Author Topic: Blender 2.80 or Corona 2.0?  (Read 11199 times)

2018-06-28, 10:21:41
Reply #15

Ludvik Koutny

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2.8 definitely

2.8 will attract a lot more users to Blender, and likely, many of them will be looking for something better than Cycles, at least for achviz. Therefore it makes a lot more sense :)

By the way thank you very much for all the effort put into the exporter! :)

2018-06-28, 14:43:28
Reply #16

andreimd87

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i'm coming with a little sugestion. since the exporter works with corona v2 while rendering it's a "solution" to make the exporter working with two different binaries. one for material with old corona and another one for final rendering.  what do you think? a temporary solution for using v2 of corona with actual exporter.

2018-07-04, 18:23:42
Reply #17

rHebKo

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While its understandable that people want 2.8 support, as it stands developing addons for blender 2.8 is being actively discouraged due to upcoming changes in the python api. https://code.blender.org/2018/06/beyond-the-code-quest/

it might be more worthwhile to focus on getting to know corona 2.0 better.

2018-07-24, 10:23:14
Reply #18

monkriss

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Personally I think that if I can get my hands on Corona 2.0 first then i'll be happy. Because I use Blender and Corona, half of the cycles features are unusable anyway. Plus 2.79 has been good to me for the past (year?), so 2.8 isn't so important to me right now. The features for Corona 2.0 though... they look amazzinggg

2018-11-22, 19:38:14
Reply #19

lacilaci

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So how does this look atm? With 2.8 being finalized can we expect Corona addon? Is there someone actively working on this?

2018-11-22, 20:33:29
Reply #20

blanchg

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When I first started this thread I tried blender 3 but the add-ons weren't possible. I will revisit that as blender gets closer to a release. One thing we will lose is change detection. So using proxies will be the only way to speed up the export process.

2018-11-22, 20:53:25
Reply #21

blanchg

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Addon's have been told to wait until the first beta release where the blender python api will be stabilised.  That will be in the next week or two so I will start back on it then.

This is a massive change though so don't expect a working plugin this year, likely sometime in Jan/Feb.

2018-11-30, 05:51:07
Reply #22

rHebKo

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The BETA is out and the devs have given the go-ahead to start addon development!

2018-11-30, 06:02:58
Reply #23

blanchg

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2018-11-30, 06:34:25
Reply #24

lacilaci

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On it

Actualy even though they stated it is now in beta, according to the post at blender.org API is still being finished, so I guess it could still break the addon.

2019-04-09, 06:56:44
Reply #25

Sanekum

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First of all, thanks for the work already done.
Since the beta has already reached the state in which it is possible to work in it, is there any progress in the work of the 2.8 plugin?
We will be happy to do a beta test. :D

Because now I am standing at a crossroads, stay at 2.79 with corona or study 2.8 without it.

2019-04-09, 07:00:48
Reply #26

blanchg

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There is a massive change getting it ready for 2.8

Basically none of it will work without rewriting the exporter which is about 50% of it.

I very rough estimate 200-300 hours work.  Combine that with Corona doing a new file format I will wait and do them together.

2019-04-19, 12:35:47
Reply #27

Sanekum

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Sounds good to me, worth the wait.

And another question, is there Corona Distance Map shader awailable in Standalone 3 ?

2019-04-19, 13:04:14
Reply #28

blanchg

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I haven't seen it documented anywhere does it export from Max?

2019-04-19, 14:58:53
Reply #29

Sanekum

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It works in Max since 1.5 version I guess