Author Topic: Uncanny Valley Mark V  (Read 1077 times)

2018-06-21, 10:38:41

Fred.M

  • Active Users
  • **
  • Posts: 13
    • View Profile
Hi !

Just finished my latest artwork for my Uncanny Valley series consisting of modeling et rendering the most boring places in urban areas, and using the minimum of textures, and post.

So there it is : Only one texture for the "Flunch" logo and procedural noise for the bump on the ground.


2018-06-21, 11:46:30
Reply #1

sprayer

  • Active Users
  • **
  • Posts: 564
    • View Profile
looks still not finished =3

2018-06-22, 20:54:39
Reply #2

apjasko

  • Active Users
  • **
  • Posts: 85
    • View Profile
The uncanny valley is a theory where once something becomes so lifelike/realistic, it starts to produce adverse effects, ie. discomfort or revulsion. Anyway, this image (and those you previously posted on this series) aren't realistic at all. They're distinctly 3d rendered. I'm not sure what your goal is, but if minimalistic is what you're going for, and these are meant to have a realistic feel to provoke the theory of the uncanny valley, then you need to do a lot of work on shaders, lighting, and composition.

What is the goal of this series of images?

Check out this work by Marius Becker. https://www.artstation.com/artwork/Y6A1b It's a "boring place in urban area" but if you study his images you can immediately tell there's loads of work in all the areas listed above.

2018-06-24, 17:54:19
Reply #3

Fred.M

  • Active Users
  • **
  • Posts: 13
    • View Profile
Sorry but the exemple you gave, the render on artstation, is pretty but it screams CGI miles away. It looks fake and handmade with a ton of post process and tacky colour grading, and have no soul.

I know exactly the concept of Uncanny Valley, no need for any lesson here.

My work has no goal, and that's the beauty of it. My main inspirations are artists like Thomad Demand and Hans Op de Beeck.

2018-06-24, 18:33:10
Reply #4

sprayer

  • Active Users
  • **
  • Posts: 564
    • View Profile
apjasko i was thinking what viewport model looks better then render image)

2018-06-24, 18:44:15
Reply #5

Fred.M

  • Active Users
  • **
  • Posts: 13
    • View Profile
I made this in 2010 with vray at the time :



So please stop lecturing me.

That's the last time I post my work on these forums. Your lack of artistic sensibility is overwhelming.


2018-06-25, 00:02:05
Reply #6

Jadefox

  • Active Users
  • **
  • Posts: 220
    • View Profile
    • Renderlab
Hi Fred.M

Looking at your last post ( Vray 2010 ) , I just think the guys mean , you can do even better with your current attempt. I mean that looks stunning
Now with your latest work the idea is there but the final touches just needs to be implemented.
We can get so into our own work that we don't want to hear anything bad, I most certainly don't, but its those criticisms that
makes us better artists at the end of the day. Hell my first attempt was put straight into WIP , and I most definitely thought it
was finished : )

Anywhoo don't get negative and give it another go : )