Author Topic: Corona for Cinema 4D Beta 2 daily build - Changelog  (Read 11860 times)

2018-03-21, 15:40:12

Nikola

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Changes in 2018-03-21 (https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9):
  • Updated to the latest core
  • Added Skin material (UI needs improvement)
  • New motion blur implementation (currently doesn't work in IR)
  • Improved responsivity of material previews
  • Added low memory checker
  • Partially fixed viewport "stuttering" during IR updates
  • Fixed crash when two Vertex Map tags had the same name
  • Fixed crash after switch to render settings without Corona renderer in IR
  • Fixed crash when a pass was added from the context menu on the "Multi-pass" item
  • Fixed incorrect camera FOV when rendering from CLI with an overridden resolution
  • Fixed nonworking Light Material Emit light option
  • Fixed updates of material override in IR
  • Fixed detection of document time change in IR
  • Fixed various bugs in include/exclude functionality of material override
  • Removed flipping of Y and Z axis (this is an internal thing but can cause mirrored/reversed elements in the rendered image which we will fix)
  • Removed legacy version of Corona (processor without SSE4.1 are not supported anymore in Core)

2018-04-19, 14:54:08
Reply #1

Nikola

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Changes in 2018-04-19 (https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9):
  • Added Corona shared shader (prerequisite for node material editor)
  • Added support for IR in new motion blur implementation
  • Added prototype of Scene converter with explicit/implicit conversion of Standard, Advanced, Displacement, 2 Sided V-Ray materials; Physical Sun + Sky, Area, Spot, Omni V-Ray lights and AdvBitmap,
    PowerShaders V-Ray shaders. Some of the scenes can have quite a different lighting after conversion because some of the materials that should be transparent are still opaque. Implicit conversion of Cinema 4D materials and lights is the same as before and explicit conversion is not implemented yet. Conversion is still partial and will be continuously improved according to user feedback.
  • Corona Output shader split to Corona Color Correct and Corona Tonemap Control shaders
  • Implemented help dialog for "Show Help..." context button (it only links to the main page of helpdesk now, but we will gradually add links to specific articles for the individual UI elements)
  • Fixed random crashes on macOS during rendering (hopefully most of them but some of them can still persist and will be fixed if we are able to reproduce them)
  • Fixed IES lights not updating rotation frame of the IES profile in IR
  • Fixed nonworking render instances in previous daily build

2018-05-30, 11:13:19
Reply #2

Nikola

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Changes in 2018-05-30 (https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9):
  • Fixed crashing of IR when vertex map was used
  • Fixed broken vertex maps on quads
  • Fixed wrong texture mapping in material preview and IR
  • Fixed position and size of objects in material preview
  • Fixed Shadow catcher updates in IR
  • Added Corona UVW Randomizer shader
  • Added Corona Triplanar shader

2018-08-03, 23:55:40
Reply #3

Nikola

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Changes in 2018-08-03 (https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9):
  • Added Corona material node system
  • Added Corona Hair material and support for rendering of hair
  • Added new TeamRender implementation supporting denoising and noise limit end condition
  • Added advanced camera/bokeh effects
  • Added experimental implicit conversion of Cinema 4D/V-Ray materials (can be enabled in development settings)
  • Improved explicit conversion of Cinema 4D/V-Ray materials

2018-08-06, 23:47:47
Reply #4

Nikola

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Changes in 2018-08-06 (https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9):
  • Added support for using Cinema Hair material together with Corona hair material to allow to use geometry modifying parameters in Cinema Hair
  • Added forgotten Bokeh anisotropy parameter into Camera settings
  • Fixed various crashes in the Material node system
Note:
To be able to render hair, both Cinema and Corona materials must be used together now. Later we will add implicit conversion that also hair color from Cinema Hair material can be used without the need of Corona Hair material, and we will also try to add all geometry modifying parameters to Corona Hair material (Frizz, Curl, ...).

2018-08-15, 18:17:02
Reply #5

Ales

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Changes in 2018-08-15 (https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9):
  • Added support for region selection
  • Port generation improvements (Layered material)
  • Improved handling of double click when folding/unfolding port groups
  • Added support for duplicating nodes using ctrl+drag
  • Creating texture shaders with drag&drop (dragging texture file)
  • Creating color shaders with drag&drop (dragging color field)

2018-09-06, 01:28:02
Reply #6

Ales

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Changes in 2018-09-05 (https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9):
  • Fixed changing mapping on UVW randomizer shader
  • Fixed render region in Team Render/Command-line render
  • Fixed missing Image Editor on Mac OS
  • Fixed delete/backspace keys for removing nodes in material node system
  • Added shortcut support for menu actions in material node system
  • Added support for drag&drop from content browser in material node system
  • Fixed problem with non-Corona materials being converted when rendering to viewport
  • Added support for R20

2018-09-18, 21:06:53
Reply #7

Nikola

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Changes in 2018-09-18 (https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9):
  • Added support for loading IES profile from the Content browser
  • Added Cinema sun, area and non-area lights implicit conversion
  • Added Vray sun, dome, area and non-area lights implicit conversion
  • Fixed viewport rendering (FOV, render region)
  • Fixed loading of proxies
  • Fixed nonworking Triplanar shader containing Layer shader
  • Fixed nonworking disabling of channels in Attribute manager for Corona Material
  • Fixed macOS installer issues (missing LUTs and old versions of (Standalone and Image Editor)

2018-09-25, 18:39:59
Reply #8

Nikola

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Changes in 2018-09-25 (https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9):
  • Added the first implementation of automatic sorting of nodes in Material node system
  • Fixed nonworking proxies in Interactive rendering
  • Fixed a crash with Ambient occlusion shader in displacement channel

2018-10-01, 17:57:20
Reply #9

Nikola

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Changes in Beta 2 release candidate 1 (https://drive.google.com/open?id=13xF3PCozC71mO-ky1hnjz6eXYqJJfd3H):
  • Added support for layer shader into material node system
  • Fixed mouse dragging in material node system on macOS
  • Plugin versioning switched to release candidates
« Last Edit: 2018-10-01, 18:08:42 by Nikola »

2018-10-11, 13:33:02
Reply #10

Nikola

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Changes in Beta 2 release candidate 2 (https://drive.google.com/open?id=13xF3PCozC71mO-ky1hnjz6eXYqJJfd3H):
  • Fixed green-displayed materials in the viewport
  • Fixed freezing of Cinema when Picture Viewer window was closed during Team Rendering
  • Fixed various crashes of Corona caused by Material node system
  • Fixed saving of Shared shader to the Content browser
  • Fixes and improvements in Motion blur rendering (render instances, Interactive rendering, etc.)

2018-10-15, 15:01:13
Reply #11

Nikola

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Changes in Beta 2 release candidate 3 (https://drive.google.com/open?id=13xF3PCozC71mO-ky1hnjz6eXYqJJfd3H):
  • Fixed wrongly positioned instanced objects when motion blur was used in IR
  • Fixed some random crashes in Motion blur
  • Fixed crash when material override was used with some textured material and some object didn't have texture tag
  • Fixed crash when empty Projector shader was used in a Shared shader (refreshing still have to be fixed)

2018-10-24, 19:11:21
Reply #12

Nikola

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Changes in Beta 2 release candidate 4 (https://drive.google.com/open?id=13xF3PCozC71mO-ky1hnjz6eXYqJJfd3H):
  • Material node system renamed to Node material editor
  • A shader is unwrapped from Corona shared shader when no other shaders are referencing it in Node material editor
  • Added support for pinch and pan gestures in Node material editor for R20 version
  • Fixed nonworking camera projection in IR
  • Fixed various bugs of nonworking Corona shared shader in IR
  • Fixed bug when shaders in Corona shared shader were not working in viewport sometimes
  • Fixed various bugs and edge cases while adding or removing connections of nodes in Node material editor
  • Fixed bug when nodes were disconnected after the save of a scene in some cases (broken scenes have to be resaved in RC4 - saved, closed and opened again in RC4)
  • Fixed various edge cases connected to orphaned shaders (shaders not connected anywhere)
  • Fixed missing instances in some cases
  • Fixed a crash in IR bump-mapping when thread count was overridden in preferences
  • Fixed sky direction if there's no sun in the scene

2018-11-01, 08:49:56
Reply #13

houska

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Changes in Beta 2 Final (https://corona-renderer.com/download):
  • Fixed various crashes in the implicit conversion of Cinema scenes
  • Fixed some crashes with bump mapping in IR
  • Fixed crash when using the Corona shared shader with non-trivial Cinema 4D shader in IOR channel
  • Fixed nonworking bloom & glare pass in Multi-Pass
  • Fixed texturing for objects inheriting texture tag in IR
  • Fixed incorrect conversion of anisotropy of Cinema material
  • Fixed bug when the sun was not updating if disabled/enabled in IR
  • Fixed unexpected token in render stamp bug
  • Sun color and temperature are animatable now
  • Skies are now included in the automatically created light select passes