Author Topic: Incorrect bump in normals shading AOV in layered material...  (Read 811 times)

2018-01-13, 18:07:33

Njen

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Using a layered material, I am blending a material with a darker coloured noise over a lighter coloured noise using a checkered material and am getting unexpected results.

I suspect this is related to the fact that the layered material is broken in a number of ways which I have previously documented in these two posts:
https://corona-renderer.com/forum/index.php?topic=16983
https://corona-renderer.com/forum/index.php?topic=17206

When is the layered material going to be fixed? Because it is getting very annoying trying to deal with this broken material in many different ways.
« Last Edit: 2018-01-14, 13:58:37 by Njen »
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2018-06-26, 20:37:13
Reply #1

Njen

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Maybe for v3, all of the underlying issues with the Layered Shader can now be addressed...?
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2018-07-06, 15:03:22
Reply #2

maru

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We have all of these logged in our internal task tracker, so they will be fixed at some point. No timeframe for now though, as there is so much to do.