Author Topic: Archimi IDTool (G-Buffer ID)  (Read 506 times)

2018-11-01, 12:01:09


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Hello everyone,

I use the G-Buffer ID a lot to make variants of the materials of my objects. The problem is when you have many objects to change, using the "Object properties" panel of 3DS max is not practical. And most importantly, when you are in interactive rendering mode, it does not change this one.

There are more convenient scripts for changing IDs, but (unless I'm mistaken) they have the same problem of "refresh" interactive rendering.

So I develop a small macroscript more suited to my way of working and especially that allows to change the ID on the fly and interactively.

I made a short video to explain:

« Last Edit: 2018-11-02, 11:33:53 by archimi »