It was not about proving a point... It was just about correct comparison. ;)
A correct comparison was not my intention..
I just wanted to show how Vray and Corona draws a glass in a normal situation.
But i was render one more test..
- reflect on backside: enable
- reflection cutoff: 0.00
- sub pixel mapping: disable
- Clamp output: disable
- Max depht: 20
- All material settings and IOR: same in Vray and in Corona.
As you can see, there is no big difference between first Vray image and last one..
But in real life in Vray i will never set-up my scene like that.. It is pointless, i think. :)
P.S. By the way, i use vray since its first stable beta. And i know what i'm talking about.
My personal imho - glass in vray sucks..))