Author Topic: A Corona Sketchbook  (Read 3750 times)

2017-05-12, 19:45:50

dammilo

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Hi guys,
I'd like to share some quick works I've been working on.
Everyone of them was born as test. I wanted to try Houdini and some features of Max I never used too much.
Above all, I finally wanted to try Corona in a serious way.

I just want to say that wow. I'm speechless!
The interactive render is a joy to work with. Materials are simple and reliable. Corona AO is the best thing ever. Bumps are sharp and contribute to the shading even at low render res. No more strange SSS shaders. Bloom and glare, a whole other planet. The color mapping is perfect, flexible.
I just love it!

So, here are the works. There will be more in the next weeks, I think.
Everything made in Houdini, Max and Corona.
Hope you like them!

Here's my artstation: https://www.artstation.com/artist/fciuffolini















oops i forgot: base 3d scans from the awesome site http://threedscans.com/

« Last Edit: 2017-05-12, 22:00:58 by dammilo »

2017-05-12, 21:40:42
Reply #1

maru

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Woah, I'm speechless! This is so very different than what we usually see here, in the best way possible! :)
I'm definitely looking forward to more of this awesome content.

2017-05-12, 22:02:49
Reply #2

Tanakov

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This is some really, really good work. Like on scale 1-10? Amazing.

Quality shaders, really nicely done.
Corona since 2014.06.02
https://www.behance.net/Gringott

2017-05-13, 09:44:42
Reply #3

johan belmans

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2017-05-15, 09:37:53
Reply #4

dammilo

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thank you so much! :)

2017-05-15, 22:08:01
Reply #5

matsu

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Impressive! Great work. Will follow your Artstation for more.

2017-05-16, 16:04:09
Reply #6

Erald

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Magnifico!
Please share more! And any additional info, lighting, scene settings, would be great!

2017-05-23, 11:14:53
Reply #7

krassnoludek

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Superb stuff & nice to see something different. Keep it up!
I think if Corona can conquer the field of VFX it will be a serious threat to vray - not just in arch / productviz.....(no pressure Ondra :) )

2017-05-30, 14:49:57
Reply #8

dammilo

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hi guys! thank you :)

They really are not that complex from a technical point of view.
Lighting is always based on a super classic 3 lights setup (left fill, right fill, key)

(this is the broken sculpture scene)



Shaders are more complex but if you deconstruct them there's nothing too fancy.

For the squid i used one Layered Mtl with 2 base Mtls, squid skin and suckers.
The blending between the two is driven with black/white vertex colors, exported directly from Houdini.

The two base materials are just a basic combo of diffuse + gloss + bump maps.
I like to use Composite maps, usually masked with Corona AOs. (ie. for the squid skin's diffuse map i had a basic pink, a deeper red for the crevices masked with a black/white corona AO, a couple of other layers in Multiply).
I added a little bit of variation with a very generic dirt texture with a Box UV mapping.
I think that adding absorption/scattering/translucency is what did the trick in half of the images. The youtube tutorials on this topic on the Corona YT channel are really clear and helpful.



anyway!
here's a new experiment, with liquid simulations.
Nothing too fancy from the Corona engine point of view, just a yellow diffuse and 0,98 gloss and a little bit of red absorption :) but here it goes!

more on https://www.artstation.com/artwork/dBg83




2017-06-01, 14:39:39
Reply #9

dartofang

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cool stuff you got here and unique concepts.