Author Topic: HOW TO: Make a Calibrated Material Scene  (Read 16295 times)

2019-05-12, 23:24:46
Reply #45

claudyo

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I use it all the time for glossiness too, you keep all the details but you can change the glossiness value, so good.

Hi Dubcat,

What did you mean by this? I've tried that method and indeed does a really good job at taking control over albedo, but after I've read this I've got confused about generating glossiness from it. Do you care to explain a bit?

Ta