Author Topic: can you randomise kelvin and intensity  (Read 1350 times)

2017-04-03, 11:47:06

DarcTheo

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Is there a way to randomise the kelvin temp and intensity of lights between a set of values without doing it manually? I tried searching but not really found any relevant results.

2017-04-03, 11:57:37
Reply #1

Frood

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Recently I used Corona MultiMap in instance mode pluged into the light´s texmap slot to randomize color temperature and intensitiy. Maybe this helps in what your are after?


Good Luck



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2017-04-03, 11:59:15
Reply #2

DarcTheo

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Recently I used Corona MultiMap in instance mode pluged into the light´s texmap slot to randomize color temperature and intensitiy. Maybe this helps in what your are after?


Good Luck

I'll give this a try, thanks Frood!

2017-04-04, 18:06:32
Reply #3

DarcTheo

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Recently I used Corona MultiMap in instance mode pluged into the light´s texmap slot to randomize color temperature and intensitiy. Maybe this helps in what your are after?


Good Luck

I got the corona multimap to work with randomised temperatures but it doesnt affect the light intensity at all. I didn't see anything to change that with a map unless I just overlooked something obvious. Having the temperature ranomisation is good though, the intensity would just be a bonus.

2017-04-04, 19:10:55
Reply #4

romullus

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Plug CoronaColour maps into multimap slots - it has controls for Kelvin temperature as well as output intensity.
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2017-04-04, 19:27:36
Reply #5

DarcTheo

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Plug CoronaColour maps into multimap slots - it has controls for Kelvin temperature as well as output intensity.

Ah i see it! awesome. Thanks Romullus.

2017-04-05, 10:15:52
Reply #6

Frood

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the intensity would just be a bonus.

You should be able to affect intensity just by the brightness value of the color. But CoronaColor as romullus suggested offers more control indeed (exceeding the intensity of the instanced light for example.)


Good Luck


Never underestimate the power of a well placed level one spell.