Probably the size of the batches of data being sent across the network. This can be tricky to optimize. Also on the pass limit, that can be an issue too, if it is reached before the other machines have time to join in.
On the size of the chunks sent, head into the Render Settings, Corona, Team Render tab, change Configuration to Manual, and try a different size of packet - the larger the resolution the larger the packet needs to be in general, and the default is set for 1920 wide images (as much as we can set a good default). Could try something like 250. Could also reduce the update interval, maybe every 10 or 20s, to save flooding your network (which would also slow things down).
Best judge is just how large a "strip" you see when something is received from the client machines, if it is tiny, then it will slow things down vs rendering solo, and you need a larger packet size.