Author Topic: Corona Distance map  (Read 1607 times)

2018-01-24, 19:17:15

Eddoron

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I didn't see it on the Roadmap.
The current c4d proximal shader could do a similar job but it is EXTREMELY slow in Corona, so it would be nice if we could get that too.

ON/OFF

2018-01-24, 20:34:37
Reply #1

shane_w

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2019-05-18, 00:01:00
Reply #2

edub

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+1 from me too...  this is an important shader ;)

2019-05-18, 03:07:22
Reply #3

TomG

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The native C4D Proximal map does something similar - not identical, but depending on what you want to achieve, it may do the trick. Let us know!

2019-06-12, 04:04:04
Reply #4

slowgojoe

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+1
We can get the proximal shader working but it doesn't work as well as the distance shader in max. For one, i can't seem to find a way for it to recognize volumes other than by subdividing the objects im using to generate the mask. I'm sure there's a way that someone else may be able to figure out, but it's a pain nonetheless.