Author Topic: Break Up AO  (Read 492 times)

2018-10-03, 15:05:37

kmwhitt

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It's probably a very simple solution, but it's not coming to mind.  How is it possible to break up AO in the diffuse channel?  In other words, I like to add a texture map, to create breaks in what is normally a very linear effect.  Thanks in advance.

2018-10-03, 18:45:05
Reply #1

Eddoron

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I have no clue what you're talking about.

Could it be that the texture channel inside the AO shader could solve your problem(see pic.)

Or do you want a texture to be used as a mask in the layer or fusion shader, masking out parts of the AO?

2018-10-03, 20:21:25
Reply #2

kmwhitt

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Eddoron - thanks for the reply.  Yes, would like to use AO as mask and read somewhere on here that it would not work with layer shader.  What would AO in a layer or fusion shader look like?


2018-10-04, 13:34:46
Reply #4

kmwhitt

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That's what I was looking for.  Thanks for the link.

2018-10-04, 13:37:16
Reply #5

beanzvision

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