please give me denoiser for lightmix!
3. Corona devs you are great!
4. Thank you blanchg...
5.Thank you Blender Devs. Ton Roosendaal you are the man!
6. Mustaine for president!

I'll work on better stone wall displacement and more realistic curtain blackouts. And more cameras will be available very soon includes closer,  detailed shots!

Interior design by "paper of man - www.paperofman.com". Thank you for letting me use this room as demo scene...




« Last Edit: 2017-09-28, 14:58:11 by warlock »

2017-02-02, 09:08:12
Reply #112

blanchg

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Awesome work!, you are right the brick wall needs some displacement :P

1. Reflect Glossiness can already use an image map :) See attached.
2. Hopefully the Corona devs can talk more about this.

2017-02-02, 09:22:43
Reply #113

warlock

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1. As a node set up, yes it is there and I'm using it that way anyway. But I mean, without material node, could'nt find it on the material editor. I need a T letter for it :D
Pls look attachments...

Thank you for your valuable answer.

Yeah, wall is almost done. Displacement changed it alot ;)




2017-02-02, 09:29:38
Reply #114

blanchg

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Ok I will add it to the material panel.  Sorry for the confusion :)

2017-02-02, 09:38:14
Reply #115

warlock

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Ok I will add it to the material panel.  Sorry for the confusion :)

No problem, you're doing great man , thank you very very  much... :)

Fastest answers and solutions!





2017-02-02, 21:01:50
Reply #116

blanchg

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2017-02-04, 12:09:04
Reply #117

warlock

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Thank you blanchg, good work...

This second interior attempt of mine, learned alot about corona for blender. Yes I know, it is alpha stage now but this powerful standalone and also plugin has so much potential.

I have couple of suggestions:

1. Cycle style texturing would be awesome. Automatically added textures makes job easier than old style blender engine texture loading.
2. We need more nodes, especially most important ones. Nodes are so important as you know.
3. Real lights would be totally game changer!
4. Displacement for material editor please, node setup has one already.
5. Denoiser for lightmix

Overall, for this early stage, standalone has so much potential and engine looks solid. blanchg is doing great for free plugin side of blender. May be after lightwave release, devs decide to release official standalone commercial version with free plugin for blender.

Attached images rendered as 20 pass with full denoiser. For post proccessing I only used corona VFB!






« Last Edit: 2017-09-28, 14:58:30 by warlock »

2017-03-23, 06:37:05
Reply #118

Binke

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I just donated to your paypal Glen, i know the issues around the kickstarter, but what about a Patreon? Even if there really aren't that many blender+corona users, perhaps the monthly donations would help a little bit, and the perks for the donators could be like..maybe they could get access to a discord channel where they can directly discuss bugs/features with you.

This Corona exporter has been a lifesaver on a current task of mine..I do loads of interior concept art for animation/games, and i dont have a fancy GPU at the moment, so Cycles is just too slow for that.. and I dont want to buy 3dsmax or C4D(also dont have time to learn a new 3d app)

Anyways keep up the good work.

2017-03-23, 07:09:40
Reply #119

blanchg

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Thanks @Binke!

I appreciate the feedback and the donation. Working on this is more of a hobby and I don't expect anything to come out of it, knowing that it is being used is awesome and makes all the work put into it worthwhile for me.