Author Topic: Creating wireless waves  (Read 1133 times)

2018-04-20, 16:03:55

YURII

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Guys hello,

Does anyone has an idea how to create a wireless waves that could look like on images below? Would greatly appreciate any tips.

2018-04-20, 16:19:25
Reply #1

CBAS VISUAL

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why not just a plane with the wireless wawe texture and alpha ?


2018-04-20, 16:24:01
Reply #2

beanzvision

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A disc object with multiple gradients would also work.

2018-04-20, 16:31:32
Reply #3

CBAS VISUAL

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something like that ?

2018-04-20, 16:41:10
Reply #4

YURII

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No guys, it should have a volume, like a fog rings or something.

2018-04-20, 17:06:34
Reply #5

beanzvision

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Then a torus with a volumetric material should do the trick.

2018-04-20, 17:36:35
Reply #6

burnin

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a standard c_material > diffuse with fresnel texture in refraction, ior1 > used on torus particle



to add foggy effect use Volumetrics channel (didn't like it)



PS
Volumes can't be layered. Bug or Fact?
 
« Last Edit: 2018-04-20, 17:40:52 by burnin »

2018-04-20, 18:00:55
Reply #7

Eddoron

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Volumes can be layered, but the result is often very close to one of the materials if the values for scattering & color are not extreme enough.
I just did it yesterday when I was trying to make a layered Skin shader like material using the volumetrics.

2018-04-20, 23:50:40
Reply #8

burnin

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Volumes can be layered, but the result is often very close to one of the materials if the values for scattering & color are not extreme enough.
I just did it yesterday when I was trying to make a layered Skin shader like material using the volumetrics.
That i know.
Sorry, for i have expressed poorly - Volume can't be a Base material in Layered to build upon. ;)

2018-04-23, 19:21:49
Reply #9

tiagosaraivacg

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Since I love challenges , couldn't let this one pass without giving it a try.

My approach was a bit different from the ones mentioned before.

I did it using alpha channels and depth of field(to give it that foggy effect).

here is the result:






2018-04-26, 17:41:21
Reply #10

YURII

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Thank you for your input guys! This is what I need to achieve - any suggestions?

2018-04-26, 17:42:08
Reply #11

YURII

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Since I love challenges , couldn't let this one pass without giving it a try.

My approach was a bit different from the ones mentioned before.

I did it using alpha channels and depth of field(to give it that foggy effect).

here is the result:


Could you give me more details on your approach please?