The bump texture is very lowres, it's basically a noise map (see attached crop). Since denoising algorithm is trying to preserve bump now, what you see might be just very fine bump, derived from poor texture.
While i don't think that this is a bug, i tend to agree that sometimes denoiser is trying too much to preserve bump details and this leads to unbalanced noise. Maybe option to turn off bump preservation, could be added somewhere in render settings?
What I realized is that the problem is not the map, I guess it's the Corona's BUMP. Maps from Arroway, it has high resolution, it always worked in older versions and other renderers. Other maps with gray patterns or 'black and white' or colored, maps with 8000px, with blur 0.01 up to 2.0, whatever map is, if it is on Bump chanel gives problem... This has all been tested, change map, change of scene and etc ... Denoiser only works if you put the maps in Displacement.
I just did a test in another scene now, with Bump the noise doesn't disappear, I can let the denoise activate at 1%, and noises never disappears.
By switching the map channel to Displace, this works.