Author Topic: 3DS MAX 1017: new UI (new icons, again?!) and new "ART" renderer engine...  (Read 18608 times)

2016-03-29, 17:34:46

cecofuli

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Hello,

--- LINK ---

--- ART RENDERER ---


iray is now a rental only plugin.
looks like mental ray is an 'optional rendrer' for installing
ART renderer seem to be the new default renderer (path tracing, "similar" to Corona).

- offset controllers
- some UV color modifiers
- a lot of new tools in curve editor + buffer curves
- camera sequencer
- physical material
- multitile map
- Local Aligned coordinate system - local coord sys for subobjects. Finaly, vertices and edges have their local coordinate systems.
- Scene converter - converts scenes to ART renderer.
- viewport navigation: Orbit point of interest / Orbit subobject
- mirror tool now has geometry mode - adds geometry modifier
- slate mateditor now can pick mats from legacy editor sample slots via RMB

 UV editor:
-UV paint movement
-flatten by material id
-flatten by smoothing groups















« Last Edit: 2016-03-29, 18:23:14 by cecofuli »

2016-03-29, 18:56:26
Reply #1

romullus

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I don't like those silly coloured icons. Will wait for official anouncement to make my mind on new features, though.
I'm not Corona Team member. Everything i say, is my personal opinion only.

2016-03-29, 19:46:57
Reply #2

guest_guest

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only 3dsmax 2013 ... pure!! modern!! stable!!

in above image ... 23 min for rendering an simple cube with simple sky?? that's a joke xD (Modern scanline renderer?!?)
« Last Edit: 2016-03-29, 21:28:40 by guest_guest »

2016-03-30, 01:00:02
Reply #3

jaco graaff

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The Noise-filter in the render dialogue looks interesting - I would like to try it on animation and see what it does. _ I did some previews of a file I am currently working on - did 1 minute low-sample render and the noise-filter did a good job cleaning it up.

I know we are getting a noise filter for corona in the up-coming version. I downloaded the latest nightly build but not yet in. Can't wait to see what your filter does.

Personally I am again disappointed by this release - there are new features but in my view not enough for a year's work and the cost. I would love to see them adding more modelling, sculpting (as much as Maya at least) etc..

One plus is my test-file saved so much faster. My files sometimes starts to get slow when saving (without adding significant data) and I then have to merge back in to new file.
 

2016-03-30, 01:27:14
Reply #4

Sintel

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Corona 1.3 cannot be installed for 3ds Max 2017

2016-03-30, 01:28:46
Reply #5

cecofuli

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There isn't any Corona version for Max 2017...

2016-03-30, 01:44:32
Reply #6

Sintel

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I know but Corona 1.0 can be installed for 3ds Max 2016 by checking 'Just unpack' option although 3ds Max 2016 was released later. I also know 3ds Max 2015 and 2016 can share almost plugin, like 2013 and 2014 did. Just hope Corona 1.4 will support 3ds Max 2017 be cause it will be released soon :))

2016-03-30, 09:01:07
Reply #7

tomislavn

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Corona 1.4 should be released in 2 days (if nothing changed?) so we will know quite soon :) Probably it won't support Max 2017. just yet, but I might be wrong.
My 3d stock portfolio - http://3docean.net/user/tomislavn

2016-03-30, 09:32:07
Reply #8

Frood

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One plus is my test-file saved so much faster.

Maybe because file compression has always been off by default and you have it usually activated?
(Preference Settings -> Files -> Compress on Save)

Good Luck


Never underestimate the power of a well placed level one spell.

2016-03-30, 11:09:16
Reply #9

shadowman

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There isn't any Corona version for Max 2017...

As Ondra already mentoined:
there is already 2017 daily build posted at the AD beta forums

2016-03-30, 12:32:55
Reply #10

maru

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Why quality is expressed in Decibels for the ART renderer? Is it running on sound card?

Those icons look horrible. I hope it will be easy to get used to them...

Corona 1.4 should be released in 2 days (if nothing changed?) so we will know quite soon :) Probably it won't support Max 2017. just yet, but I might be wrong.
https://trello.com/b/EfPE4kPx/corona-road-map-3ds-max


2016-03-30, 12:37:18
Reply #11

romullus

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So april 1st release date was april fools day's joke after all, or... postponed release date is a joke. I got confused :]

Why quality is expressed in Decibels for the ART renderer? Is it running on sound card?

https://en.wikipedia.org/wiki/Signal-to-noise_ratio
I'm not Corona Team member. Everything i say, is my personal opinion only.

2016-03-30, 12:40:44
Reply #12

tomislavn

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So april 1st release date was april fools day's joke after all, or... postponed release date is a joke. I got confused :]

Guess we got fooled :P But daaaamn, 1 month on top of the first date seems like there is quite some work left to be done before the release.
My 3d stock portfolio - http://3docean.net/user/tomislavn

2016-03-30, 14:05:58
Reply #13

Ondra

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We have 90% of the work done. We only need to do the other 90% and we can release ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-03-30, 14:29:04
Reply #14

DeadClown

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So the yearly pre-release-something-has-leaked shitstorm is already rolling in all cg forums :)
As much as I like to read all the comments I'd suggest to wait until the full list of features has been released (You know, there's more substance in every rage posting if you have actually tested stuff yourself :D ).

I like my max 2014 :) Best release for years (..to come?)
Any sufficiently advanced bug is indistinguishable from a feature.