Thanks! Just downloaded the latest build yesterday and I'm still testing it on a new scene. So far I believe I still need to update/restart IR when I edit my layered bump-map materials (using C4D 'Layer shaders' and then stacking some different C4D noise-shaders inside of it... glass material, if that matters). Will continue testing to see if it works on other materials.
I also tested to rotate my Sky-object using the standard 'rotation tool', to see if it updated in IR, but it's not. If I use the 'Offset U' value on the material tag, then it updates realtime. Weird though... it's not updating when I use the rotation tool (even if I see the sky rotating in my viewport), BUT if I type in any rotation value in the 'coordinate manager' (in the 'H' parameter) and hit Enter, then it updates the rotation in IR. So IR seems to register when I type in a rotation value manually, but it's not reacting when I rotate the sky using the rotation tool?