Author Topic: Did anyone of you tried to use the awesome GRASWALDS with Corona for Blender?  (Read 1447 times)

2018-09-15, 20:01:08

jorari71

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Hello.
I would like to know if you have had some issue when tried to export a scene with the Awesome Grasswalds for Blender.
I tried it last friday with a huge scene I'm working on and I could complete the export phase.
Did you tried some export with this add-on?.
I suppose that there's no problem exporting Blender's native particle systems to Corona Blender renderengine.
Thanks in advance.

2018-09-15, 20:40:12
Reply #1

andreimd87

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no. and i guess it is not a good idea for now. because exporting particles takes a lot of time.

2018-09-15, 22:53:35
Reply #2

jorari71

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Hence there's no way to use Grasswalds with Corona for Blender?. :(

2018-09-15, 23:12:28
Reply #3

blanchg

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2018-09-15, 23:16:48
Reply #4

jorari71

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2018-09-15, 23:18:53
Reply #5

blanchg

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I haven't tried but another fluid Sim plugin worked great. Need to keep the final .scn file under 1gb though.

2018-09-15, 23:30:33
Reply #6

jorari71

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I created a scene in Blender simulating a valley with hundreds and maybe millions of instances with the awesome addon Grasswalds and decided to give a try to your awesome program but I couldn't export the scene. It was my first try doing this process (following the great instructions in the Chocofur website).
I think that first I should try with a simpler scene rather than with this "monster".
Kind regards and thank you very much for your efforts and dedication. This makes great you and your project.

2018-09-15, 23:33:51
Reply #7

jorari71

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This is a quick render-test with cycles of the scene I was trying to export: 1.2GB size on HD.
I'm a newbye with Blender and I still don't know how to setup correctly the global illumination and hdris.
With Corona I know how to do that in 3DSMAX because I can vary the light of each light including the ambient light from the sun or any light source listed in the lightmixing , in realtime or when the render has ended. This feature has saved me too much time in the past!. :)
 

2018-09-15, 23:37:53
Reply #8

blanchg

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Yes please try with a much smaller scene and if it doesn't work share the console and if possible the .blend and some instructions so I can fix it.

2018-09-15, 23:39:13
Reply #9

jorari71

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2018-09-16, 01:58:32
Reply #10

jorari71

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blenderI just found someone do it!. A valley of grass done with Corona for Blender and a successfully export.
https://xoio-air.de/2017/blender-corona-renderer/


2018-09-16, 12:26:47
Reply #12

Zorian

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I haven't tried but another fluid Sim plugin worked great. Need to keep the final .scn file under 1gb though.

Under 500mb ;) I've never forced it to work with files above this limit.


Anyway Graswald works nice to me, but I had to made materials. It's a scene made one yeagr ago, when I had test version.
https://www.artstation.com/artwork/r1gKe

2018-09-16, 16:09:20
Reply #13

jorari71

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Zoran great scenes and great help.
Only 500MB un HD ?.
This means a serious limitation for the scene in terms of vegetation models.
Thanks for your answer.

2018-09-16, 16:12:06
Reply #14

blanchg

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