Author Topic: Corona Renderer 3 for 3ds Max (Release Candidate 3) is out now!  (Read 3009 times)

2018-10-26, 20:53:53


  • Corona Team
  • Active Users
  • ****
  • Posts: 2560
    • View Profile
    Corona Renderer 3 for 3ds Max (Release Candidate 3) is out now!

    Everyone with an active FairSaaS or Box with Subscription license has access, and the download is in the usual location:

    A Release Candidate is close to being the final release, but we need your feedback to catch any remaining bugs or other issues from real world testing.

    Here are the changes in RC 3 since RC 2:

    • Fixed DR slaves not fetching missing assets from master in some cases (for example bitmaps referenced by atmospheric effects)
    • CScatter
      • In object lists, when clicking the "..." button, reverted back to previous object selection dialog used in Corona v2.
      • Fixed Scatter to respect Material IDs set on polygons of distribute-on objects while evaluating MultiMap plugged into density or scale map slots. Behavior in old scenes is not changed unless the Legacy checkbox in the Scattering rollout gets unchecked.
      • Fixed Scatter not to occasionally crash when displaying instances as wire boxes or point clouds in the viewport.
      • Tooltips for Factor and Frequency spinners in Scatter are now displayed also for their labels. The tooltips now also state under which circumstances are the spinners enabled.
      • The “Original wire colors” checkbox in Scatter is now disabled for Previz types for which it is not supported.
      • The density spinner below distribute-on object list has been renamed to Factor spinner since it better describes its purpose (see its improved tooltip for further details). Also both Factor and Frequency spinners are now disabled when they are not considered in current scattering mode.
    • Lister
      • Added scattering mode (1D/2D/3D) parameter for scatter objects
      • Fixed the “count” and “per square/cube” parameter to correctly map to the corresponding parameters of the scatter object in 3D scattering mode

      Please post all bug reports, questions, etc. on the main Daily builds version 3 thread at