Author Topic: Corona 2.0_use real world scale  (Read 1459 times)

2018-07-14, 01:05:23

losichi

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Привет! Установил корона 2.0. Когда применяю материал из библиотеки, у него по умолчанию включено -use real world scale- в каждой текстуре. Как это отключить?
Hi! Loaded corona 2.0. When I apply material from library, at it it is by default included - use real world scale-in each texture. How to disconnect it?
« Last Edit: 2018-07-14, 01:11:33 by losichi »

2018-07-14, 08:36:18
Reply #1

sprayer

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Никак =)
All material was made for easy applying to any real scale 3d models so you don't need to find right tile value for specific model just use model with right scale

2018-07-14, 19:25:43
Reply #2

losichi

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В основном использую модификатор Unwrap UVW. Когда назначаю материал из библиотеки, мне приходится снимать птичку в каждой текстуре и назначать нужный тайлинг.  Неудобно.

Generally I use the Unwrap UVW modifier. When I appoint material from library, I should remove a birdie in each texture and to appoint the necessary tiling. Inconveniently.

2018-07-14, 21:23:30
Reply #3

dizartwork

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Присоединяюсь к вопросу. Очень напрягает

I join the question. Very annoying

2018-07-14, 21:33:34
Reply #4

PROH

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Personally I'm glad it's in real world scale, since it's much harder to do this, than to "undo" it. But if you want to, you can use the UVW X-form modifier to adjust the tiling of the material.

2018-07-14, 22:18:34
Reply #5

dizartwork

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https://yadi.sk/d/MXVn-4b23ZB9zp
Replace original library
C:\Program Files\Corona\materials
Save backup.
No Real World Scale. Tile 1:1

2018-07-14, 22:33:50
Reply #6

losichi

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dizartwork спасибо (мы общались на 3ddd ). Вручную переделал? Памятник тебе поставить надо за проделанную работу.

thanks dizartwork (we communicated on 3ddd). Manually remade? You should put a monument for the done work.

2018-07-14, 22:38:15
Reply #7

dizartwork

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Не мне. Это другой который отвечал написал скрипт и сконвертировал как то всё. Не могу пока ник посмотреть, сайт на техническом обслуживании пока
Not for me. This is the other one who wrote the script and converted everything like that. I can not see yet, the site is on maintenance

2018-07-16, 13:58:45
Reply #8

maru

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Priviat,

First of all the "real world scale" was implemented based on user feedback. We may implement some kind of "use RWS/use triplanar/don't use anything" switch in the future, but currently there are no plans for this.

Looks like there are some workarounds for RWS + unwrap uvw: http://viscorbel.com/using-real-world-map-size-with-uv-unwrapped-models/


2018-07-16, 15:10:24
Reply #9

PROH

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Yes, the workaround it to ad a UVW X-form modifier - as I mentioned in my earlier post :)