Author Topic: Neon Light Material  (Read 5199 times)

2016-06-18, 14:58:37

markotron

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HI!!!! Can anyone suggest settings for a neon light material????

2016-06-18, 17:07:53
Reply #1

rambambulli

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2016-06-19, 03:21:35
Reply #2

Noah45

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Excited Gas. With Fluorescent lights, we've been experimenting with fall off on the opposite axis. It seems to work well on neon also.
« Last Edit: 2016-06-19, 13:58:32 by Noah45 »
Retail Illustrator  (for ever' 80's )
3DMax 2020/Corona Version: 6DB

2016-06-20, 22:24:05
Reply #3

mferster

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Here is what I came up with.

It's actually two objects a larger spline with a shell modifier applied to  it for the glass.
then the neon material, a corona light material with a fall off map in the opacity slow.

2016-06-21, 01:32:36
Reply #4

Noah45

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Thanks for your example. The glass shell, is sometimes a colored glass. There's where the volume absorption comes in.
Retail Illustrator  (for ever' 80's )
3DMax 2020/Corona Version: 6DB

2016-06-21, 12:09:12
Reply #5

Nekrobul

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Here. Glass with shell from above. Light mtl with no emition and faloff inside. + pp in arion FX for glow.

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2016-06-21, 15:46:31
Reply #6

maru

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