Author Topic: Corona Renderer for Cinema 4D Beta 1 Release Candidate  (Read 40665 times)

2018-01-17, 04:53:26
Reply #60

iacdxb

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Thanks for that.

@Houska, night I checked that scene file in home workstation, same crash. It is not only noise texture issue... bump texture slot is not accepting any shader/texture, same time crash if add anything. I think you have to recheck bump channel.

Thanks.
...
Windows, Cinema 4D 2023.

2018-01-17, 11:34:09
Reply #61

houska

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@Houska, night I checked that scene file in home workstation, same crash. It is not only noise texture issue... bump texture slot is not accepting any shader/texture, same time crash if add anything. I think you have to recheck bump channel.

Unfortunately, it's not anything simple, because it doesn't crash for us even if we try exactly the steps as you showed us in the video. It must be something system-specific. For example, what version of the system do you have? Our Mac user Nik here has High Sierra, but he says that from the bug report it seems like you have Sierra, so I wonder if that could be the cause...

2018-01-17, 11:48:56
Reply #62

iacdxb

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I wish if I could do more help if... in any of my system runs fine with no crash.
iMac with Yosemite and Mac Pro with High Sierra... in both system its crashing.

May I ask, except bug report what else do you need to check bug why its crashing ...?

Thanks.
...
Windows, Cinema 4D 2023.

2018-01-17, 12:50:11
Reply #63

houska

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First step is always to try to reproduce it on our PCs. If that's not possible, _BugReport.txt can sometimes reveal the problematic piece of code. Another option is to provide the reporter with a special assert build, which might show some errors and problems in the application logic early on. If that's unsuccessful too, we need to find at least a correlation with something that the reporter has in their system and we don't. If we cannot find that, as a last resort we can connect remotely to the client's PC, with their permission, and we can debug the issue there.

2018-01-22, 13:55:25
Reply #64

Rhodesy

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Is there a way to lock in the view camera in the IPR? Currently as expected if I move to a different editor cam so I can select off screen objects that are for example effecting the scenes shadows the IPR changes to that view so I cant see the effect the changes are having in the main render view.

Also I still have the problem of the IPR resetting all the tone mapping when switching between cameras..

Finally is it right that the IPR has to refresh/re-render even when just editing the tone mapping? Or is that just a current limitation?

Cheers

2018-01-22, 15:24:32
Reply #65

Studio Heisenberg

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2018-01-22, 15:52:21
Reply #66

iacdxb

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If do some undo and IR is running.... IR does not update.
does anyone checked...?
...
Windows, Cinema 4D 2023.

2018-01-23, 11:57:59
Reply #67

Rhodesy

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I managed to find workaround for "lock" camera, by going in for example top view and than change it to perspective...

Good tip - I'll give that a go.

2018-01-23, 17:26:49
Reply #68

Nikola

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Hi all,

release candidate 3 of Corona for Cinema 4D Beta 1 is out.

Download link:
https://drive.google.com/drive/folders/1rUctswGPIeucE9JtjdQrzY3JZq67HNgw

Changes:
  • Fixed crash connected to hierarchical material assignments and instances
  • Fixed crashes when "Undo" and "Redo" was used in IR
  • Fixed material assignments for proxies
  • Fixed max distance parameter in AO shader (gamma was applied)
  • Fixed bug with AO shader under layer shader not correctly rendering
  • Fixed mapping of earth, venus, metal, rust and marble Cinema 4D surface shaders
  • Fixed UHD cache tab not showing in correct situations
  • Fixed alpha mode values being swapped in advanced material settings
  • Fixed bug with ColorMix shader not updated in IR
  • Fixed ray switch material not updating on change of sub-material in IR
  • Improved Team Render console logging allowing us to better analyse of possible bugs
  • Removed error message when animation was rendered in IR without saving enabled in render settings
  • IR stops when VFB is closed now

2018-01-23, 20:22:12
Reply #69

shane_w

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Thanks Nikola, I will give it a go.

Can I suggest a new locked thread for new Beta releases?  They can easily get buried in this thread and are not very obvious when they are released.

Thanks,

-Shane

2018-01-23, 20:42:02
Reply #70

TomG

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There is one already for that purpose already :) https://forum.corona-renderer.com/index.php?topic=15602.0

(EDIT - just updated it as the latest release wasn't in there just yet)
Tom Grimes | chaos-corona.com
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2018-01-23, 20:45:15
Reply #71

shane_w

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2018-01-24, 18:10:29
Reply #72

Beanzvision

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Just wondering what the "external" shader is...?
Bengamin Jerrems l chaos-corona.com
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2018-01-24, 21:40:59
Reply #73

burnin

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Just wondering what the "external" shader is...?
^ external: originating from an outside source, a 3rd party shader, a 'plugin shader' ;)
for example: Enhance:C4D Shaders from biomekk
« Last Edit: 2018-01-25, 00:51:07 by burnin »

2018-01-24, 22:59:13
Reply #74

Beanzvision

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^ external: originating from an outside source, a 3rd party shader, a 'plugin shader' ;)
for example: Enhance:C4D Shaders from biomekk
Ah ha, thanks man, I appreciate the info.
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