Author Topic: Motion Blur (deformation and cache)  (Read 1571 times)

2016-11-22, 12:40:13

exr

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Hi, would love to see proper motion blur with the Corona Renderer at some point down the beta/release stage.

What's missing is of course deformation motion blur and motion blur for cached animations such as from alembic files http://www.alembic.io, which is a pretty much industry standard workflow as it allows to pass animation caches down the pipe and get rid of all rig components etc. during lighting and rendering while streaming it directly from disk.

Alembic is implemented very well already in Cinema4D and adding support for its motion blur would be phenomenal!

2016-12-20, 18:03:13
Reply #1

cathor

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2017-02-15, 08:44:30
Reply #2

quadcat

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1. When import alembic with something moving, no motion blur in render whereas is all ok in 3dsmax
2. No motion blur from deformers such as mesh deformer for example.
2. Also there is no velocity channel in multipass :(

2017-02-15, 08:46:11
Reply #3

quadcat

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2019-04-02, 09:58:48
Reply #4

Core2000

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2019-04-04, 11:10:00
Reply #5

mte

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certainly a much cherished wish!

It's not the first time the wish has been stated, and it won't be the last. :)

2019-04-04, 11:27:55
Reply #6

lollolo

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2019-04-15, 16:56:20
Reply #7

matteolegna

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