Author Topic: connecting a bezier float to UV tilling doesn't works  (Read 1908 times)

2016-09-29, 16:27:25

tanguybod

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Hu
i guys,

I bumped into something yesterday, when I connect my bezier float to control my u / v tilling on a corona mat, it doesn't control the UV tilling but the type of the repeat... quite annoying.

Tanguy

2016-09-29, 16:30:52
Reply #1

maru

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Hi, can you please explain how to reproduce this exactly? Some step-by-step instructions or screenshots would be great!

2016-09-29, 16:55:17
Reply #2

tanguybod

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here you go


2016-10-04, 23:21:06
Reply #3

tanguybod

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UVscale parameters are not showing up in the CoronaBitmap Parameters, how am I supposed to link them ? and even if, I think it is misleading max users to have the UV Tiling renamed UVScale in Corona, doesn't really make sense to me...
 

2016-10-04, 23:48:58
Reply #4

Ondra

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solved on mantis - the parameter you are looking for is uvwScale
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-10-05, 02:57:47
Reply #5

tanguybod

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but that is what I am saying, those attrib are not promoted in the CoronaBitmap in my 1.4 Corona for Max, or I am missing something... ?

2016-10-05, 10:31:48
Reply #6

Ondra

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it is point3, so you probably need a different controller
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)