Author Topic: Material won't update  (Read 877 times)

2018-02-25, 12:32:29

beanzvision

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I've attached a vid for you. Basically the c4d material isn't changing when different projection modes are being used. The scaling and offset also seems to have no effect. Although this vid shows the bump channel being used, the same issue applies for other channels ie: diffuse. I've also read that other users are having this issue with the materials on another forum.

With that said however, If i'm to use a texture/image for a channel, that projects as it should.

I'm running the Feb 5th Beta because the latest doesn't render in the IR (as mentioned in another post). I'm attaching my test scene.

Ben

2018-02-25, 22:11:07
Reply #1

Eddoron

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If you change the Noise space to "UV", then the materials update correctly as they behave like bitmaps.

Other than that, it seems like Corona doesn't really support some of the space modes correctly.

2018-02-25, 22:34:14
Reply #2

beanzvision

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If you change the Noise space to "UV", then the materials update correctly as they behave like bitmaps.

Other than that, it seems like Corona doesn't really support some of the space modes correctly.

Hey man thanks for the info, I'll have a look into it. Can't say I've noticed this "glitch" in previous versions.

2018-02-25, 23:52:47
Reply #3

Cinemike

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2018-02-26, 07:33:21
Reply #4

beanzvision

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2018-02-26, 16:16:04
Reply #5

Cinemike

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Reminds me of https://corona-renderer.com/forum/index.php?topic=18710.0
Thanks Mike, I hadn't seen this post.
I had to do some digging myself to find it again ;)
I had handed the issue over to MAXON, so let's wait and see.

2018-02-26, 16:39:46
Reply #6

beanzvision

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