Hey, I don't know whether this will help or not.As long as this is the only problematic area and you use the same material on all objects, I would guess the prob is in the geometry. Maybe flipped normals or something special which causes those artifacts. Cheers
I have noticed same kind of issues when having a geometry without phong tag. There is no use to run render with corona for 4 hours. Totally unproductive. Just use denoiser to get rid off jaggy edges.
Quote from: kraphik3d on 2017-11-03, 16:33:44I have noticed same kind of issues when having a geometry without phong tag. There is no use to run render with corona for 4 hours. Totally unproductive. Just use denoiser to get rid off jaggy edges.I would agree, but it now seems the phong angle issues is fixed. The above view resolved within a little over an hour (with very little denoising).