Author Topic: FREE Corona for C4D scene - TODOROKI HOUSE  (Read 4952 times)

2018-10-16, 07:54:31

YURII

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TODOROKI HOUSE / INTERIOR SCENE for Cinema4D & Corona downloadable on www.yuriisuhov.com/free

A quick recreation of recent project I found on Archdaily while looking for some references, decided to try and recreate it as fast as I can and eventually share it for free, hopefully it will be useful to some of you.

Package contains ready to render C4D+Corona scene*, .afphoto & .PSD files

If you have any questions or suggestions, just drop me a line here or on any other platforms.
Enjoy!

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« Last Edit: 2018-10-16, 07:58:31 by YURII »

2018-10-16, 14:42:26
Reply #1

arqrenderz

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Could it be the next render benchmark? can we share with the community?
Can it be made for 3dsmax?
If some one can export it to 3dsmax i can help transforming all the materials to max and to make a new scene to test render times, WE need a new scene that renders for about 10 minutes and have as a result a # of passes, right now the test scene renders in a minute, thats not a good metric for true comercial jobs (1-4h per image or more).

2018-10-16, 15:02:45
Reply #2

YURII

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Could it be the next render benchmark? can we share with the community?
Can it be made for 3dsmax?
If some one can export it to 3dsmax i can help transforming all the materials to max and to make a new scene to test render times, WE need a new scene that renders for about 10 minutes and have as a result a # of passes, right now the test scene renders in a minute, thats not a good metric for true comercial jobs (1-4h per image or more).

It surely can be shared with community and it is free for interpretation of any kind.

This scene was rendering about 4 hours in this resolution, I just left it till it was pretty much clean. That could be downside I guess

Also there is some photoshop involved so you wont get straight out the corona like that

2018-10-16, 17:44:32
Reply #3

4b4

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Thanks for the scene Yurii, very kind

A couple of quick questions if you don't mind, how did you generate the tiled flooring?

Second one is something that often bugs me, how are you getting the textures to display in the viewport (before rendering) - all too often I can't get them to display correctly when working on a scene.

Cheers


2018-10-16, 19:47:36
Reply #4

YURII

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Thanks for the scene Yurii, very kind

A couple of quick questions if you don't mind, how did you generate the tiled flooring?

Second one is something that often bugs me, how are you getting the textures to display in the viewport (before rendering) - all too often I can't get them to display correctly when working on a scene.

Cheers

You're welcome!

Tiled floor was created with simple beveled box and cloner, made editable, combined and textured in Body-paint.

To the second question - "viewport preview size" is that one setting you are looking for, usually it is set to default, but you can control it from there for each material individually, unfortunately there is no way to change it globally (see screenshot).

Hope that helps, cheers!

2018-10-18, 04:57:43
Reply #5

arqrenderz

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Any good soul can convert this to 3dsmax? just the geo, i can do the shaders
Anyone??

2018-10-18, 08:27:53
Reply #6

YURII

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Any good soul can convert this to 3dsmax? just the geo, i can do the shaders
Anyone??

Just checked your portfolio, excellent work mate!

2019-05-16, 15:54:16
Reply #7

maru

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What's the exact license for this, and for all assets included in the archive? Is the license itself included in the archive?

2019-05-23, 07:41:11
Reply #8

YURII

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What's the exact license for this, and for all assets included in the archive? Is the license itself included in the archive?
licence is included in .zip. All models are made by myself or downloaded for free, books are from M+M, therefore, not included.