Author Topic: Living room  (Read 1252 times)

2018-07-16, 23:18:07

crazyhow3

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Hi guys this is my first time posting on theses forums as I am new to cgi.
Please critique my work as this is the only way i can learn from my mistakes!

Thanks!

2018-07-17, 01:02:03
Reply #1

crazyhow3

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This was made with 3ds max and corona.No Photoshop was used.

2018-07-17, 11:10:23
Reply #2

maru

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Some quick feedback:
-most of the materials and objects lack detail - if there is metal, it's just solid and reflective without surface details, if there is a table, it's just a box with no chamfer and a simple procedural texture
-the orange things to the right look completely out of place
-floor could be probably more reflective
-the sky and sunlight are not interesting - probably using an HDRI would help

2018-07-18, 07:56:29
Reply #3

Lucutus

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besides the points maru statet already....for me the proportions of the scene dont seem to be correct.
it has a bit of diorama look.

U should check the size and scaling of yout objects and textures u have used.

greetz

Lucutus

2018-07-18, 08:18:36
Reply #4

Christa Noel

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and, you can use multimap on repeated objects like stair step boards, play more with vfb post pro, learn material settings from material library.

2018-07-18, 15:26:11
Reply #5

apjasko

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besides the points maru statet already....for me the proportions of the scene dont seem to be correct.
it has a bit of diorama look.

U should check the size and scaling of yout objects and textures u have used.

greetz

Lucutus

Agreed. I think the issue is the camera used. It looks very high off the floor, like a photo taken from standing on a chair. Also the lens length may be too long for this sort of shot. Something in the 24mm-28mm range and at eye level should help a lot in removing this "diorama" feel.

2018-07-18, 15:52:58
Reply #6

romullus

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Am i alone thinking that the biggest issue here is the design, not the viz?
I'm not Corona Team member. Everything i say, is my personal opinion only.

2018-07-18, 16:42:17
Reply #7

apjasko

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Hmm, probably not. But it doesn't seem helpful to say the design isn't your taste and that's why it isn't a successful image. I'm personally not a fan of it either, but improving composition, lighting, and quality of materials can at least make it a nice and convincing visualization of space.

2018-07-18, 16:43:59
Reply #8

crazyhow3

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thank you guys for all your help!
i attached a low res render that i did last night after only ramu replied. in it i tried to fix the texture issue and the hdri issue. let me know what you guys think!

 i want to comment on some of the critique just to make sure i understand it all

romullus- the design is not mine though i did change it a bit, the inspiration is from here https://www.instagram.com/p/BkIbJx6FALy/?utm_source=ig_web_copy_link

Christa Noel- i already used a multi-map on the stairs, i guess its not enough. what i did was take 1 map and with outputs made them lighter and darker. should i just up the amount that i adjusted the brightness or should i add a completely different map?

Lucutus- the size and scale of the objects are all correct. Is there any texture that you can point at that is off?

maru- i used a hdri but it became blown out when i increased the exposure. any tips what to do about that?

Thanks again guys for all the help!! 

 

2018-07-18, 17:02:13
Reply #9

TomG

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"i used a hdri but it became blown out when i increased the exposure. any tips what to do about that?"

You can pass the HDRI through the CoronaToneMap control, which prevents it from being adjusted by the VFB tone mapping (if you disable the Exposure checkbox in the ToneMap control)

EDIT - you will note in the info for the ToneMap that this is only true when you start a render, if you adjust tone mapping in IR or after the render has finished, it will still affect the HDRI.

2018-07-18, 23:10:01
Reply #10

crazyhow3

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hey guys i did a lot of work to change the rendering according to your comments.
let me know if you guys think its worthy of going into the gallery thread.
If you guys still think there is more room for improvement Please let me know

THANK YOU

2018-07-19, 20:57:14
Reply #11

Tanakov

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Sure there is mate, try taking advantage of VFB features.

Trimming that carpet might be a good idea, I mean the fur on it looks quite big/fat.

Add some LUT's, can you tell us a bit more about this work? Maybie you can upload it somewhere, so we can look in to it and give you some extra tips?
Corona since 2014.06.02
https://www.behance.net/Gringott

2018-07-19, 20:59:57
Reply #12

crazyhow3

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i dont mind uploading it. where would you want me to upload it to?

there is a lut  and that is the look i was going for on the rug.

thanks!
« Last Edit: 2018-07-19, 21:23:25 by crazyhow3 »

2018-07-19, 21:36:51
Reply #13

Tanakov

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I understand that, but still needs some combing :)
Corona since 2014.06.02
https://www.behance.net/Gringott

2018-07-19, 22:00:52
Reply #14

crazyhow3

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ok;)
and do you have a place that i could upload the scene to?