Author Topic: Becherovka competition  (Read 3900 times)

2013-10-04, 08:41:01

biolit

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visualization of spirit glass to Becherovka competition. Designed by Vaclav Rezac. Nothing special, but rendered with corona. :)
Online portfolio - http://biolit.wordpress.com

2013-10-04, 10:59:11
Reply #1

maru

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2013-10-04, 11:26:58
Reply #2

biolit

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How much did it take to render these caustics and on what CPU?

rendertime was about 40min with 2x I7-2600 (distributed rendering)
Online portfolio - http://biolit.wordpress.com

2013-10-04, 18:03:23
Reply #3

ondrike

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Rendered with BiDir/VCM? Anyway, nice peace from freash user :)
Corona brought joy to sad world of 3Ds Max :)

2013-10-04, 18:57:43
Reply #4

biolit

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Rendered with BiDir/VCM? Anyway, nice peace from freash user :)

thanks :). No, render method was progressive PT+PT
Online portfolio - http://biolit.wordpress.com

2013-10-07, 16:28:57
Reply #5

Bigguns

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you should try to re-render it using vcm ;) you will get better caustics

2013-10-08, 09:13:00
Reply #6

foxyls

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biolit
Nice!

Can You show material for glass?
Thx

2013-10-08, 12:57:18
Reply #7

biolit

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biolit
Nice!

Can You show material for glass?
Thx

thanks. Glass material is nothing special.
Online portfolio - http://biolit.wordpress.com

2013-10-08, 13:09:30
Reply #8

maru

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Why do you need diffuse? It's also not recommended to set reflection and refraction to such unrealistic values (1.0). It worked fine here but might cause some troubles in other cases.

2013-10-08, 14:12:54
Reply #9

biolit

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Why do you need diffuse? It's also not recommended to set reflection and refraction to such unrealistic values (1.0). It worked fine here but might cause some troubles in other cases.

Which problem could occur? Refraction is absolute, so I think diffuse color hasn't affect the result. I'm still a beginner with Corona, so I will welcome hints with materials. :)
Online portfolio - http://biolit.wordpress.com