Author Topic: adding pflow to corona light mix in 3Ds max  (Read 166 times)

2019-02-11, 17:50:17

dutchjoe

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Hey guys!
I've been trying to figure out how to add a pflow animation where some of the particles have a lightmaterial to them to a light select render pass.

I can add the reference box with light material (obviously) to the light select render pass. However it wont let me select the pflow node/boxes.
Is there a way to add a pflow animation to the lightmix Render passes?

Thanks and regards,

Joep

2019-02-12, 20:01:11
Reply #1

mferster

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hmmm, so you can kinda do it,  but there seems  to be a bug.

If you put a modifier on top of the particle group you can affect the particle generator with a light select render element change. However it seems to duplicate the same particle system with an unassigned version as well and that they occlude each other with some artifacts. Very strange..... see attached.

2019-02-13, 09:32:53
Reply #2

dutchjoe

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Thanks for the response!

I'm putting a push modifier on the particle group but am not able to add it to the light select.... Did you also change something in the pflow settings?
And did you check that the light select doesnt fall under the 'rest/unassigned' node. Cause it does come in there when rendering, but unfortunately I cannot render that as a pass or receive noise reduction.
Cheers
Joep