Author Topic: Rhino to 3DSMax  (Read 6805 times)

2019-10-05, 16:07:07
Reply #15

arcmos

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There's no need to model walls in Rhino ? ... except that you can model way faster than in any Prog like Max or C4D.
Yes, could be. I refer to:
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I was taught in Rhino. I consider myself a Rhino expert. So modelling in anything other than Rhino is basically out of the question for me. Additionally, as I work exclusively with architects, on REAL projects, I require accuracy. I receive most models in Rhino. So this is why I'm needing to import from Rhino to Max.

2019-10-14, 13:39:48
Reply #16

Designerman77

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There's no need to model walls in Rhino ? ... except that you can model way faster than in any Prog like Max or C4D.
Yes, could be. I refer to:
Quote
I was taught in Rhino. I consider myself a Rhino expert. So modelling in anything other than Rhino is basically out of the question for me. Additionally, as I work exclusively with architects, on REAL projects, I require accuracy. I receive most models in Rhino. So this is why I'm needing to import from Rhino to Max.


Well, it´s always good to be able to model in different softs - and to use their particular strengths for the specific states of the project.

Funny... had not seen this post with the claim that "he works on REAL projects"...
As if other people do only phantasy projects... :)


2019-10-14, 15:04:13
Reply #17

James Vella

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on the triangles issue, have you tried the new rhino7 wip quadmesh plugin? It looks quite interesting.

https://www.food4rhino.com/app/createquadmesh

Also using the built in Mesh from surface/polysurface with some adjusted settings can do a pretty good job, not 100% but in this case I couldnt find a triangle.




« Last Edit: 2019-10-14, 18:29:48 by James Vella »

2019-10-15, 22:38:41
Reply #18

Designerman77

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on the triangles issue, have you tried the new rhino7 wip quadmesh plugin? It looks quite interesting.

https://www.food4rhino.com/app/createquadmesh

Also using the built in Mesh from surface/polysurface with some adjusted settings can do a pretty good job, not 100% but in this case I couldnt find a triangle.








Yeah, this setting I also use for organic or round shapes.
Creates a quite OK quad mesh.