Author Topic: Ex-/Include list for denoiser  (Read 389 times)

2018-08-06, 20:53:52

Eddoron

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Some areas require more and some less denoising. finding the right balance can be a PITA.

It would be good to have the option either in the rendering options or better yet, in the material's settings.

2018-08-06, 21:01:06
Reply #1

TomG

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This one would be a core thing, not a C4D thing - the option doesn't exist in Max either. The solution at the moment though is to create a Beauty (a virtual Beauty I should say) pass with different levels of denoising, and then using masks (from Corona, or created manually) to mask out objects or areas that need more or less denoising.

2018-08-06, 21:03:49
Reply #2

TomG

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The process is described in the 3ds Max video, principles would be the same - https://youtu.be/v4fZojsjGpQ?t=5m

2018-08-07, 05:29:44
Reply #3

Eddoron

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Thanks for the description, but I can come up with workarounds myself. I'm just terribly lazy.
The idea was to offer something that would work well with general material in-/exclusions.(which might come)

2018-08-07, 14:55:43
Reply #4

TomG

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Laziness is the mother of invention! As in, it is a good way to drive improvements (always good to have something simpler). We shall have to see what the future holds.